cullam

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  1. Funnily enough, it actually ALSO ends up being a bit similar to my Bjorn the Berserker runs: He would only wear animal hide clothing, and would only eat raw meat. No other foods except for various natural teas were allowed. Which meant that I'd generally eat once every 2-3 days, gorging myself with as much raw meat as I could fit in my stomach in a session, then trying to get as much done as I could before needing to lose another day to sleeping through food poisoning, and then needing to sleep again to heal while I briefly had something in my stomach to heal with. And cllecting every single Reishi mushroom I found... So yeah, I salute your decision to just go ahead and eat your meats raw, and deal with the consequences!
  2. Do folks think there is a standard rarity to the various books available in the world? In my current playthrough (default stalker), I've been slowly working on setting up a library, in the old convenience store in Thomas Crossing, due to it's large number of flat shelves, and lockers for vast numbers of untitled books (So many heavy loads across the whole map...). I've got all the research books out on display on their own shelves, and The Frozen Angler has been by far the rarest book. There are a couple of corners of the world I haven't searched yet, although I've been fairly thorough. But I'm pretty sure I've been to every fishing hut, which is I know where they sometimes have a higher than average chance of spawning. The counts so far: The Frozen Angler - 2 Stay on Target - 4 Survive the Outdoors - 5 Wilderness Kitchen - 9 Small Arms Handbook - 5 Practical Gunsmithing - 6 A Sewing Primer - 8 Frontier Shooting Guide - 8 Field Dressing Your Kill - 6 Advanced Guns Guns Guns! - 6
  3. Were you able to make a snow shelter near the old cabin? The Wind proof fire place makes that a lovely shelter, as well as the decent walls to keep out some of the wind and snow while cooking and preparing food.
  4. I strongly support this. It is very frustrating looking at a marker on a map, and having no idea which note it was for. I have a note, and I have a map marking, and they were associated when I picked them both up, but I cannot tell which notes was associated with which map marking after the fact, so I have no idea if I'm looking for a cache, or just a note of interest about a route. This would be a big quality of life improvement!
  5. I've certainly found them to be an interesting aspirational challenge - in the sense that finding the card, and gathering all the (possibly smelly) ingredients and tools to make them is a satisfyingly difficult challenge. At the same time, I find the buffs and debuffs a little difficult to parse. Will this make me more tired, or less tired? I also kind of think that given the difficulty of making these meals, and the scarcity of some of the ingredients, I don't think the unique ones needed to really have additional drawbacks. I think before I empty the map of some of the ingredients, I should throw myself a little party, and make one of everything, just to see it all laid out nicely on the table. What do you think? Have you been enjoying the new cooking systems? The Unique recipes? The common recipes?
  6. There are a bunch of very cozy cabins around that I'm tempted by, from a look and feel perspective. But I think they're usually fairly remote, and lacking in storage, and other useful amenities. But has anyone found any off the beaten path spots to be a particularly pleasant retirement spot, without facing too many downsides?
  7. Ah, I hadn't experimented recently! I know it still worked way back when I was powering through my 500 day achievement. But that was years ago.
  8. This is a discussion that has happened on this forum before, but it has been some years, and a LOT has been added to the game. So. What are you favourite places to make long run, major bases - places where you keep your trophies, put together long term storage systems, etc? And why? What features do you love? What attributes do you value? Proximity to other places? Wildlife? Aesthetics? In-game features like specialty crafting stations? These are my defaults, but I'm thinking it's time to start breaking old habits, and trying new things. So suggestions are welcome! Pleasant Valley Farmstead. Pros: Lots of space, workbench, outdoor fireplace, 6-slot stove, central, wildlife right outside, feels "homey". Cons: Weather, dark (can't find bed without light) Camp Office. Pros: Space, workbench, near wildlife and fishing, central. Cons: Single slot stove, dark, low storage Mountaineers Hut (my default). Pros: Near ALL wildlife, workbench (can be used from outdoors), "homey", well lit. Cons: cold, remote, little storage Conset Gas Station. Pros: Central, storage, workbench, near fishing and game. Cons: Surrounded by wolves Milton House. Pros: 6-slot stove, storage, "homey". Cons: wolves, dark, semi-remote Barker Farm. Pros: 6-slot stove, storage, "homey", outdoor workbench, near game. Cons: Wolves, semi-remote Maintenance Yard: Forge, workbench, storage. Cons: Wolves, ugly, dark, remote Hanger: Forge, workbench, near game. Cons: Dark, storage is really spread out, remote, I know there are a zillion other possible places to establish a main place to call home. Where else do you like, and why? There are some very cosy cabins that I'm thinking of setting up as more of a home in future runs. I'm also considering maybe trying to use Thomas Crossing - between all the buildings, there might be some interesting options.
  9. Aha, found my previous post on it! My memory was indeed about correct:
  10. This is one that I've done before! Obviously, the limiting factor is water, since you no longer have an infinite supply. But it's amazing how long you can go! I spend about 30 game days (I think), and didn't even fully drink up two regions. Have fun with it!
  11. I put them in trash cans. (And then they usually disappear)
  12. I think in general, reading a book is the equivalent of doing the activity successfully 10 times. So many skills might be faster to grind up on a speed run by just doing the thing as many times as you can. Especially once you factor the time put into looking for books. Fishing, you're probably better off reading a book for 5 hours, than trying to catch 10 fish in those 5 hours, at least at lower skills. Sewing, you're almost certainly better off reading the book, unless I'm forgetting some items that can be repaired in under 30 minutes. I love the suggestion of going ham on a Bear with Fire-hardened arrows! Maybe after I'm done exploring my current run, I'll see if I can give this speed run a try, and share my findings...
  13. How fast can you get all skills to level 5 (in stalker, as some of them can't really be done in interloper)? In in-game days, not real time. So, I don't think I'm in the mood to put in the effort of trying this challenge yet, but some discussion and theory crafting could be interesting. If in game days is the measurement, I'm thinking that books are not actually very useful, unless you're really stuck somewhere. Other than sewing, as repairing clothings takes long enough that you're doing well be reading a 5 hour book. So how would you even approach this challenge? Obviously need to do some fast exploring, to get yourself enough waste material to grind up skills. Cooking is pretty easy, but speed running some of the other skills would be interesting to try and grind them up as fast as possible... How would you approach this? How fast do you think you could do it?
  14. I really hope that this was a deliberate choice, and not a temporary accident from the recent condition stacking bug fix. But it seems like now, all matches go in one big stack, with a shared condition. This is great! It was always a pain having many individual stacks of a common item, that doesn't seem to actually have a condition that matters. (I've never seen match condition get low, even on 500 day games - so I'd always wished we could just get rid of it, and have them stack easily)