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      Rules and Guidelines for the Hinterland Forums   02/24/2016

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
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      The Light at the end of The Long Dark -- Launch Date, WINTERMUTE, Next Sandbox Update   05/16/2017

      For the latest information on WINTERMUTE (story mode in The Long Dark), as well as details on the final sandbox update prior to our August 1 launch, check out our recent Dev Diary here: http://www.thelongdark.com/news/posts/light-at-the-end/ And while you're there, be sure to have a look at our new FAQ as well: http://www.thelongdark.com/news/posts/frequently-asked-questions/
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Timber Wolf

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About Timber Wolf

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  1. Thank you so much for sharing your story! Keep it coming - I learn something new every time you post!
  2. I hear ya - and don't be afraid to switch the CTS option on in the settings - then no more holding.
  3. As a part of my job, I work with software developers and have an understanding for how development plays out in practicality. In my opinion, a so called game "exploit", is really just unfinished or uncompleted code. A gamer should be able to utilize every single available strategy, in order to succeed in a game - and not have to abide by unwritten rules.
  4. I just re-read my responses and feel the need to mention something off-topic. I still find it ridiculous that I can "pass time" and the animals do not move from their current locations. I can pass several hours of time and all of the animals will still be in almost the exact same spot as before I passed the time. This needs to be addressed, as it is an incredibly easy way to exploit the game. The weather does change when passing time, so I don't see why the rest of the game world shouldn't follow suit. I would have slept for one hour to get my character at no fatigue, except when I sleep the animals actually move to different locations - as it should be when passing time.
  5. This is a very good point. 20 didn't really feel like enough, but it has become my standard amount for testing. Another round or two could reveal a wider variation of results. Excellent observation! And I completely agree. I wasn't expecting the protection from clothing to make a significant difference, but I had hoped it would at least be an appreciable difference. As it is (or at least as it seems to be), a character may still be best served by removing clothing prior to an expected wolf struggle - which should not be a viable strategy, in my opinion. I always attempt to remove as many variables as I can in the tests I run. I slept until fully rested, then walked toward a wolf on the lake and lured him toward the fishing hut (on TWM). Then I had to past 1 hour of time, in order to save the game in the exact state I wanted to run the tests. So, I was fully rested (minus 1 hour of passed time) when I performed all of these tests. I was nearly full of both water and food. I made a point of filling up, for the reasons mentioned above. My temperature gauge was about half way, because I had to pass 1 hour of time without clothing to setup the testing scenario. Other than that, my character was pretty much at - all systems go.
  6. So, how much difference does it make wearing clothes? I used the same testing scenario, but this time wearing clothes all at 100% (except the mittens started at 99%). I had a total of 26% Protection (protection % is shown for each item). I used the same 89% hatchet. Now let's compare between wearing clothes and not wearing clothes. It looks to me as though having protection doesn't make much difference, in terms of condition loss or injuries sustained. What do you think?
  7. Oh yeah! Thanks for the heads up, @ChillPlayer! I'm watching the first episode right now.
  8. It's my pleasure, @Tenasi Vol Thanks! I think the stats would always show I won, but only because I didn't die. They never died on the spot and all ran off.
  9. The test scenario: A 100% stalker character wearing no clothes walking toward a wolf. Measuring condition loss, injuries and weapon condition loss for 20 struggles with each. All weapons were at 89% condition. Used a macro to automate 8.3 mouse clicks per second. The hatchet is now and has always been the best weapon. What do you think about these results?
  10. Thanks @Hotzn! I've been too busy lately to pay much attention to the forums, let alone play the game, but I see you have some new stories out there I need to check out too.
  11. Thanks! I'm glad you enjoyed it.
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  13. The test branch has not been closed. We will be informed of this in the test branch section of the forums. Just to be sure, I just opted out of the test branch and reverted back to .393. Then I closed and re-opened Steam and opted back into the test branch and it's downloading now. I'm sorry, I can't explain why it won't work for you. Maybe @Patrick Carlson or @Mel Guille can help you out?
  14. Many issues have been getting worked through in several different test version of the new update. So, you could join the test branch if you want to play it now, or wait a few more days to play the public release. I cannot say for sure how much longer the test branch will be open, but it in the past I think it's been a week after it closes before the public release comes out.
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