Ruruwawa

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Everything posted by Ruruwawa

  1. It also makes truly gigantic image files. I play the game at 1920x1080, the F10 screenshots are 7680x4320.
  2. Loving the night shots! I just wish F10 hid my breath in addition to the UI!
  3. Probably my last morning on my longest running sandbox (c'mon update!)
  4. I've had a few. Charged by a mama moose... fortunately she broke off pretty quickly (phew) Had bears raid my camp and one stopped right outside me bitty tent to sniff around. It was a really hot night so I didn't have a fly on the tent, man he looked huge close up. Had a redwood fall over while out hiking in a rainstorm in the coastal california mountains. It fell straight toward me but was about 10m too short to hit me (phew again). I lost a boot during a similar hike while fording the umteenth flooded creek of the day. I'd gotten too lazy to tie them together and slipped, dropping one boot. It landed upright and zipped off down the stream like a little boat. The last muddy, slippery 10km of that hike I did with one boot. The most "real" survival experience was a day hike with my 72 yr old dad. We'd climb a 1000m foothill near Denali -- more like a big mound of scree than a hill, actually. And then a rain squall came up. Quite suddenly, and so strong the rain drove through my hiking pants, ran down my legs and filled my boots inside just a couple minutes. It also turned the little map we'd gotten from the lodge into a useless wad of wood pulp, lol. We emptied our boots and tried to to find the trail back down... slippery scree is bad footing for an old guy, so it was slow going. We never found the trail. We ended up descending the hill by launching ourselves from one alder bush down into the next. When we got down the creek -- which had been a trickle earlier -- was now a waste high torrent. So I showed my dad how to grab each other's belts and crossed, 72 yr old slo-mo speed (more slippery rocks on the creek bed). And just to make it even better, about the time we got halfway across the folks at the lodge on the far side chased a black bear out of camp. It ran straight for us. We shouted our heads off and it turned at the last second (phew). Anyway, the folks at the lodge were super happy to see us since we were several hours overdue, I think they were planning a search party when we turned up. My small mistake that almost cost us: not putting the map in a ziplock. I do that for backpacking but this was just a day hike so I got lazy.
  5. I'd prefer the challenge measured hours slept in the location. I find it so boring just sitting inside staring at the walls.
  6. I really love this podcast, and the scope of topics discussed. Personally I prefer to hear the high level design philosophy and inspirations, rather than the nuts and bolts. Thanks for supporting the meditative experiences too. I usually play Voy or Interloper, but there are days when RL is plenty hard enough and Pilgrim gives me just the experience I crave.
  7. For me it would say "Don't worry, we learn from our many deaths. WARNING: In your case, the number of deaths required to learn will be somewhat higher than average. Have a nice day!"
  8. @Pillock OMG. I guess I'm a terrible person, because I roared with laughter at your post. Sorry for your loss, but but....
  9. I've spent something like 400 nights in the Mountaineer's Hut, even on new characters without much gear. (Before Interloper I often rolled stalker there and just stay on map.) Sleeping in the abandoned cache in PV is certainly a safer option, especially if your condition is very low If your condition is good it's not really necessary. What I did was figure out how long it takes to freeze to death, and when that's most likely to happen. (Freezing = 20 condition/hour lost. Hypothermia = 40 condition/hour lost). Then time my sleep to wake up early enough to start a fire if I was in trouble. And of course keep loads of sticks / firewood in the hut. Dawn is the coldest time of day and a blizzard at dawn is the nightmare scenario. So I sleep 1 hour stretches near dawn and get up, build a fire and make water if I start losing heat while sleeping. Not a bad idea to keep a few pieces of coal handy in case you need to pump up the heat of your fire.
  10. Wow, great tip. I've stored meat there before (it's like RPing a New York City homeless person), but never thought about building a fire there.
  11. I just build a toasty warm coal fire outside the car or truck in Crumbling Highway and sleep in 1- or 2-hr stretches. If the wind has shifted I build a new fire on the now-sheltered side (often with a brand or fire-lit torch -- no extra matches needed) and sleep some more. Works great.
  12. The risk isn't only germs from you to the meat, it's the other way around too. Unless you find a supply of latex gloves somewhere, any cut on your hands (wrestle a wolf lately?) is a possible avenue for disease.
  13. Ooh, nice pic! As any proper shipwreck should be this one is ghostly. (Dunno why, but the halo effect seems particularly noticeable in DP.)
  14. I agree -- they're all very good, but the hut in the blizzard is a really exceptional image.
  15. Interesting thread, and I agree with a lot of the suggestions. I actually like the current implementation (with some tweaks). It's a real risk to manage without being too "math-y" for the average player. I'd love the birch bark tea (or similar) renewable natural remedy. As @Obhal says, the more reasons to get out of the cabin, the better. The 24hr risk-period timer seems perfect for Voyageur. Extending the risk-period timer for Stalker sounds like a worthwhile tweak. Regarding meat, I've been experimenting with bear meat. As Obhal mentions the decay rate is a lot slower now. Probably needs tuning, but I'm not sure that slower decay is necessarily a bad thing. I prefer a more nuanced survival system than just eat>drink>sleep>repeat, and that seems to be the direction Hinterland is taking the game. It would be great to have other urgent tasks (beyond the startup task of gearing up) to tradeoff my time/condition expenditures with, beyond just feeding myself. Back to meat decay. So far I've observed (only 30hr gameplay so terribad data): In a container (indoors or out): no decay for either cooked or raw Outdoors on the ground (freezing temperatures): nearly as good as a container. No decay for cooked in 30 hrs, raw just 1% decay. In your pack or on an indoors floor: very slow decay. Raw seems to decay 2.5x faster than cooked