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      Rules and Guidelines for the Hinterland Forums   02/24/2016

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
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      The Light at the end of The Long Dark -- Launch Date, WINTERMUTE, Next Sandbox Update   05/16/2017

      For the latest information on WINTERMUTE (story mode in The Long Dark), as well as details on the final sandbox update prior to our August 1 launch, check out our recent Dev Diary here: http://www.thelongdark.com/news/posts/light-at-the-end/ And while you're there, be sure to have a look at our new FAQ as well: http://www.thelongdark.com/news/posts/frequently-asked-questions/
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About CalNieDaGtarGuy

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  1. I don't think that this happens on a regular basis... When I go ice fishing I never smell methane after opening the hole, nor does the heater I put in my ice shack react with any possible methane that may be in the air.
  2. I tend to think that you really hate this game and all it stands for. I don't know why you are on this forum except to blow holes in ideas and comments because of your opinion. I feel like you must be a very anal-retentive pessimist in real life who can find no joy.
  3. TLD has one of the best initial UIs I've ever seen: nothing. Unless you are looking at an item, you screen shows literally nothing, which I love. There is no better way to immerse me in the game. I can't think of another game that is this way.
  4. question

    I was almost positive they would have thrown in meese () in the last update, kind of like them just throwing in Forlorn Muskeg in the last update.
  5. I personally enjoy the frosted windows, because to me it shows how cold it really is. The snow blew up onto the window, froze, and will be that way until spring.
  6. No, just no. That seems like it would turn the game into a "Prop Hunt"-esque game, if you know what I mean. People dicking around and not appreciating the game for what it's really supposed to be about. P.S. Don't take offense, just throwing in my two cents.
  7. +100000000000000 to this idea. Love it.
  8. The only problem is that it would most likely be used for cutting down trees, which would make getting firewood far too easy. And please oh please don't tell me you want to build a cabin. That takes 75% or more out of the entire game. Traveling around is what makes the game dangerous and difficult, which is why we play it. Plus, building a home in a survival situation is quite impractical, as, especially under these circumstances, you don't know how long the event will last. For me, there's no sense in building a house, which renders chopping down trees invaluable, so chainsaws seem a bit impractical. I feel like they belong more in zombie games and less in The Long Dark.
  9. It sounds cool but its practicality seems strange for people who know their maps. You could use it for role-playing purposes, but I dunno.
  10. People in real life that craft their own bullets buy the already shaped and jacketed lead. This needs almost computer precision. If a muzzleloader were added, you could *maybe* shape some round shot. But muzzleloaders are clumsy and inconvenient, especially in the heat of the moment. They take a decent amount of time to reload, which is a problem when you have a charging bear. There's a good chance that they won't even fire, so unless they were preloaded, they are useless. IF you could make a rifle round, you would need to find a metal to jacket the lead. Lead is soft and easily warped, especially under extreme heat (ex. firing the gun) . Jacketing the lead would be nearly impossible as well, seeing that you would have to seamlessly cover the lead with a thin layer of metal (the normal choice is copper). All this precision leads up to a) the bullet even functioning when fired, and b) the bullet making it to your target smoothly. Even computer made bullets travel in a slow spiral shape if you watch closely. I don't want to shoot your idea down , I even suggested more firearms once, but in order to make this game hard, guns and bullets should be at a minimum. It's why there are no guns in Interloper. They already make the game easy, and can you imagine how much easier the game would be with several types of firearms? You can find up to two or more rifles in Mystery Lake alone! Imagine having two or three more kinds of firearms in Mystery Lake, each with two or more of its kind? I would almost be sick! I love the feeling of relief I get when I catch sight of a gun, but it would be spoiled by adding more guns. Your ideas are always welcome and appreciated on the forums, but with every idea, expect cynical b#stards like me to put in their two cents. Just remember never to take it personally.
  11. Ok, this started out as a simple playful suggestion, but I obviously made a mistake even jokingly mentioning it. Let us resume the original conversation now.
  12. I know, I guess for me it would be more of a drama thing. The only thing I could compare it to would be the Up movie, when the one guy smashes his lantern on the other guy's house, starting it on fire. It would be less of a thing for killing animals with and more of a Story mode cutscene deal. After all, it's the cutscenes I mostly play games for.
  13. I have the same problem @Nervous Pete. I'm not really scared of seeing the wolves; that I can deal with. It's the audio jumpscare. It's the anticipation of the "Oh Sh*t" moment that kills me.
  14. Molotovs aren't just in war games.... If AI People are added, it might be useful. Why try to shoot at someone who's already shooting at you? Just lob a flaming bottle of alcohol and voila! fried human.
  15. You have it down pat @natgirl47. Molotovs, anyone?