palbi

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Everything posted by palbi

  1. Nope, you are on the wrong track (or we both are). Try the Running River Oats. Originally it's a package of 0.8kg and you need 0.10kg for each meal to make. But after seven portions made, for the eighth you will see the same as did with the cooking oil. It's weird.
  2. The bannock-story: this is a problem of a weird rounding process used, from the very beginning of the game (I mean back the Early Access). You're gonna see the same with oats, lamp fuel, etc. Really should be changed.
  3. Dear Hinterland, Dear Raphael, thanks for the news and all the information. They are cheering. 🙂 But I have some long aged thoughts about developing the world of the game. 1. New region "National Reserve". I really don't understand, why we lack this in the game. I've been only once to Canada, visited two Reserves and they were great experiences for me. Just a large forest, like the size of Pleasant Valley, with river, lake, etc. And a few buildings like Reserve Rangers HQ, small accommodation hotel for nature observer scientists, plus tiny shelter houses and scientists' huts here and there. I understand the activity of forest talkers, but exactly the huge differences between the Reserve and the industrial areas give fuel for them. And a bonus idea here: this could be the only region without any wolves - "The really quiet apocalypse" 😀 . Why not. 2. Ice fishing anywhere. So, we have prybars and hatchets, but we can fish only in the fishing huts with the fishing holes cleared. Making holes on the ice anywhere would be a nice addition - imagine the present standing, Coastal Highway(yes) - Crumbling Highway(no) - Desolation Point(no). (I think knives are too weak for this, while heavy hammers too dangerous to break the ice uncontrolled.) 3. Walking speed is too fast in the game. I realized this in January this year, when I've been to northern Norway (Sappmi). Walk using snowshoes in the (almost) untouched winter nature is slow, but without them is very slow (and exhausting). It would be a nice addition in the Main Menu - Settings a "Walk speed" option, where Default=1 is the current value, goes down to -2 with 0.5 steps. And the harder settings would drain energy similar to sprinting. Thus, even a Pilgrim walk from Mistery Lake Camp Office to Carter Hydro Dam, could add a little spice to the gameplay. This post became longer than intended, thank you for patient reading. 🙂 Best Regards, Palbi
  4. Thank you for the solution. That crouch-passageway is damn well hidden.
  5. Hi All, the spot is in Bleak Inlet, not far from Pensive Outlook. It seems there is a deer carcass and a corpse there. So far I couldn't get there in any way (but in turn I could practice sprains healing. 😃 )
  6. Don't get me wrong, I'm not questioning the overall quality of the game. But to closer a game gets to perfection, the more obviously can be seen where it can be further optimized.
  7. Hello Hinterland, Thank you for your hard work and commitment, I think it's time for me to start a new survival experience after 2 years of playing existing saves.. 😃 On the other hand, and I don't wanna seem greedy, but I have questions, just to normalize what we have now: - Do you plan to change the decay rate of food in Survival modes? As I see it, it's against any phísics, that meat dropped outside the house decays much faster in Interloper (around -40C) than in Pilgrim (around -15C). - Do you plan to redesign the smoke coming from the various fireplaces' chimneys? That thin line does not fit into the whole feeling of the game. (I understand that this can be tricky and cause a bit higher hardver demand, but campfires can do it.) - Do you plan to equlize the gameplay differences between the regular survival modes and the custom modes? (E.g. Custom mode: crampons don't degrade, cartridges can't be harvested.) - Do you plan to add options of knife/hatchet to custom modes? Nevertheless, you are making great work! I'm wishing you all good health and a wonderful Christmas! 🙂
  8. Spoilers . . . Dear Hinterland Team, I started to play Ep.4 upon release, and it's fine and exciting. I have only one, but major disappointment: One house in this chapter is the very same as we can see in the Region TWM. For me it's destroying the illusion in a way. That house in TWM should be unique throughout the game, and it was until now. Please, replace that house in Blackrock, with whatever you can. I do believe you have a design you have never used so far, no matter how ugly-looking or how humble-feeling. Please, replace that house in Blackrock. Best wishes to you.
