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Everything posted by Ruruwawa

  1. Yep. What's better, you can start a fire in the fishing hut stove with a mag lens. (I realize your current snowball doesn't have a magnifier, but a future one might.) When the sun comes out on my ML interloper game I beeline for the fish hut to make fire, food and water.
  2. I had this fantasy of setting up a shelter in the 3-way cave at the very edge of the warmth bonus, with a rabbit trap in the doorway of my shelter. No clue whether you can set up a shelter there, or whether the rabbits will set off a trap in that spot... but just imagine how awesome that would be. It's honestly hard to imagine thriving in Interloper without fishing. Yep, it uses a fire so a magnifier is very helpful. And it uses scrap metal and there isn't much of that in TWM. But everywhere else -- it's easy calories with no condition loss. You might need to build a fire, but the weather can't blow it out. Plus fish cooks twice as fast to skill up your cooking faster. And I never get cabin fever because the fish hut counts as outdoors. I use the low condition tackle trick too. On my long voyageur run I've been using the same 5% tackle for more than an in-game month now, lol. Fishing 5 + cooking 5 + firestarting 5 I catch 12-16 fish (12k+ calories) per 8 hour 'cast', and cook them over a few sticks. It's great.
  3. You know, I might. I've learned a ton of subtle details about TWM from this thread.
  4. Me too. This (and especially @Drifter Man 's always great commentary) has been the main appeal of this thread. So I ditched my pantless interloper and rolled a fresh stalker game in TWM.
  5. It won't be me either... I've gone back to Stalker. I like being able to stay outside for a bit without watching my condition count down like a SpaceX launch.
  6. @Timber Wolf I checked my run and I was wrong... the time with the mag lens I didn't get a hammer. To your other point, a toolbox would be a dream! Then you'd have super interesting tradeoffs. Do you break down your lantern for one more piece of metal, etc.
  7. maybe. I actually tried going straight to the summit first and there was no hacksaw at all up there. No idea what was in the hut that time because I just rerolled when I didn't find the hacksaw. Mag lens + hacksaw is a great combo. I think I got the hammer in the fishing hut too that time. (nope I'm wrong)
  8. Without spoiling too much, there's another VERY useful item at the summit that you've never reported, @Drifter Man. Next time you're up there, be sure to look around very carefully inside the plane. You might even whoop with joy when you find it. And... I found one of the warmish spots for a snow shelter. My spot has rabbits close by - very tempting to live there! Except I don't really enjoy Interloper -- not enough time to stop and smell the rose hips for my taste. I did a run to the summit to try it, starting with the mag lens in the hut. (Loads of wind and 2 blizzards, like your run, ugh.) There was a hacksaw at the summit, sitting atop a wooden crate in an impossible-to-miss spot (yay!). Unfortunately no hacksaw on the way up meant no coffee or spare clothing, so I had to tear up my starter clothes to make a snow shelter to rest before the final rope. After looting the summit had no pants (or longjohns) at all! Brrrrr......! And omg my legs are white.
  9. Option B (the one I favor) is to sleep for smaller stretches to conserve fuel (which costs good weather + condition to gather). If it's warm (Feels Like over 0C) and I have high condition, I might try a couple hours at a time with no fire at all. My habit (from something like 800 nights spent in caves and the hut on easier difficulties) is to sleep without a fire for no longer than my current condition / 25. Then I sleep in progressively shorter stretches untilI hit Freezing. Then I get up and make a fire to make water, fish or cook. This gives me the most utility from my precious fuel. Certainly a longer sleep will heal you for more, but it's a huge gamble to sleep for more hours than you have condition to lose to freezing. When I really must heal asap I go for a tea (if available) + 4 hour fire + 4 hour sleep.
  10. The wolf flees when it gets close enough to detect the fire... a few meters or so. It doesn't matter if the fire is successfully started in the end, but you do need to be in the process of starting when he enters fire detection range. If it fails before he gets this close, he won't flee. A successfully started fire does will also cause the wolf to flee. As you say, at least it's a chance.
