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      Rules and Guidelines for the Hinterland Forums   02/24/2016

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
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      The Light at the end of The Long Dark -- Launch Date, WINTERMUTE, Next Sandbox Update   05/16/2017

      For the latest information on WINTERMUTE (story mode in The Long Dark), as well as details on the final sandbox update prior to our August 1 launch, check out our recent Dev Diary here: http://www.thelongdark.com/news/posts/light-at-the-end/ And while you're there, be sure to have a look at our new FAQ as well: http://www.thelongdark.com/news/posts/frequently-asked-questions/
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      The Long Dark Sandbox **May 2017 Test Branch** [OPT-IN, FORUM PASSWORD, SPOILERS]   05/19/2017

      Hello community, 

      As we did with the December 2016 Sandbox Update, we are implementing a TEST BRANCH for The Long Dark's MAY/JUNE 2017 Update, FAITHFUL CARTOGRAPHER. This reflects the fact that we have a huge diversity of players on a variety of hardware configurations, and as a small studio we just can’t test them all! 

      The idea here is to provide an early version of the next update, about a week or so before we’d like to launch it officially in the Release branch (i.e. where you are currently getting it), so that we get some extra time to find bugs, crashes, and any other issues before it goes lives for the rest of our community. 
        >>> IF YOU DO NOT OPT-IN TO THE TEST BRANCH, YOU WILL NOT GET IT. I.e. You will not get the Test Branch build "by accident". This should help keep spoilers to a minimum. Here on Official Forums the Test Branch Discussion subforum requires a password to access. The password is: test_branch
      Some details. READ THESE CAREFULLY: 

      * The Test Branch is for STEAM ONLY. It is available for Windows, Mac, and Linux. 
      * The Test Branch is full of SPOILERS. If you don’t want to see what’s in the next update, stay out of the Test Branch and all its discussions. 
      * The Test Branch is a tool for us to find issues with Work In Progress features. We’re primarily looking for feedback on bugs, crashes, and any major balancing issues. 
      * When reporting on bugs or issues, please use the appropriate TEST BRANCH sub-forums on Steam and in our Official Community. DO NOT DISCUSS TEST BRANCH FEATURES outside the Test Branch sub-forums. Those posts will be moved or deleted. 
      * When reporting on bugs or issues, please use the posted bug submission procedures. This will help the development team filter the feedback, eliminate duplicates, and in general ensure we can act on the feedback in a more timely fashion. 

      Our hope is that this new Test Branch process will allow us to ensure we can continue to put out stable Sandbox updates well into the future. 

      We’re very hopeful that the people who choose to opt-in to this Test Branch will approach this as a way to help ensure the updates are as smooth and stable as possible, and not use the Test Branch discussion as a forum to lobby for or against certain features or content. 

      As always, The Long Dark is a community-informed, not community-driven, project. We look forward to enlisting your help in identifying whatever issues we’ve missed in our own internal testing! 

      For more details, please check out the TEST BRANCH discussion forums [SPOILERS!] http://hinterlandforums.com/index.php?/forum/81-test-branch-spoilers/ (See password info above for access)

      Thank you! 

      The Hinterland Team 


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About Ohbal

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  5. suggestion

    Haven't played Evil Within, but TLD mechanics are not off where they should be. I'd say a bow kill, mid-long range is a stealth kill. Stealth implyes not being seen, you don't necessarily need to sneak until you can touch your target
  6. suggestion

    If the AI gets improved, it would lead to all short of side effects in terms of gameplay. Until it does, and since we don't have a clue about what is really in the pipeline for next gameplay update besides what's announced in the cartographer update... the spear is a long term wish. At the moment, as I said earlier, the game design seem to lead the player to mostly avoid confrontation.
  7. suggestion

