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      Rules and Guidelines for the Hinterland Forums   02/24/2016

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
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      The Light at the end of The Long Dark -- Launch Date, WINTERMUTE, Next Sandbox Update   05/16/2017

      For the latest information on WINTERMUTE (story mode in The Long Dark), as well as details on the final sandbox update prior to our August 1 launch, check out our recent Dev Diary here: http://www.thelongdark.com/news/posts/light-at-the-end/ And while you're there, be sure to have a look at our new FAQ as well: http://www.thelongdark.com/news/posts/frequently-asked-questions/
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      The Long Dark Sandbox **May 2017 Test Branch** [OPT-IN, FORUM PASSWORD, SPOILERS]   05/19/2017

      Hello community, 

      As we did with the December 2016 Sandbox Update, we are implementing a TEST BRANCH for The Long Dark's MAY/JUNE 2017 Update, FAITHFUL CARTOGRAPHER. This reflects the fact that we have a huge diversity of players on a variety of hardware configurations, and as a small studio we just can’t test them all! 

      The idea here is to provide an early version of the next update, about a week or so before we’d like to launch it officially in the Release branch (i.e. where you are currently getting it), so that we get some extra time to find bugs, crashes, and any other issues before it goes lives for the rest of our community. 
        >>> IF YOU DO NOT OPT-IN TO THE TEST BRANCH, YOU WILL NOT GET IT. I.e. You will not get the Test Branch build "by accident". This should help keep spoilers to a minimum. Here on Official Forums the Test Branch Discussion subforum requires a password to access. The password is: test_branch
      Some details. READ THESE CAREFULLY: 

      * The Test Branch is for STEAM ONLY. It is available for Windows, Mac, and Linux. 
      * The Test Branch is full of SPOILERS. If you don’t want to see what’s in the next update, stay out of the Test Branch and all its discussions. 
      * The Test Branch is a tool for us to find issues with Work In Progress features. We’re primarily looking for feedback on bugs, crashes, and any major balancing issues. 
      * When reporting on bugs or issues, please use the appropriate TEST BRANCH sub-forums on Steam and in our Official Community. DO NOT DISCUSS TEST BRANCH FEATURES outside the Test Branch sub-forums. Those posts will be moved or deleted. 
      * When reporting on bugs or issues, please use the posted bug submission procedures. This will help the development team filter the feedback, eliminate duplicates, and in general ensure we can act on the feedback in a more timely fashion. 

      Our hope is that this new Test Branch process will allow us to ensure we can continue to put out stable Sandbox updates well into the future. 

      We’re very hopeful that the people who choose to opt-in to this Test Branch will approach this as a way to help ensure the updates are as smooth and stable as possible, and not use the Test Branch discussion as a forum to lobby for or against certain features or content. 

      As always, The Long Dark is a community-informed, not community-driven, project. We look forward to enlisting your help in identifying whatever issues we’ve missed in our own internal testing! 

      For more details, please check out the TEST BRANCH discussion forums [SPOILERS!] http://hinterlandforums.com/index.php?/forum/81-test-branch-spoilers/ (See password info above for access)

      Thank you! 

      The Hinterland Team 


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About Reahs

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    Advanced Member
  1. Could you fix the white lines above the grass because its really irritating seeing those white lines everywhere
  2. The thing with a wolf companion has been brought before and you cannot tame a fully grown wolf just like that. A pistol would be great in this game but this has already been confirmed on the roadmap a revolver will be added in the future so be sure to check with the roadmap Before you post any ideas and this is only to reduce the amount of duplicate topics.
  3. suggestion

    Take a close look on the roadmap Before you post any ideas please
  4. suggestion

