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      Rules and Guidelines for the Hinterland Forums   02/24/2016

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
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      The Light at the end of The Long Dark -- Launch Date, WINTERMUTE, Next Sandbox Update   05/16/2017

      For the latest information on WINTERMUTE (story mode in The Long Dark), as well as details on the final sandbox update prior to our August 1 launch, check out our recent Dev Diary here: http://www.thelongdark.com/news/posts/light-at-the-end/ And while you're there, be sure to have a look at our new FAQ as well: http://www.thelongdark.com/news/posts/frequently-asked-questions/
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      The Long Dark Sandbox **May 2017 Test Branch** [OPT-IN, FORUM PASSWORD, SPOILERS]   05/19/2017

      Hello community, 

      As we did with the December 2016 Sandbox Update, we are implementing a TEST BRANCH for The Long Dark's MAY/JUNE 2017 Update, FAITHFUL CARTOGRAPHER. This reflects the fact that we have a huge diversity of players on a variety of hardware configurations, and as a small studio we just can’t test them all! 

      The idea here is to provide an early version of the next update, about a week or so before we’d like to launch it officially in the Release branch (i.e. where you are currently getting it), so that we get some extra time to find bugs, crashes, and any other issues before it goes lives for the rest of our community. 
        >>> IF YOU DO NOT OPT-IN TO THE TEST BRANCH, YOU WILL NOT GET IT. I.e. You will not get the Test Branch build "by accident". This should help keep spoilers to a minimum. Here on Official Forums the Test Branch Discussion subforum requires a password to access. The password is: test_branch
      Some details. READ THESE CAREFULLY: 

      * The Test Branch is for STEAM ONLY. It is available for Windows, Mac, and Linux. 
      * The Test Branch is full of SPOILERS. If you don’t want to see what’s in the next update, stay out of the Test Branch and all its discussions. 
      * The Test Branch is a tool for us to find issues with Work In Progress features. We’re primarily looking for feedback on bugs, crashes, and any major balancing issues. 
      * When reporting on bugs or issues, please use the appropriate TEST BRANCH sub-forums on Steam and in our Official Community. DO NOT DISCUSS TEST BRANCH FEATURES outside the Test Branch sub-forums. Those posts will be moved or deleted. 
      * When reporting on bugs or issues, please use the posted bug submission procedures. This will help the development team filter the feedback, eliminate duplicates, and in general ensure we can act on the feedback in a more timely fashion. 

      Our hope is that this new Test Branch process will allow us to ensure we can continue to put out stable Sandbox updates well into the future. 

      We’re very hopeful that the people who choose to opt-in to this Test Branch will approach this as a way to help ensure the updates are as smooth and stable as possible, and not use the Test Branch discussion as a forum to lobby for or against certain features or content. 

      As always, The Long Dark is a community-informed, not community-driven, project. We look forward to enlisting your help in identifying whatever issues we’ve missed in our own internal testing! 

      For more details, please check out the TEST BRANCH discussion forums [SPOILERS!] http://hinterlandforums.com/index.php?/forum/81-test-branch-spoilers/ (See password info above for access)

      Thank you! 

      The Hinterland Team 


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  1. And by 'cold one' you mean Stacy's Grape Soda?
  2. yeah! I have noticed this in other games as well. subtly mixing in danger sounds into non-danger sounds to amp up the tension.
  3. I love the game because I've never felt such a sense of peril playing a game, nor such a sense of relief when reaching safety, or such a sense of real nostalgia when returning to a familiar place. I think what this game does better than most is draw out the experience from the player's own heart and mind, and it's magical.
  4. I've been avoiding user-created maps and trying to work with purely what's included in the game. It's a good challenge. That said, it would be nice to have some realistic way of creating waypoints for yourself. Like if you could take a long branch, tie a piece of cloth to it, and stick it in the ground like a flag. Just something to use as a temporary reminder of where to turn or whatever. I found something similar that works well in the caves... when I find a dead end I will track back and then leave a few red berries on the ground at the opening to the dead end. They stand out really well in the dark and are a great reminder not to go that way. In the outdoors they are not effective because you can't see them until right on top of them. You can also drop a few pieces of wood carefully in a line to point in a direction, but who wants to carry that much wood and waste it on that. I guess brightly colored ragged clothing could be used for this purpose as well.
  5. Thanks, that helps even more... now it's making sense why I should have taken more careful measures before sleeping.
  6. Very helpful, thanks! Good point about being hydrated. I probably didn't read the First Aid screen carefully. Like I said I drank the unsafe water accidentally and wasn't familiar I guess with the effects. Still the point stands it would be nice to see a message like "Challenge Failed -- You Died of _______ "
  7. I voted Mystery Lake. That's where I first started the game and had such a pleasurable experience fishing and trapping rabbits. After long sessions of exploring and nearly succumbing to the elements, it was the biggest feeling of relief to find my way back to that Camp Office where I could go inside, warm up and cook some fish.
  8. Here's the video clip: http://xboxdvr.com/gamer/SQUAND0R/video/31304477 Well, i have a pretty good idea why I died. I had accidentally drank some unsafe water and was sick from it. However, I thought all I needed to do was rest for 10 hours. Was I supposed to take medicine also? I recall checking my First Aid page but maybe I missed something. There also seems to be a red icon hiding behind the Heavy Load icon in the lower left? I guess the point of this post is that when it says "Challenge Failed" at the end, it would be nice if it also said how you died. I was just about to complete the Whiteout challenge too!
  9. Agreed, I really want a way to make maps of the regions. Or at least to leave informative markers so you can remember routes. It's hard to think of something that would maintain the realism of the game. I know people have mapped it with 3rd party software but I think using those maps would defeat the purpose.
  10. Reminds me of the Farmstead in Pleasant Valley. In earlier versions of the game the interiors were so dark I ended up breaking down most of the furniture so I wouldn't bump into it. Now that they've brightened the lighting can I see all the reclaimed wood laying all over the place.