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      Rules and Guidelines for the Hinterland Forums   02/24/2016

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
    • admin

      The Light at the end of The Long Dark -- Launch Date, WINTERMUTE, Next Sandbox Update   05/16/2017

      For the latest information on WINTERMUTE (story mode in The Long Dark), as well as details on the final sandbox update prior to our August 1 launch, check out our recent Dev Diary here: http://www.thelongdark.com/news/posts/light-at-the-end/ And while you're there, be sure to have a look at our new FAQ as well: http://www.thelongdark.com/news/posts/frequently-asked-questions/
    • admin

      The Long Dark Sandbox **May 2017 Test Branch** [OPT-IN, FORUM PASSWORD, SPOILERS]   05/19/2017

      Hello community, 

      As we did with the December 2016 Sandbox Update, we are implementing a TEST BRANCH for The Long Dark's MAY/JUNE 2017 Update, FAITHFUL CARTOGRAPHER. This reflects the fact that we have a huge diversity of players on a variety of hardware configurations, and as a small studio we just can’t test them all! 

      The idea here is to provide an early version of the next update, about a week or so before we’d like to launch it officially in the Release branch (i.e. where you are currently getting it), so that we get some extra time to find bugs, crashes, and any other issues before it goes lives for the rest of our community. 
        >>> IF YOU DO NOT OPT-IN TO THE TEST BRANCH, YOU WILL NOT GET IT. I.e. You will not get the Test Branch build "by accident". This should help keep spoilers to a minimum. Here on Official Forums the Test Branch Discussion subforum requires a password to access. The password is: test_branch
      Some details. READ THESE CAREFULLY: 

      * The Test Branch is for STEAM ONLY. It is available for Windows, Mac, and Linux. 
      * The Test Branch is full of SPOILERS. If you don’t want to see what’s in the next update, stay out of the Test Branch and all its discussions. 
      * The Test Branch is a tool for us to find issues with Work In Progress features. We’re primarily looking for feedback on bugs, crashes, and any major balancing issues. 
      * When reporting on bugs or issues, please use the appropriate TEST BRANCH sub-forums on Steam and in our Official Community. DO NOT DISCUSS TEST BRANCH FEATURES outside the Test Branch sub-forums. Those posts will be moved or deleted. 
      * When reporting on bugs or issues, please use the posted bug submission procedures. This will help the development team filter the feedback, eliminate duplicates, and in general ensure we can act on the feedback in a more timely fashion. 

      Our hope is that this new Test Branch process will allow us to ensure we can continue to put out stable Sandbox updates well into the future. 

      We’re very hopeful that the people who choose to opt-in to this Test Branch will approach this as a way to help ensure the updates are as smooth and stable as possible, and not use the Test Branch discussion as a forum to lobby for or against certain features or content. 

      As always, The Long Dark is a community-informed, not community-driven, project. We look forward to enlisting your help in identifying whatever issues we’ve missed in our own internal testing! 

      For more details, please check out the TEST BRANCH discussion forums [SPOILERS!] http://hinterlandforums.com/index.php?/forum/81-test-branch-spoilers/ (See password info above for access)

      Thank you! 

      The Hinterland Team 

Ape88

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About Ape88

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  1. This post cannot be displayed because it is in a password protected forum. Enter Password
  2. Microsoft's solution is to restart the system... However, it happens less often now that my internet connection is more reliable.
  3. I've seen the frostbite indicator at other times, telling me that there was a frostbite risk and allowing me to get to appropriate shelter. In this instance, there was never a frostbite indicator on the play screen as there is normally when there are frozen clothes and the character should have been above freezing and the clothing should have been thawing out as indicated in the original post because of the snow shelter.
  4. This post cannot be displayed because it is in a password protected forum. Enter Password
  5. Yeah, there shouldn't be any way that frostbite happens THAT dang fast without warning. Because the game doesn't pause when looking in the inventory, going into it all the time to check could mean death.
  6. If they put in the Bricks of instant noodles, it would make a wonderful soup base. Just add mouldy venison, some cattails, and water and you have a soothing and filling meal.
  7. Seating, such as the armchair found in various places should double as seats (where some minor crafting could be done and have a small energy bonus) and potential sleeping places. I could also see a repair bonus being a nice little treat.
  8. Are you kidding me? Curing meat can go horribly wrong and you can lose the entire batch. Try canning, one little error, and your entire batch of canned food can end up killing you should you consume it. With a season cycle in the works, it would make sense to have renewable resources, and just because you can create something doesn't mean it won't wind up breaking on accident, and if it is something that relies heavily on the seasonal availability of something, (for instance, saplings) then you break one particular item and if you don't have a backup you're out of luck and possibly dead.
  9. I personally would like to see more advanced food. Say they put in harvesting bones from a dead deer and you can make a bone broth, find some dried or fresh herbs and you can make a savory soup with that broth, some random edible plants and a bit of meat. But only if your cooking skill is good or you find a recipe somewhere.
  10. Oi, surviving into adulthood wouldn't happen, meaning no survivor.
  11. In these conditions though, eating what little there is available, how realistic would it be to live through to what would be considered old age? Obviously without more variety in harvestable plants and other sources of food, it is highly likely that the survivor would become deficient in something. I think if Hinterland devs were to implement something like an old age cap on how long the survivor can survive, there would need to be further elements such as balancing nutrition of which the effects would be seen otherwise, which can contribute to how short or how long the survivor is capable of surviving without factoring in animal attacks and weather conditions. Not enough calcium in your diet? You'd be more likely to break bones instead of merely getting a sprained ankle or wrist. Even a small otherwise survivable fall could be fatal. Too much protein, hello gout (If I remember my nutrition class correctly of course) The devs could implement other sources of difficulties that the survivor would have to get through. I mean, a broken leg could be survived, given that the survivor manages to treat it (not necessarily with an actual plaster cast, but with a rough splint and taking it easy for a while. I'd actually like to see how the game plays out once the Devs implement changing seasons in the sandbox mode.
  12. No thanks, I prefer my game smoke free (apart from survival and cooking fires). But I wouldn't say no to the possibility of finding other poisonous things that could affect the survivor's senses.
  13. it could also be used to dull pain, and as an antiseptic, and due to the high calorie content, stave off hunger.
  14. Cool program, I'll have to check it out the next time I play on my laptop or my fiancé's desktop. Usually I play on Xbox though so it may be a while before I can try it out.
  15. No kidding. I don't get why it isn't present in the game.