    In real life you don't jump 2m straight up to get over small or large things so they should add vaulting like Squad (game) will add soon. I think that vaulting could be a nice addition to the game.
  5. I think we should be able to pick up branches to either split them up inside your base/home where it's warm or if you don't have a knife or ax it could be used as some kind of weapon that's better than nothing at all. Avalanches could be a thing near edges with a lot of snow and I do not mean huge avalanches but small with lumps of snow that can hurt you if you get one on you, kinda like when snow falls off your roof in the spring or late winter. Long sticks/long sticks with long cloth strips on them: these would be placeable objects you could place along roads or paths where it's really hard to see the road/path when in a blizzard so if you get caught in a blizzard you could just follow the sticks if you have any placed along the path. (maybe) These could have a 5%? chance of falling after a blizzard so you have to maintain the paths where you have these sticks. When you get jumped by a let's say a wolf when the struggle is over why do we stab the wolf in its body so it has to suffer, why don't we stab it in the neck so it dies quickly and so we don't get jumped by it again. This might be too op because if that would be implemented everyone would just take off all clothes and let the wolf attack you so I think that the hp system needs a change. The Hp change Give us more hp and change so that wounds are not fixed just by applying a bandage and eating some painkillers but wounds to becomes one of the long term problems like all other problems in TLD. So let's say you got bitten quite badly in your right arm by a wolf before you stabbed it in it's neck so the first thing you do is ofc clean it and apply bandage but the bleeding has to stop so depending on the grade of the wound you might have to change bandage several times to avoid infections. So the bleeding has stoped and you have changed your bandage one time so far and this is where the healing part starts. You might not be able to do thing as good now because your "main" arm is badly hurt so things takes longer time to do and has a greater chance of failure and if you use your arm a lot while its healing the healing will slow down. So it's time to sleep and sleep is the best thing you can do for your wounded arm and for any other wound you have because it's during sleep the body repairs itself but to get the most out of your sleep you have to be full(food) you have to drink so you are full in water and that's when you will heal the most and healing can take several days up to two weeks compared to max 2 days of right now to get from 10% to 100%(from almost dead to freaking super man in 2 days). This text is not perfect but I hope you get the ideas here and please come with your own suggestions on how to improve these or if they should be added at all.
  6. You can let the wood lie next to the fire you make to cook food and melt snow......
  7. No, you didn't It's just quite fun to see you greet everyone welcome to the forums. You're just greeting everyone and it's kinda you only that's doing that so when I see a new guy here I'm just waiting for you to type Welcome to the forums ....!
  8. I was waiting for u to type that
  9. this is my oldish post about the same thing
  10. You can dry the wood inside
  11. I would like to see this in the game because it makes sense +1
  12. Welcome to the forum Erkkipappers Before you post something please check out the Roadmap to see what will be added and here more advanced cooking and growing food are on the roadmap already and I think the are planning to allow us to cut down larger trees with a real axe. I like the idea of fitness but I would not like this game to be an exercise sim and I don't think it fits in TLD. The thing with water containers is interesting because right now you have an infinite amount of PET bottles and if you had to find containers for water it would change up the game quite a lot. I think it would be fun to find and pick up PET bottles and those bigger plastic bottles and maybe a few other containers because it adds more diversity to the game .
  13. I also prefer the first days above late game but we still have exploration and that's not 100% safe and that's what makes it fun
  14. mass produced to the public?
  15. Thanks for the info because I didn't know that the gun could jam but what do you think about the gun getting wet and things start to freeze inside of it even though there ain't really much that can freeze in that simple rifle. Now when we are talking weapons what about (this is probably already asked for) an improvised armor for your arms/right arm made from sticks and string that gives you a large damage resist vs wolves but it's really bulky when wearing it and aiming a weapon and it can break really easy depending on the string/rope you used. so maybe 6-7 sticks and 3 string/leather strips= 1 improvised stick arm armor thing? Stats? Weight:1.5 Kg Uses:3 (times it can take damage and the chance of it taking damage when you take damage is 65%) Time to get your sights up takes 60% extra time Sway when standing up is 50% worse The stability when crouched is 60% more stable because you now have more support on your knee You have 4% less sprint This is just a few stats that I threw in and feel free the come with your own suggestions on this myself I have 89 hours of play time right now.