cullam

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About cullam

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  1. Last I checked (just a few weeks ago), a LOT of the info in the wiki was wrong. Certainly most of the values in the new clothing system were totally off.
  2. Storing meats indoors is your trouble. They keep for significantly longer, when left outside in the cold. Even just dropping them on the ground outside is fine. I can't remember if they last even longer when stored outdoors in a container. Small note - the hatch in the mountaineering hut is considered "outdoors", for this purpose.
  3. One thing that you can do is write your own maps in your journal. They're pretty rough, but you can put whatever you feel you need in them. And though it might be a little finicky, it can feel like a pretty cool bit of self reliance. For example, when I was first exploring FM, I sketched this out to try and find my way around to the key features (this is from memory, so might be inaccurate):
  4. It seems that since the update that makes timberwolf mountain more rugged, some of the new natural beauty has cut off access to one of the climbing ropes. I climbed down it fine, but that dropped me on a ledge that I had to hop off of. And I can't hop back up, or reach the rope. I think the co-ordinates are x=1500, y=1300. Here's a screen shot as well.
  5. That's a super sweet achievement run!
  6. Botulinum comes from crappy canned food, and turns out to be BY FAR the most lethal substence we know of! Although I'd be OK with a condition gain, as you should kill some forms of bacteria by boiling.
  7. Reviving an ancient topic, but if you're interested in stories of winter survival, I highly recommend Shamen, by Kim Stanley Robinson. Takes place during the ice age, and is a fantastic look at how people survived, before the agricultural revolution. Well written and engaging story, to boot!
  8. It's somewhat tricky. The big key that I found was that it REALLY forces you to change your playstyle (assuming you tend to play it somewhat safe). But it turns out that you can push yourself to travel a LOT farther than you might in a game that you've been at for weeks, and want to be sure to stay alive in. For instance, in a regular game, it would generally take me a couple days to get from starting in the trapper's homestead to the carter hydro dam. I'd probably spend the night nice and safe in the camp office. But in this challenge, since you really don't have much choice, you should be able to get from the homestead all the way to the radio tower in Pleasant Valley, without even really treating things like a speed run. Stopping to nap and warm up in a few spots, naturally. You also don't have to worry about consuming your resources, so to do something like get up timberwolf mountain, go right ahead and use Adrenalin shots to get up climbing ropes that you'd be too tired to climb otherwise. Don't hesitate to crack a flare to keep wolves away. Good luck with it! It's a tough'un, but it's damn fun!
  9. Just curious if there's a way to turn on a feat badge, in the game you unlocked it in. I just spent my 250th hour researching, and would love to get that 10% bonus in the game I'm currently playing. When I pause the game, it shows the other badge that I have activated (previously unlocked), but not the one I just got. Thanks!
  10. Various breeds of husky would not be uncommon in a place like Great Bear Island, and they'd even probably be used as work dogs! That means that for inventory, it should be possible to find or make a dog pack - basically a set of saddlebags. I've got some for my Newfoundland dog (another breed that can survive in the winter cold), and he can easily/safely carry 10 kg of groceries with them on. Here's a picture of one wearing a pack:
  11. suggestion

    I feel like the current descriptions already help with that. Beyond that, I just do the math. By which I mean, when you look at a piece of clothing, you can infer its fully repaired stats from it's condition and current stats. Example (made up numbers, as I don't remember the real ones off the top of my head): You have an urban parka, at 72%. It provides you 1.1 degree of wind protection, and 1.4 of warmth. You then find an expedition parka, at 27%. It provides 0.8 degrees of each. If you're reasonably comfortable with math, you can look at that and estimate that your urban parka maxes out at 1.5/2.0, and the expedition parka maxes at 3.0/3.0. (The estimation is made easier by knowing that you're always ending up with an answer in half degrees). If you aren't comfortable with that kind of estimation, you can use a calculator to divide the bonus by the condition. So 0.8/0.27 ~ 3.0, after rounding. But after you've done it a few times, you'll probably find it easy to do the math in your head anyway.
  12. The parasites are the worst. Suddenly, despite wandering around and going about your day, with a just small condition penalty, you can't read for 10 days.
  13. Yeah, I found a way around. But my objection is that it looks exactly like a crossing. In the exact same map you use a tree to cross a gap between two cliffs. It seems like a good idea that either you should be able to cross this one, or it shouldn't be there.
  14. It doesn't move (that would involve more resources than it's worth, I think). And it definitely looked like it was placed there as a way across the ice.
  15. I was somewhat surprised today when I was walking on a downed tree, and suddenly was told that I'd fallen through the ice. There are a bunch of places in the game where you can use a downed tree to cross empty air, or to get over something, so it seemed very strange that if it's corssing a river, you somehow fall through the ice underneath. Is this a bug, or an unintentional behaviour? As always, I greatly appreciate all the fantastic work that you guys do!