  11. I have a policy on fresh games, particularly when it's an awesome start: It's always worth the match to start a fire to scare away that game-ending wolf. In fact I always carry a couple sticks for emergency anti-wolf fires until I get better options (decoys or weapons). Sprain an ankle while fleeing? Press 4 and start lighting that fire asap! While the wolf is fleeing you'll have time to choose what to do next (make rose hip tea, hobble away, etc).
  12. Yeah, I meant selecting the lit torch instead of a match in the current firestarting interface.
  13. Can't we do this already too? Improved firebuilding was on the roadmap last time I looked. Maybe it will include some of the flexibility you are looking for. Still it never hurts to point out the current options when they may not be obvious. BTW, welcome to the forums @wildethan!
  14. You already can use a torch as tinder. Harvest it for the stick, then harvest that stick for 2 tinder.
  15. Fox! I'd be happy to see them even as an environment critter, as crows are now. Maybe a subtle warning of a nearby cougar, for example.
  16. @Drifter Man Good data and really excellent visualization. Thanks for sharing! The thing about exhaustion, it's much "cheaper", condition-wise, than freezing. 1/hr (just like starving). So on a cold day you could wait until tomorrow for better sleeping weather, if your condition was otherwise good. if this is the spot I think it is....
  17. This is because of the sheltered fire, right? Seems like you'll be back to gathering wood for rest/healing again. Oh, for a bedroll.
  18. Thanks. I did look very carefully, several times. Then rerolled and got the same setup (naturally, lol). Maybe one of those other spots you mentioned had a mag lens for me. I did make it to the lower loading screen cave and scouted it: no warmer spot that I could find on Interloper. I haven't had a good enough start yet to check the upper cave.
  19. @Drifter Man I thought I'd start a TWM interloper to check cave temps, but I have a request. Can you spoiler the locations of the three possible tools for me, please? I've found the magnifying glass before in the hut, but my current playthrough doesn't have a magnifier, nor a hacksaw or hammer in the hut or the fishing hut. Where else should I look? thanks!
  20. You can craft the "sewing kit required" clothing with a fishing tackle instead. When a sewing kit is in your inventory, it will default to that. But if all you have in your inventory is fishing tackle, that's what will show up in the crafting interface (and be used). Caution: it's a lot slower than the sewing kit. Hatchet can substitute for knife for crafting in the same way. Not that that helps a TWM-only interloper. ;-p As for how to stay warm, yeah, you wear more clothing, often in multiple layers. Usually you have to loot a lot of world to get a full set of clothing in interloper. For the TWM-only interloper you may indeed find yourself wearing a second pair of deer pants for the extra +2C. And even that may not be enough to stay warm in most interloper weather. That's why being able to dart into someplace warm for an hour can be a big savings for time, calories and condition.
  21. I also mean the loading screen caves, like your engine-to-engine cave. Do a little exploring, and you'll find one or two warmer areas a bit further in to the cave.. The temperature change typically occurs where there's a seam in the floor. The seam shown below is in the deer clearing-to-summit cave, coming from the summit side. It's +6C warmer on the far side of this seam, which is farther into the middle of the cave. That's on Voyageur; dunno what the bonus is on Loper.
  22. Simply this: I really don't enjoy the wanton and wasteful destruction of wildlife. I kill wolves for food and clothing, but not more than I need and never for fun. It's not about the fights being difficult... I think the only time I've died to a wolf in the last 900 or so hours of play was to Fluffy on a fresh interloper. People like different things. I don't begrudge the folks who love to fight wolves 24/7, to each their own. But for me the best possible game mode is something between voyageur and interloper that's got voyageur animals, stalker weather, and stalker loot types, but 1/4 the amount. No need to change stalker for me, just add a fifth mode "realism" and I'm happy.
  23. I've never had a sandbox, any difficulty, without a magnifying lens. There's always that.
  24. Are you using the -force_dx9 command line option? I was missing this texture too, until I removed that option.