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sarudak

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  1. Exactly. I always run a fire in the tail section while I'm gathering and sorting the loot
  2. Just FYI you can break down crates in the tail and get stuff too. One of them might help with your fire starting situation. Only the single crates give anything and not all of them. I have never gotten anything from the stacked crates.
  3. I think this is really the root of the issue. The player should never have an affliction happen to them that a normal person would have felt happening to them without knowing that it was happening to them.
  4. I think he was trying to say that with his idea in place you wouldn't be able to as easily make as much water per fire (since you would be additionally limited by available containers).
  5. I understand I can do that but having to look at a completely different screen just to check on that one thing doesn't seem reasonable. I don't need to know if my clothes are getting wet just if I'm at risk for an ailment and what progress it's at. Every other ailment risk is either so urgent that you need to respond to it immediately (bleeding, infection), is directly related to one of the bars you can see (hypothermia), or is something you can't really respond to at all (parasite risk). Frostbite risk is just too easy not to notice because the disconnect between when my boots get wet and when I get frostbite is too long. I stepped through the ice and had wet boots but I knew I had several hours so I killed the bear like I wanted to. I probably missed the risk warning sometime when I was harvesting the carcasses. Totally forget my boots are frozen, get back and check my status (tab), everything looks good, go to sleep suddenly 2 instances of frostbite and well on my way to a third. It just feels completely broken that I can completely forget my character's feet are frozen. And to add insult to injury the affliction is permanent.
  6. I get it in Forlorn Muskeg because my feet get wet sometimes because of weak ice. The thing is it can be really hard to remember that you have that problem since all your status bars will be fine and there's no on screen reminder.
  7. I don't really like this idea. I think that it would just add unnecessary inventory management which would not make the game more fun in any way. I operate under the assumption that there are plenty of containers lying around in every structure but the game is abstracting them away.
  8. Getting frostbite is a serious serious penalty. Permanent condition reduction is very painful. I have now gotten frostbite four times on my stalker game. Every single time I didn't even realize I was at risk until the frostbit affliction popped up. I had all the resources available to start a fire and prevent the frostbite I just didn't realize I was at risk. This is very frustrating as a player because I feel cheated. All my bars were full and I saw no warnings, went to sleep at positive temp and bam frostbite. The player needs a constant clear and visible indicator that they are at risk for frostbite. PS: Does anyone know how to edit save files to remove frostbite? I keep ending up with Data Corrupt.
  9. I wonder. If you got the hacksaw you might possibly be able to make it to the summit by making use of snow shelters... I think long term snow shelter + cave would be your best bet for getting the longest survival time on interloper. You can sleep during the day and pass time in the cave during the night or blizzards to stay warm. That said I haven't actually tried it.
  10. They really need to adjust the save mechanics now that we have maps like FM that almost completely lack interior transitions causing saving to be a real problem for when I need to quit the game.
  11. I found a pair of jeans in one. Not great but +1 to warmth once I repaired them until I got combat pants.
  12. I have been living out of a snow shelter in Forlorn Muskeg on my latest stalker run. It saves significantly on cloth usage over sleeping in a cave as long as I repair it regularly. However as far as it being a pocket cabin I don't think that's quite true. It costs you two cloth every time you do setup/teardown and takes 45 minutes in a blizzard. It also doesn't provide protection for your fire or for drying skins or working at a workbench.
  13. All three were shot on forlorn muskeg. Two from the tree leaning on the railcars and one from atop the bears cave by the homestead. I believe all three were headshots. Two out of the three died on the spot and the third ran around for a while until he bled out.
  14. So far I'm 2 for 3 on one hit kill headshots for bears. I have never heard of having to shoot them more than once. One shot from the bow or gun always kills them eventually AFAIK. I have never had one not bleed out eventually it's just a matter of finding the body since they can run pretty much all over the map.
  15. Hm. I too have opened a number of safes and found nothing inside.