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      Rules and Guidelines for the Hinterland Forums   02/24/2016

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
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      The Light at the end of The Long Dark -- Launch Date, WINTERMUTE, Next Sandbox Update   05/16/2017

      For the latest information on WINTERMUTE (story mode in The Long Dark), as well as details on the final sandbox update prior to our August 1 launch, check out our recent Dev Diary here: http://www.thelongdark.com/news/posts/light-at-the-end/ And while you're there, be sure to have a look at our new FAQ as well: http://www.thelongdark.com/news/posts/frequently-asked-questions/
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      PS4 pre-orders are now available in some regions   07/18/2017

      If you or someone you know has been looking forward to playing The Long Dark on PS4, it's a good time to place your order. The game is now available for pre-order on the PlayStation Store and currently has a 20% discount! UPDATE: This offer is limited to most regions of North and South America. Please check the PlayStation Store to see if pre-ordering is available in your area. Things are pretty busy on our side, but we're on track to officially leave Early Access / Game Preview on Tuesday, August 1st, 2017 and launch the first two episodes of, Wintermute, The Long Dark's story mode. As always, general information about the game and the upcoming launch is available on our stylish new website, TheLongDark.com . If you'd like to get news and announcements about The Long Dark by email, you can sign up for our newsletter.


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About Partofla

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  1. Well if we go down this path, then i dont think you need to scare a bear away. You just fish at another location. Furthermore bears ought to mostly ignore players sjnce theyre too busy fishing unless players get too close.
  2. I'm curious, how long does it take for wolves to respawn after you kill them in an area generally? If you keep killing them, do they disappear for good?
  3. Just curious but what's the approximate number of wolves over there and are they all concentrated or spread out?
  4. Did the spawn move around the rock or something?
  5. I'm sure this has been harped on repeatedly forever but wildlife needs to be changed from the random, patrol to something a bit more dynamic. Right now, the biggest problem I see is that there are too many hostile wildlife encounters and not enough danger from it where it's more than decently frightening. Yes, I'm scared when I see a wolf and even more so when it sees me but I know that I can sufficiently tackle one wolf. When I see a bear, I give it a wide berth. Problem is, I see them a bit too often and they're not as dangerous as they could be. We need wolves to run in packs and actively stalk/hunt you when you encounter them but also do it where it's not a regularity to run into them. It should be rare encounters but EXTREMELY dangerous. I also think that perhaps adding a new hostile animal such as a cougar would be superb; they'd react with hostility towards any other animal except perhaps the bear. Lone wolves caught by the cougar would stand little chance but a pack of wolves could send it scampering away. They'd be far more terrifying than seeing a wolf, as they'd also be possibly hiding in the trees. The key here, of course, would be to ensure that cougars have a limited range that they stay in and don't leave unless they're chasing prey. Anyways, thoughts?