• Announcements

    • admin

      Rules and Guidelines for the Hinterland Forums   02/24/2016

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
    • admin

      The Light at the end of The Long Dark -- Launch Date, WINTERMUTE, Next Sandbox Update   05/16/2017

      For the latest information on WINTERMUTE (story mode in The Long Dark), as well as details on the final sandbox update prior to our August 1 launch, check out our recent Dev Diary here: http://www.thelongdark.com/news/posts/light-at-the-end/ And while you're there, be sure to have a look at our new FAQ as well: http://www.thelongdark.com/news/posts/frequently-asked-questions/
    • admin

      The Long Dark Sandbox **May 2017 Test Branch** [OPT-IN, FORUM PASSWORD, SPOILERS]   05/19/2017

      Hello community, 

      As we did with the December 2016 Sandbox Update, we are implementing a TEST BRANCH for The Long Dark's MAY/JUNE 2017 Update, FAITHFUL CARTOGRAPHER. This reflects the fact that we have a huge diversity of players on a variety of hardware configurations, and as a small studio we just can’t test them all! 

      The idea here is to provide an early version of the next update, about a week or so before we’d like to launch it officially in the Release branch (i.e. where you are currently getting it), so that we get some extra time to find bugs, crashes, and any other issues before it goes lives for the rest of our community. 
        >>> IF YOU DO NOT OPT-IN TO THE TEST BRANCH, YOU WILL NOT GET IT. I.e. You will not get the Test Branch build "by accident". This should help keep spoilers to a minimum. Here on Official Forums the Test Branch Discussion subforum requires a password to access. The password is: test_branch
      Some details. READ THESE CAREFULLY: 

      * The Test Branch is for STEAM ONLY. It is available for Windows, Mac, and Linux. 
      * The Test Branch is full of SPOILERS. If you don’t want to see what’s in the next update, stay out of the Test Branch and all its discussions. 
      * The Test Branch is a tool for us to find issues with Work In Progress features. We’re primarily looking for feedback on bugs, crashes, and any major balancing issues. 
      * When reporting on bugs or issues, please use the appropriate TEST BRANCH sub-forums on Steam and in our Official Community. DO NOT DISCUSS TEST BRANCH FEATURES outside the Test Branch sub-forums. Those posts will be moved or deleted. 
      * When reporting on bugs or issues, please use the posted bug submission procedures. This will help the development team filter the feedback, eliminate duplicates, and in general ensure we can act on the feedback in a more timely fashion. 

      Our hope is that this new Test Branch process will allow us to ensure we can continue to put out stable Sandbox updates well into the future. 

      We’re very hopeful that the people who choose to opt-in to this Test Branch will approach this as a way to help ensure the updates are as smooth and stable as possible, and not use the Test Branch discussion as a forum to lobby for or against certain features or content. 

      As always, The Long Dark is a community-informed, not community-driven, project. We look forward to enlisting your help in identifying whatever issues we’ve missed in our own internal testing! 

      For more details, please check out the TEST BRANCH discussion forums [SPOILERS!] http://hinterlandforums.com/index.php?/forum/81-test-branch-spoilers/ (See password info above for access)

      Thank you! 

      The Hinterland Team 


  • Content count

  • Joined

  • Last visited

Community Reputation

25 Excellent

About Karzee

  • Rank
    Advanced Member
  1. Oh dear, this countdown business has certainly caused a lot of hurt and disappointment out there. I'll admit to feeling a growing excitement to today's announcement this week... I wasn't expecting story mode or even a sandbox update (although I secretly hoped) but I was expecting something... even if it was a patch for the bugs we've been reporting over the months. I won't watch the trailer as i don't want any spoilers for the story mode. Still, saddened as I feel to see the TLD community breaking up so angrily today I'm sure it'll all blow over by the time the next update drops. It's just......a shame, y'know?
  2. support

