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Everything posted by Ruruwawa

  1. Does O.B. take a break from stalking you when there is a blizzard?
  2. Sure. The autohotkey site linked in that other post has full documentation. And the script I linked is just a text file, easy to see how it's done.
  3. You can use AutoHotKey on PC with a keyboard. I've described in this post, and there's a "left clicking" AutoHotKey script attached at the bottom of the post. Basically, it left clicks continuously as long as you hold down the F2 button.
  4. I've been camped by the Jeremiah's bunker in FM for five nights now. I sleep all day then Pass Time through the night 1 hour at a time. Still no Aurora. Storywise, I'm on the Survival School / plants step, so I have seen the Aurora randomly in ML. But not in FM... am I doing something wrong? Any tips? thanks!
  5. Interloper in one sentence, I salute you. I believe I made every mistake possible before I got a decent run going on Interloper. I even died of thirst on my first loper sandbox searching for matches in out of the way places. Both recklessness and creativity play a big part in surviving Interloper, especially in the early days. For example: As @The_Materialist mentioned you start to freeze almost immediately on Interloper. But think about it -- that means -10c or -60c really doesn't matter. So you can turn blizzards to your advantage. Say you need to loot an area with a lot of wolves, like the quonset hut, but you don't have any way to defend yourself. Visit during a blizzard when the wolves and bears are hiding in their dens, and move on before the blizzard ends. I use blizzards for travel a lot, and to move big stacks of raw meat (like a bear's worth).
  6. Same spawn, also at night during a blizzard. I froze to death before I found shelter.
  7. The magic number (at least on Interloper) is 22% of hours must be spent outdoors to avoid CF risk. The catch is that only the past 6 days matter. The prior weeks and months before the past 6 days don't come into play at all, so those indoor/outdoor totals in your journal won't help much. As tested by @Timber Wolf, reported here:
  8. This was in the v1.14 patch notes. Might have shown up in v1.15 if your platform didn't get a v1.14.
  9. Fisherman's sweater has been in the game for at least a year before Resolute Outfitter. I think I usually found it in DP back then.
  10. Still dark, except during the aurora. I just have it very well memorized now.
  11. Beachcombing washes up scrap metal too, even on Interloper. Honestly, all of DP is close... it's a tiny zone. The walk from the Riken to the workbench at Hybernia is short and, assuming you don't carry around a lot of smelly meat, wolf-free. On Stalker there's a wolf paths the shoreline -- I just watch for him to go around the corner then walk in without him noticing. Other difficulties, no wolves on the souht side of Hibernia at all. Riken is my #1 base, followed by the Mountaineer's Hut (on non-Interloper). I like fish camp and Jackrabbit's too, but only if I feel like fishing. (I often don't, because it's boring. ) Btw I rarely hunt rabbits until I need the hides; usually I eat bear if I can get it, or deer, or wolf.
  12. Except in Stalker, I've never had a wolf bother me in the "open" Winding River cave. As I mentioned the post above yours, I thought this outdoor cave was the one you rated as second worst in the world -- my mistake. On second reading I see you were talking about the transition cave to PV. Hunting and fuel are both better in the Ravine -- I definitely prefer living there. For the showshelter trick, however, I meant this open cave in Winding River. By the way, that transition cave to PV has good hunting and fuel on the PV end... not sure I'd call it second worst in the world. Not best either... no coal and very far from a workbench.
  13. Interloper, so hanging around outside without a fire is challenging. I'm past day 50 now and the warmest outdoor Feels Like I've seen in the past week is -18c. So I cook / make water outdoors to avoid Cabin Fever.