  9. Thanks for the quick patch! 👍 Oddly enough, my Steam displays a message upon starting the game, saying: "Steam was unable to synchronize your The Long Dark Files files with Steams Cloud. In case you used this application on another computer (I DID NOT!!) it can happen, that these files/settings are unsynchronized with the Steam cloud. In case you now start this application, these files/settings may get lost." I started up the game, and everything -including my only save- looks to be fine. UPDATE! I restarted my PC and the message is gone, everything is OK and I have no missing inventory items. It seems a restart is advised.
  10. I could now test the "without -force-glcore" setting, and the loading screens still keep freezing. Furthermore, I see a new problem (with -force-glcore of course) : if I want to pick up certain objects and hover the cursor over them, I can't, but towards the edge of the object I can. It's mainly with piles of objects, but I can't see any regularity.
  11. Quote: If we cannot live entirely like human beings, at least let us do everything in our power not to live entirely like animals. Author: José Saramago (Blindness) Submitted By: Palbi Relevant Link: https://www.azquotes.com/quote/474488
  12. Should this mean, we can remove the start-up option "-force-glcore" under Steam settings?
  13. Hi Raphael, thanks for the update. I also hope that you all at Hinterland and your loved ones have all been healthy. Many mentioned the cover picture of your post, I personally thought of a possible new Region of Survival Mode. (I played through the three Episodes of Story, but I am not sure it is for me, so I prefer playing Survival Mode.) One thing occured to me, thinking on the possible new Region: I'd rather see new options in the existing world, such as fixing furnitures or the roof of Mountaineers Hut in TWM, or cleaning up the inside of houses, or nailing animal hides on walls to develop thermal insulation inside. I know there are mods, but Hinterland do not officially support them, and I don't like them either (irrespectively of game title). But I also understand, and know, these are difficult times, so I am just waiting patiently. Best wishes! 🙂
  14. One question: "Day 4 - Blizzard, You're warm as long as you're close to a fire. " Does this mean, if I'm inside a house, start fire in the fireplace and go to the other room to sleep, I can freeze to death?
  15. Hi All, this is the first time I make the 4DON challenge. One thing I noticed immediately, that the surrounding is not entirely quiet. I hear owls and other birds, that cannot be seen or hunted in the game anyway. But it's a new experience for me, all in all.
  16. I haven't tried the region yet, but I was hoping that the regions would be bigger to travel. I somehow feel too easy to walk big distances even in Interloper. Well, personal preferences... 😉
  17. I find this odd as well. My reason is that nothing else look like this, just the harvested meats (fish, venison, etc.). Like they were thrown from a distance, not layed down. All the other "dropped" stuff, like canned food, knife, firewood, etc. behaves like always before in the gameplay - basically from the first public versions.
  18. Ahha, the picture starts to build up! So, it counts also, where I do certain actions. Now I'm in Forlorn Muskeg, just found the Gun!Guns!Guns! book, and I got the side mossion to hunt down wolves in FM, in ML and in BR regions, one in each. It must be the same with other skills too, just not well documented (yet).
  19. I'm not explicitly missing skills, I just don't know where am I with the skills. It seems, the skill system of the Survival doesn't exist here. I just startled when I saw I can't sharp a improvised knife and I can't figure out how to learn skills. But things starting to get allright: the Story mode is not equal with the Survival mode.
  20. Thanks U47, I have have a 419 days Interloper. I just wanted to start over the story mode too. I gave up the very first "edition" at the bear hunting, but I'm excited about the story.
  21. 1. OK, problem solved, it can't be sharpen. I found an axe and this I can sharpen. 2. From the first moment the books looked like this, no matter to whom I spoke or what I did. I Snared a rabbit, harvested it, cooked it. I already fixed many of my clothing. I caught many fishes too. But I can't "read" the books (or from another angle of view, I don't have to spend time with them...) and the checkpoint is still stating I have to work through the survival lessons. It really may be a bug. Well, if this is the biggest one...
  22. 1. E.g. I'm interacting with the metal shard improvised knife, but the only option there is "drop". No button with "sharpen". 2. See the screenshots (the second shows what happens, when I click on the button "Examine"):
  23. Hi Community, could someone explain me, how the learning of survival school is working in Wintermute? I can't sharpen my metal-shard "knife", I can't read the books, and I have harvested rosehip and other healing kinds, prepared the too, but they don't seem to be done in the "Side Missions" tab. (The Reishi is not with me at this screenshot.)