    I posted the same issue here :
  3. Thank you for taking the time to type that,; there''s definitely a few things in there that be incorporated into TLD to give the wildlife, and game play, a little more depth.
  4. I really don't understand the hatred of getting cabin fever, it's actually a mechanic of the game I like! Despite it being a bit odd that I have to take precautions to not get CF I like that there's a threat over you that you need to keep in mind (I find it a slight cop out that there's even a warning to the player, hell I'd even welcome a bit of randomness rather than the current stiff rule of getting it after a precise set amount of time indoors). I like it because it stops me from playing safe and just staying indoors, it effectively encourages me to get out. If I feel I've been in too much and that the onset of CF could be imminent then I'll plan a trek to collect something from somewhere, or to explore or whatever and stay outside for the duration. There is absolutely no reason for people to be getting CF when you know there's a danger of it and you take the precautions to prevent it. "Oh but it forces me to go out in a blizzard!", well isn't it your fault for not planning for it? You've known it was a threat yet you spent your time indoors when the weather was nicer, maybe doing all your cooking or clothes mending indoors rather than outside when it was safe. There have been times when I've had blizzards every day for a few days but it's never been constant through the day and night for a week on end, there's always been breaks in the weather. Go out at night if needs be. Besides that, it's just a blizzard. Cold, disorienting, yes, but surely everyone has survived them easily enough sheltering behind a rock with a fire going? And now we have the ability to make our own shelters, which I love the idea of, but I've yet to find a use for one when there is always a place to shelter (cave, barn, hut, etc) not even five minutes walk from any point on any map to sleep the CF away. Preventing CF isn't difficult, curing CF isn't difficult, but having it there over our heads adds a little extra spice to the gameplay. In my opinion we need the game to be harder to survive, not easier to live. We need this threat in the game and we need even more threats if this truly is a survival game. For starters how about a lightening strike on, say, PV Farmhouse, which sets it on fire and burns it to the ground while you're still in it. Goodbye precious supplys, goodbye safety net, hello excitement! Oh I just can hear the rants in forums now if THAT were to happen.
  5. When playing Skyrim I use a mod called Campfire which does this. After a hard day''s graft killing vampires, trolls, and the undead, there''s something very satisfying about lighting a fire, setting up the pot, and making a stew from food you've gathered/hunted.
  6. Maybe you can only fish where bears fish.....maybe bears are attracted to the smell of caught fish the player 'emits' when fishing or carrying fish. Maybe bears will defend their fish/fishing territory from players. I don't know if that''s normal bear behaviour. We don't have bears here in England.
  7. Well unlike wolves, scaring a bear shouldn't be easy. I never kill the bears because they pose such a risk to me (I don't want to get a cheap kill by quickly diving into a car/hut/cabin). How about the player has to fire an arrow that lands VERY close to the bear for it to be spooked into running away. If the arrow hits the bear then it charges the player. If the arrow lands too far away then the bear has no reaction, leaving the player one arrow down (no player will go to collect an arrow from a nearby bear) and deciding whether leave the arrow there or risk firing another arrow, potentially losing that one as well or accidently hitting the bear making it charge the player. I'm not sure. Maybe it'll be too much risk to the player to bother with. Then again, if the fish you could get was a large salmon that could give you at least 1500 calories then that might be a big enough incentive...especially on Interloper in regions without fishing huts. Then again, who needs fishing huts when the streams are flowing?
  8. Just letting the devs know of a couple of minor scenery issues I've come across recently. The first is in Coastal Highway, arriving from The Ravine and following the track down, then off-track past the isolated cabin. At the end of the video there also appears to be an invisible wall. This might be intentional but it's the first I've come across: The second clip is in Timberwolf Mountain, between a waterfall and a cave (where a bear hangs out). I've highlight TWO scenery issues in this clip:
  9. Just had this happen to me in the Abandoned Lookout in Coastal Highway. I chopped up the bench and upturned chair, lit a fire to make some water, left the lookout and climbed down the two ropes to the cabins below, looted them, then climbed back up the ropes and back up into the lookout. Both the bench and chair had rematerialised.
  10. I started a new Stalker game in DP and after three or four hours, staying in DP only the framerate really starts to take a hit.This was instantly resolved by saving then loading the save. After getting myself killed I started another new Stalker game in DP, and again staying in DP after 3 hours play (i'm on Day 11) the framerate again gets worse. In this clip i'm turning around a lot to how choppy it is, then I save/reload and you can see a big improvement.
  11. How odd. I often come across three rosehip bushes at a time and I could have sworn I used to be able to make a drink after harvesting them all. You know, I think I've had this issue as well a few weeks ago. It wouldn't allow me to make a drink with 24 rosehip so I after harvesting some more later on I calculated that i'd used 33 rosehips to make one drink. I thought I'd made a mistake at the time but now you've mentioned it.....most odd.
  12. I occasionally get the message asking me if I own a particular downloaded game, although I haven't with The Long Dark. Try this: http://support.xbox.com/en-GB/xbox-one/store/insert-disc-purchase-digital
  13. I was just in Desolation Point near the bridge above Scruffy's Cave trying to get to the dead deer to collect feathers when I got mauled by a bear. Health down to 20% I went into the nearby cave to warm up, I opened up my inventory and saw a fair few of my clothing had been damaged in the mauling.....plus a load of clothes I didn't have before. This screenshot shows all the clothes. The ticked ones are the only clothes I had before the fight, I was carrying no spares:
  14. I've noticed on the roadmap that there's going to be another season that I'll assume means warmer. If so, and the rivers/streams are flowing then I'd like to see the bears trying to catch fish like they do IRL. This would not only give them something to do besides just plodding about but, like a wolf when it's caught a deer or rabbit, the player could scare the bear off to steal the fish.
  15. This could just be my mind going but was there a time when you could make a rosehip drink by harvesting three bushes, i.e. 8 rosehips a bush x 3 = 24 rosehips? I had a short break from the game last year and since coming back I've noticed that 24 rosehips isn't enough......I actually need 25. I don't know if it's my memory, a bug, or intentional that I need a single extra rosehip from a fourth bush. TL:DR How many rosehips is needed to make a drink?