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      Rules and Guidelines for the Hinterland Forums   02/24/2016

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
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      The Light at the end of The Long Dark -- Launch Date, WINTERMUTE, Next Sandbox Update   05/16/2017

      For the latest information on WINTERMUTE (story mode in The Long Dark), as well as details on the final sandbox update prior to our August 1 launch, check out our recent Dev Diary here: http://www.thelongdark.com/news/posts/light-at-the-end/ And while you're there, be sure to have a look at our new FAQ as well: http://www.thelongdark.com/news/posts/frequently-asked-questions/
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      The Long Dark Sandbox **May 2017 Test Branch** [OPT-IN, FORUM PASSWORD, SPOILERS]   05/19/2017

      Hello community, 

      As we did with the December 2016 Sandbox Update, we are implementing a TEST BRANCH for The Long Dark's MAY/JUNE 2017 Update, FAITHFUL CARTOGRAPHER. This reflects the fact that we have a huge diversity of players on a variety of hardware configurations, and as a small studio we just can’t test them all! 

      The idea here is to provide an early version of the next update, about a week or so before we’d like to launch it officially in the Release branch (i.e. where you are currently getting it), so that we get some extra time to find bugs, crashes, and any other issues before it goes lives for the rest of our community. 
        >>> IF YOU DO NOT OPT-IN TO THE TEST BRANCH, YOU WILL NOT GET IT. I.e. You will not get the Test Branch build "by accident". This should help keep spoilers to a minimum. Here on Official Forums the Test Branch Discussion subforum requires a password to access. The password is: test_branch
      Some details. READ THESE CAREFULLY: 

      * The Test Branch is for STEAM ONLY. It is available for Windows, Mac, and Linux. 
      * The Test Branch is full of SPOILERS. If you don’t want to see what’s in the next update, stay out of the Test Branch and all its discussions. 
      * The Test Branch is a tool for us to find issues with Work In Progress features. We’re primarily looking for feedback on bugs, crashes, and any major balancing issues. 
      * When reporting on bugs or issues, please use the appropriate TEST BRANCH sub-forums on Steam and in our Official Community. DO NOT DISCUSS TEST BRANCH FEATURES outside the Test Branch sub-forums. Those posts will be moved or deleted. 
      * When reporting on bugs or issues, please use the posted bug submission procedures. This will help the development team filter the feedback, eliminate duplicates, and in general ensure we can act on the feedback in a more timely fashion. 

      Our hope is that this new Test Branch process will allow us to ensure we can continue to put out stable Sandbox updates well into the future. 

      We’re very hopeful that the people who choose to opt-in to this Test Branch will approach this as a way to help ensure the updates are as smooth and stable as possible, and not use the Test Branch discussion as a forum to lobby for or against certain features or content. 

      As always, The Long Dark is a community-informed, not community-driven, project. We look forward to enlisting your help in identifying whatever issues we’ve missed in our own internal testing! 

      For more details, please check out the TEST BRANCH discussion forums [SPOILERS!] http://hinterlandforums.com/index.php?/forum/81-test-branch-spoilers/ (See password info above for access)

      Thank you! 