  14. Warning: spoilers ahead! I describe loot locations and tactics you might not be familiar with yet. After all of August in the story, or in Pilgrim knocking out achievements, it feels wonderful to be back in Interloper. My start lands me in Timberwolf Mountain near the three-way cave. It's mid-morning and the weather is mild. This is my favorite Interloper start, I'm feeling lucky! First I head to the cave to grab the matches, torch, some firewood and a lovely can of tomato soup. Then downhill toward the Hut via the cave of engines. But before reaching the cave I stumble upon something even more lucky... I know what you're thinking: "ehem, Ruru, that's just a ratty old scarf." And you're right, that's exactly what it is. But it's also another piece of cloth 'on the hoof' so to speak. Or on my head, for now - my first hat. But what it really is, is an opportunity. I put it on and turn around. Screw the hut, I tell myself, I'm going straight to the summit! It's not the first time I've gone to the summit on my first day in Interloper, but I usually go to the Hut first. But with a lucky hat and another piece of luck I'll describe later, it's possible. The trick is getting up three ropes, including the very tall summit rope, without coffee or a bedroll. I need to manage the cold and critters, as always in Interloper, but rest is my most critical resource now. To conserve energy I'll to take an efficient path: no sprinting, no wolves, and hopefully no sprains. I head toward the rope up to Deer Clearing, but not directly. I swing in the direction of Echo Ravine to pick three rose hip plants and duck into a cave to warm up. I make some water and cook up the rose hip tea. I can't climb a rope with a sprain, so this tea is necessary insurance. Finally I heat and eat the tomato soup, and head to the rope. It's a pretty short climb, so my rest is still over half when I reach the top. I continue straight ahead. It's possible to turn left here and go over climb/glitch over the hill as a 'shortcut' to the next rope, but I don't do it. I've tried it before and I find I waste too much time, rest and condition dodging the wolf there, or get a sprain, or both. I opt for the longer, safer route. I pick three more rose hips and four reishi mushrooms as I swing past the Deer Clearing cave, then head around the hill to the rope Secluded Shelf. This rope is a little longer, but not too bad. I reach the top with a tiny sliver of rest remaining, but otherwise I'm in great shape: 80% condition. It's mid-afternoon when I enter the cave.
  15. Nope, I mean the no-loading-screen cave in Winding River. Some bunnies spawn near it. I can see I misread Mroz4k description -- he did mean the one you described.
  16. This cave has a feature that's extremely handy... you can build a snowshelter inside the cold half. I've done it on Interloper for cabin fever mitigation before I found a bedroll. Because your snowshelter is inside the cave, your all-night fire is safe from the weather. I spent 150 days living in this cave (stalker) shortly after skilling up archery became a thing. It's a peaceful spot, hard to lose arrows, and the nearby dam makes crafting easy.
  17. Yep, yep. On interloper I prefer DP to CH for the fuel... so many sticks and coal. And beachcombing is good there too.
  18. Good list (although in ML I prefer the dam, for hunting in the Ravine, and the maint yard in BR). I have a pretty specific checklist of what makes a good long term base and these pass the test (except FM ). Note, I play mostly Interloper. Outdoor fire that's a) as windproof as possible and b) very close to an indoor shelter. I do all my cooking and water boiling outdoors for the 22% of hours needed to fend off cabin fever risk, but I prefer not to heat the great outdoors the rest of the time. Plentiful fuel for the fire. As I play mostly interloper, I prefer sticks and coal (or reclaimed wood while it lasts) since an hour or two straight chopping limbs can be pretty risky on Interloper. Nearby workbench Good hunting or fishing. I don't care which.
  19. I've been doing it this way for many months, all difficulties. It's no harder than walking up the path from Winding River to the dam, just need to figure out where it'll let you walk.
  20. Fun challenge. I did this on Voyageur since my play time is limited this week. It turned out to be pretty quick since the wolves still hadn't spawned in by the time I got to signal hill: 10h 6m. (I walked into the hut to force the save, so no need to deduct an hour for sleep.) I tried sleeping an hour after the save -- no time elapsed message. I guess because I did the whole trip before midnight? Journal: Log -- it's all one day. In the second screenshot I scrolled down the list of locations visited. As for strategy, I looted all the food and clothes in the hunting lodge and maintenance shed. Two cups of coffee, no stims and some rather warm clothes. Then I sprinted as often as possible through BR and FM, checked the camp office for coffee or a stim (no luck). Same for the dam (no luck). Then straight through to Signal Hill. I didn't sleep or stop to warm up in any way, so I tried to stay well fed instead.
  21. Nice. It's like you're the Jane Goodall (Joe Goodall?) of Broken Railroad. I haven't played BR on Stalker yet, but in other difficulties there's a wolf that patrols the road near the cave. I'm surprised it doesn't come running when you grab a bunny.
  22. Yep, my bad, I think "without getting assbite" covers it. I don't think requiring a full 100% condition at the end would be needed, just the potential to reach 100% because you didn't get frostbite. You would be forced to manage frostbite risk in a challenge designed this way, yep. You couldn't just rely solely on coffee or stim-chaining to jog across the world because even at 100% condition you can get frostbite risk. As for fun, I think it could be. I mean we're talking about facing a cold, harsh wolrld without pants. Something to tell your grandkids about, if nothing else.
  23. Test assbite while you're at it?
  24. My guess too. I don't think there's enough evidence of a difference to make more testing worthwhile, though.
  25. Another great test. Which experience mode did you use? I've noticed wolf detection range carrying a single fresh gut seems much larger in Interloper than in Pilgrim. I didn't note the wind direction, so perhaps that's enough to account for the difference. But it's a strong impression nonetheless, after 50-100 days in each of the sandboxes (created in v110 and v112).