    Just to take the nasty stuff out of the way first. You are a regular of this forums and I've been reading you for a while now. For the way you are able to join words together, you don't strike me as a dumb person. Therefore I don't think you are nearly retarded enough to not know that the way you write and share your thoughts will piss people off. I know for sure that you have been told your manners are not appropriate more than once in this forums, so my conclussion is that you are a bit of an arse that actually enjoys acting the way you do (or you seriously lack social skills). Well, good luck with that Now, on the topic at hand. Let me give you my reasons for my conclussions about the spear issue. In this game, the AI is terrible. They always attack from the front. They don't circle you. They don't try to flank you. So, a defensive weapon as the spear, which is usually used forward, will probably just meet the charging animal 99 times out of 100. This would make dealing with wolves quite easy, in my humble (hopefully not idiotic) opinion. If your idea is to implement a spear that no one can use cause its too hard, then I still don't see the point of adding it. Nobody needs years of practice to know how to basic defend yourself with a spear. I don't see the spear, a completely renewable weapon if implemented (as sapplings and scrap metal are basically infinite) the same way you do: The riffe's balance is the limited ammo. The bow balance is the lack of a reliable aiming system. With a spear, you wouldn't face any of this, and unless the AI gets a huge improvement, the "art" of defense would be quite easy. Nah, its not a bedroll issue. Unless he has been waking up from the wrong side since he joined this forums
  8. suggestion

    Yeah! I can tell!
  9. suggestion

    You mean this one? Not really in favour either. I'll tell you why: Its hard to find a reason not to keep the spear equipped at all times (that isn't too forced, like making it weight 10kg). If I have it... why wouldn't I be holding it? What other items in my inventory would be preferred to have at hand while exploring? Why would I carry the 5kg riffle? Thing is, I think 99% of the times, all of us would have the spear equipped at all times. You are proposing to add yet another recurrent animation that would happen everytime a wolf attacks you if you are holding the spear, which would happen most of the time (see point above). Around the 20th time (give or take) you have seen the wolf bite your leg, you start feeling its weight. If everything goes right, you get into ANOTHER animation that makes you swing your mouse / stick all the way around. If things go wrong, you go to current struggle. Possibly 20 to 30 secconds of animation that you would see over and over and over. This would all feel very repetitive in the end. The good thing about current struggles is that they are quite quick and simple. I think the current design aims to promote avoiding confrontation rather than having an easy way to defend yourself.
  10. suggestion

    This one is tought. On one hand, I have to agree that it feels a bit forced not to be able to craft one, as its indeed quite easy to get youself one from a good sappling. Its possibly the most common defensive weapon across all cultures, which ilustrates how "natural" is for a human to weild a spear. On the other... I agree with @selfless here. The spear would render wolves quite harmless. I can't think of how it would make the game more interesting. It would only make it easier. Therefore I think I'm ultimatelly against the addition of the spear in the game.
  11. Yo, mate, I think he is basically trolling. So you know how the saying goes... don't feed them
  12. Quick question mate. So, in the end, if all your assumptions end up being the wrong ones... wouldn't you feel a bit ashamed of how you behaved about this topic in particular? Seriously, just relax. Even if you lose some bars in a HUD... do you really feel that is worth getting angry about it? Anger leads to all short of illness, don't let it consume you (I feel like Yoda )
  13. You should run a countdown to let us know! *wink, wink, nudge, nudge* Sorry, couldn't resist
  14. Yeah... I'll have a last walk with my character, and soon, cause I want to have a look to the cartographer update in test build to lend a last hand... I have the feeling Hinterland may have lost some of their testing army(although you never know with the internet, it may go the other way around )
  15. Oh my, it has taken me a few hours to process not only the new info, but the shitstorm in the forums. I'm on the dissapointed side as well, but some of you could use a bit of meditation or boxing to release all that anger . Remember it's just a game folks! I was planning to write a longer post. But in the end, the below quote from @Raphael van Lierop just made me breath deeply and forgive the horrendous timer idea. I' with @TWM and @June though... how could you not seen this coming? We have been beting on this forums for the last three weeks dudes! You had thrown us, old dogs, a small bone to calm the crowds (and I mean letting your community know the countdown wouldn't mean new gameplay, which is what we are here for in the end). My two cents for the future: 1. Don't over hype your community. 2. It wouldn't hurt to review the roadmap and clarify what's being builded and what's aspirational. 2b. A roadmap without regular updates is useless, or worst, cause it leads to more unnecessary hype. The original roadmap was posted 13 months ago: Aspirational or not, most of the items in the 1-6 months window are getting a bit old... and a year has passed. It just doesn't look good! Anyway, the trailer looks great. PS: I've seen an army of people pissed today here... Am I the only one pissed for losing their characters with 1.0? My dude has been alive for almost 400 days... I guess he will fade into the long dark before his time