      The Hinterland Team 

Barretts Privateer

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About Barretts Privateer

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  1. You sound pretty hopeless... I haven't played this myself, but from what I've seen, you just need to pressure yourself to keep going. Food is not too critical; you can survive off cattails during the day and some high-calorie bursts before resting. The big problem here, as you've mentioned, is sleep/stamina. Coffee, stims, etc. Sleep is needed, but you shouldn't need as much once you're out of Timberwolf. Walk everywhere you go, sleep when you find shelter, then keep going. Something I've done when I NEED to get somewhere in sandbox, say get back to my base after getting caught in a blizzard that has let up for a night, is go outside and check how well lit it is by the moon. If you feel you can travel by the light of the moon, then go for it. Just be sure you know where you're going. I wish you well in your next attempt...you keep fighting, and that is a good sign in and of itself! Also, sorry for the pun at the start; I couldn't help it.
  2. Ehhh, humans...I don't particularly enjoy that species....quite rude and annoying.
  3. ...would put a campsite so close to A BLOODY BEAR DEN!? I mean, c'mon people, that's just asking for it. Yes, I'm talking about Bear Creek Campground...I've mulled over this for a while, just wanted to know what all you have to say.
  4. So, I've been thinking about this, mainly due to the massive rainstorms I've been getting recently (currently, the rain sounds like light machine gun fire). Right now, the only weather systems we have in the current meta are blizzards; deadly in their own right, but still, once you get a main base of operations set up with a few 'outposts', nothing much to worry about. Here are some of my ideas for some new weather conditions; some can be implemented now, some will have to wait until the seasons are released. Sleet (Season: Late Autumn/Winter): Occurs when the temperature is hovering right around the freezing mark. Shorter than a blizzard, but more deadly. Traveling outside during a sleet storm causes clothes to become wet and freeze at a rapid pace, a danger only increased by the windchill. Visibility is almost nonexistent; best to just stay inside. Rain (Season: Spring/Autumn): Not too cold, but obviously, rain will increase the rate at which clothes get wet, though freezing is not too much of a worry. Fires are harder to start outdoors (I was thinking a 50-55% chance, before skills are added. i.e, the Firestarter skill can help negate some of the effects), and dry fuel and tinder are needed to start one without accelerant. If it would be at all possible, I would also like to see water levels rise...perhaps Bear Creek starts to overflow its banks and cause flooding. Anyone else?
  5. I appreciate what you're getting at, but I really don't feel the need. If you're seeing gore (intestines, your stomach, etc) splayed out before you after a wolf or bear attack, then chances are that you'll be dead in minutes. There is no way that a player of TLD has the proper facilities to immediately patch such wounds up. Even if they did, it would be hard to do so...your hands would be shaking and you would feel faint as a result of blood loss, not to mention how rapidly you would lose internal body heat (seeing as your insides are now your outsides). This brings up the question of whether or not the moose will attack the player...I've never experienced such an attack, but I hear an angry moose will gore you with their antlers before stomping the rest of your life out with their hooves.
  6. So, I've been having an issue when playing, involvong the game seizing up and the screen going black (audio will still play). The only way I can fix this is by Alt+F4, which is fetting quite annoying as I've had to re-loot Carter Hydro Dam a few times over. May it have something to do with the fact that I had to download files from the Steam cloud when reinstalling the game? I was notified that the local files and the files on the cloud were not the same. In addition, the first one or two times I open up a container to store things in a session cause the game to freeze for about 10 seconds.
  7. That is a very large post... But very helpful. Thank you.
  8. From a pistol, I'd likely use it as I would in a real-life situation...to scare off threats and, if needed, eliminate them. Thia is one issue I've had with not being able to throw flares anymore...if I want to scare a wolf, I either have to shoot the rifle or pin my hopes on torch brandishing.
  9. So, just a quick question, as stated; Which type of clothing will be warmer and less restrictive? Natural (i.e, skins and furs) or man-made (i.e, coats and the like). Also, is the expedition parka worth wearing, provided I ever find it?
  10. So, had this idea while testing out Forlorn Muskeg for myself (Report over on the General Discussion sub-forum). So, from what I saw of the map (Admittedly, that wasn't very much), I saw a whole lot of ice with not a single ice fishing hut. In that kind of environment, I would think that ice fishing would be a main source of sustenance while trying to survive/traverse this map (The latter presuming this map will connect with another eventually). I thought that if we could have the ability to ice fish virtually anywhere, certain restrictions allowing (What, I'm not sure...I'll leave that to any commenters), surviving this desolate wasteland can be made a little easier. However, as in real life, you would need a way to create an ice fishing hole; unlike your standard ice fishing hut, there's more than just a thin layer of ice between you and the fish So, a requirement should be that, if this mechanic is implemented, players would need an ice drill, like the one below, in order to break through the ice to reach the fish. Thoughts?
  11. So, I got overexcited and, against my better judgement, started a separate sandbox starting in Forlorn Muskeg, just to see how the new map is. Well, the first five minutes, I fell through some ice (My thinking was that the weak ice portion wasn't that big, so I tried to sprint across it...nope). Luckily, I came across the Poacher's Camp and immediately set up shop, gathering every bit of wood I could find as well as the coal and starting a fire (Props to Hinterland for making the scrub brushes harvestable). Somehow, I managed to survive the first night. With minimal supplies and the like, I set out to try and find some sort of cave or copse, or even just a simple hut to provide a little more warmth. Only thing I found was a pair of wolves, which I snuck around. With daylight waning and now new landmarks in sight, I started to head back to the Poacher's Camp. Upon reaching the tracks however, I was jumped by another wolf, which chased me out onto yet another patch of thin ice.... Not even two days survived. Holy crap, Hinterland, you have answered my prayers! And with this, I've had an idea which I will post over on the Suggestion sub-forum. Can't wait to try this out with my main sandbox profile!
  12. I was in DP on my current playthrough today and, with my forging done (two hatchets and 14 arrowheads, more than enough I think, for now), I decided to head back to Coastal so I can start fishing for food as a second option. On my way, I stopped by the church to see what I could find and decided to harvest the birch saplings there. Only thing is, as I harvested them, I was also given a cured birch sapling for every one I cut, resulting in double the amount. While not complaining exactly, I don't think that's how it's supposed to be...has anyone else experienced this?
  13. I made mention of this not too long ago (which is why I'm glad to see it in-game). I plan on going to this map when I reach an extended amount of days survived and it is simply too easy to live on the other maps. As one player said in that thread, 'walk into death and see if you can live'.
  14. In Desolation Point, which of the three main buildings (Lighthouse, Riken, Hibernia) is the most beneficial in terms of warmth? I'm currently operating out of the lighthouse and have all of my gear stored there; I plan on moving to the Riken to forge a hatchet and a knife, then back into Hibernia (I already did some light looting) to restock on supplies before I make for Mystery Lake. I'm just looking for the best place to stay while I loot the region of what resources I can find. As a side note...I forgot the bear patrols all of the processing plant...went to head back home off the docks, dropped down, and found myself a stone's throw away from him. Thankfully, he didn't detect me.
  15. I wouldn't know...I play TLD on a laptop with a USB mouse, and what I usually do whenever I get attacked by a wolf is forget running and just hold the mouse in both hands, then spam the LMB rapidly with one hand while holding the mouse steady in the other. It tends to allow you to hit the button in quicker succession. As for a 'one-shot' type of mechanic, I don't think something like that would work...the bar only fills up when you are in the struggle itself.