Ruruwawa

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Everything posted by Ruruwawa

  1. My guess too. I don't think there's enough evidence of a difference to make more testing worthwhile, though.
  2. @Timber Wolf thanks, just doublechecking. The SD for the exhausted and overburdened states seem to suggest this states are slightly protective, and that just can't be right lol. You conclusion, that these states have little to no effect, seems to be right. Good work, and surprising too.
  3. Awesome! I have a question about the data. Are the numbers in the table remaining condition (n), or condition lost (100-n)?
  4. I agree with you 100%. I love both the short film and the game itself and I'm pretty sure I have your creative expression to credit for that. Sorry it didn't come through in my comments.
  5. I understand a little of what they are saying, much of that quote is far from original. But pretty powerful in this specific context, and great acting certainly sells it. "A ghost in the machine" is a 60+ yo psychology concept, from long before the internet, about where the body ends and the mind begins. This quote made me pause to think about the psychology of projecting ourselves as avatars into the internet. As we're doing right now on this forum-- not movie-style virtual reality, but with a certain emotional reality nonetheless. Ruruwawa is me, even though I'm just typing words at a keyboard in my home to be read by someone else on his phone in another country. Then more thinking, in the context of TLD. What happens to that emotional avatar when it's machine -- technology -- is no more? What happens to me when my avatars are amputated? I think it's good writing, particularly for the mainstream movie genre.
  6. @Timber Wolf thanks, I'm having fun with my flaky new toy.
  7. Now that stones are in the game you can throw a rock to startle the deer, and save the bullet.
  8. Normally I leave it to @Patrick Carlson to reply, but he was posting 6 hours ago and it's 5:30am on the west coast atm. Gonna assume (hope!) he's getting some sleep.
  9. Pushed play. Hit pause to get the headphones, 'cause whoever is narrating is the real deal. Rewind. Watched (and wept)... powerful stuff. Got to the credits... Fantastic!
  10. a LOT going on in that video. Now I'm getting excited.
  11. You should be good then. Closest thing DP has to a fishing hut.
  12. Spending time in the Riken wheelhouse definitely reduces cabin fever risk. And the wind can still blow your fire out there... be careful.
  13. I always just climb up the rocks near the waterfall to get up there, super fast that way. I would be very surprised if wolves can't climb where we can.
  14. In my experience, it breaks when the rabbit spawn moves to a new spot but you persist in putting traps out in the old spot.
  15. I'd simplify this to "Always treat blood loss first, and ASAP. Be sure to carry a bandage for this purpose!" Blood loss causes 30 condition loss per game hour. That's 1 condition every 10 real life seconds. There's an additional reason with Faithful Cartographer. The scent from blood loss attracts wolves... including that wolf you just beat off with your fists, once he's done fleeing. Now I can't think of any circumstance where I wouldn't treat blood loss before all other ailments.
  16. I typically come across two magnifying lens in an Interloper sandbox. There's often one in the zone you start in, plus another in ML. And maybe another in one of the other interloper starting zones.
  17. Or simply pass time in the bedroll (or a bed) to warm up - sleep optional. And spending the entire hour warming is definitely optional. Mag lens is quite reliable if you are willing to stockpile a few days of cooked food and water. Just plan ahead a little bit and save the matches for emergencies. And travel... although torches make even travel less reliant on matches. Same for me, when I'm in a region with lots of shelters. Hot drinks give the greatest benefit when you are fully warmed up and headed out into the cold. But I do stop to build a fire, warm up and make hot drinks outdoors when I'm traveling in areas without a convenient fixed-temp shelter.
  18. I don't bother with max warmth clothing in interloper, too heavy! And I never get cabin fever risk either. My solution is to hang in places with enough warm buildings that I can nip inside and pass time for a few minutes to warm up (Esc is my best friend!), then back outside to resume outdoor chores.
  19. I wonder how much the new first aid alerts have done to help people avoid this situation. It was easy to miss the "hey, you have cabin fever risk" alert before. Now you get an entire game day of yellow symbol nagging before developing actual cabin fever to figure out how to spend some time outdoors. And it seems like the forum chatter about cabin fever (including reddit and steam) is way down, despite a lot of posts from new players. IMO the biggest flaw with Cabin Fever is the penalty: can't sleep indoors. It works to get people outside but it causes many players to guess wrong about when they must be outside. They think must sleep outside. And that's rarely the case if you deal with the risk instead of waiting for the full blown cabin fever to develop. But even if you fix that cabin fever still an all-downside system. I'd prefer one that's more carrot and less stick.
  20. Looks close enough in my book, even with the hour of pass time -- thanks. Anecdotally (since I didn't actually measure), I didn't notice a big difference until "in the red" for food or rest.
  21. @Timber Wolf Nice tests -- thanks for sharing. A couple questions: 1. Edit: Never mind, figured it out 2. What level of rest did your character have? 3. What level of hunger did your character have? These last two might be quite important. Based on hints from support in your similar thread on test_branch, I did a little indirect testing being well fed and rested while looking for steps to reproduce struggle bugs. My effectiveness during the struggle seemed noticeably better, for what it's worth.