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      Rules and Guidelines for the Hinterland Forums   02/24/2016

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
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      The Light at the end of The Long Dark -- Launch Date, WINTERMUTE, Next Sandbox Update   05/16/2017

      For the latest information on WINTERMUTE (story mode in The Long Dark), as well as details on the final sandbox update prior to our August 1 launch, check out our recent Dev Diary here: http://www.thelongdark.com/news/posts/light-at-the-end/ And while you're there, be sure to have a look at our new FAQ as well: http://www.thelongdark.com/news/posts/frequently-asked-questions/
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Barretts Privateer

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About Barretts Privateer

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  1. This is in the car right before you reach Crumbling Highway...I have never, in all my time, seen a rifle spawn inside of a vehicle. I would simply like to question how rare this spawn is and whether or not anyone else has seen this. I looked inside the car, saw it, browsed over the fact (as you can see, I'm not in need of a rifle), then stopped when it fully registered that there was a rifle in a car, then had to go inside to see if that was the real thing. Also...I seem to have been getting extremely lucky with the ammunition spawns...is that typical of Nomad or no?
  2. I didn't think of it, but the new map system has, inadvertently, given many of the experienced players a new challenge, one that probably won't be the easiest to accomplish. Mapping out the entirety of the world, covering every dark spot on the map. Surviving so long, even in Voyageur, can prove to be difficult, especially when mapping out TM and FM, where there is very little shelter to rack up in in the event you suddenly find yourself in the midst of a blizzard. I am nowhere near experienced enough to attempt this anytime in my opinion, but it might be a good challenge down the road, and I'm sure there's people who have already started working on doing this.
  3. Really quite simple; charcoal is often used as a water filter even today, and has been for a long period of time. Put it in a (preferably clean) sock, place a container underneath the sock as a catcher, and pour the unsafe water through the sock to clean out every visible impurities (and even some microscopic ones). With charcoal now in the game, this would give it another use, especially since, in my experience, I often end up making more charcoal per fire than I use.
  4. So, telling time has turned into a bit of a random thing as opposed to the whole 'x hours of daylight/nighttime left' we used to have. This idea has always been on my mind, but never really thought of mentioning it as it wasn't quite needed until now, but though it isn't as necessary as I would like it, it still could be a useful tool. Anyhow, so analog watches; I'm thinking of those older wind-up ones that require no electricity to work...you simply wind them and the springs' tension keeps the hands moving. I doubt that such a system would be affected at all by the electromagnetic storm that has caused the frying of all electronics and sent you crashing into the wilderness, and having a watch would be useful for planning out travels, looting expeditions, etc. I don't know how common/rare if should be as a spawn, but I think it should, if implemented, slowly lose condition over time as foodstuffs do, as opposed as to per use as typical tools do due to the nature...as for repairs, it should take quality tools (I mean, watches are some pretty delicate pieces of equipment) and possibly 1 or 2 scrap metal. Other than that, I haven't thought much of it, but I wanted to get it out there while it was on my mind.
  5. It pulled in the first two, and as the deer started to run, it got the other two involved, but was taken down before the last two got too far away...it ended up changing their patrol pattern enough to let me slip by them and get to the coastal townsite. Of course, despite that all, I ended up getting into a brief scuffle with the wolf that patrols that area...wounded him, but didn't take the time to find him.
  6. I ran into a pack of four recently while crossing the ice on Coastal Highway. They seemed to be tracking me for a fair away, so I put a deer in between myself and them... I kind of feel sorry for what happened next to that poor deer, but I was alive, and it was not. So yeah...I think I passed that part of 'survival of the fittest'.
  7. So, my current playthrough (in Pleasant Valley) saw me scrounging for food as I tried to get to Cinder Hills mine to cross into CH...with my current home being the rural store, I headed upriver to try and tag myself a deer from the field north of the crossroads. I get there, end up getting a little too close, and two of the four deer shoot off. So, I crouch and wait, and eventually, one gets fairly close, then stops. So, as most people might, I take the shot. However, that shot goes somewhere that probably wasn't even in the same post code as where I aimed it. As the deer runs off, I try for a second shot (a blizzard is closing in at this time), and somehow, I manage to hit it. Somehow, with a perfect shot, I can't hit anything, but with a moving target, having just repositioned and firing at range, I manage to score a clean shot to take the animal down...I was chuckling. Also, why was Pleasant Valley named as such? I've had multiple back-to-back blizzards yet again, which have kept me from going anywhere...I think it ironic that Pleasant Valley has dome of the worst weather in the game still.
  8. So, my current playthrough (in Pleasant Valley) saw me scrounging for food as I tried to get to Cinder Hills mine to cross into CH...with my current home being the rural store, I headed upriver to try and tag myself a deer from the field north of the crossroads. I get there, end up getting a little too close, and two of the four deer shoot off. So, I crouch and wait, and eventually, one gets fairly close, then stops. So, as most people might, I take the shot. However, that shot goes somewhere that probably wasn't even in the same post code as where I aimed it. As the deer runs off, I try for a second shot (a blizzard is closing in at this time), and somehow, I manage to hit it. Somehow, with a perfect shot, I can't hit anything, but with a moving target, having just repositioned and firing at range, I manage to score a clean shot to take the animal down...I was chuckling. Also, why was Pleasant Valley named as such? I've had multiple back-to-back blizzards yet again, which have kept me from going anywhere...I think it ironic that Pleasant Valley has dome of the worst weather in the game still.
  9. I usually go to Forlorn Muskeg as an endgame...usually after I've crafted a load of arrows and have some of the better clothes. This current run seems like it will be pretty good...two weeks in, and I've already found the expedition parka, snow pants, the Cowichan sweater, balacava, and so on. I also found the rifle, and am working my way towards the riken to forge some arrows. After that, it's to Mystery Lake for some final prep before going to commit suicide challenge myself in the muskeg.
  10. Mate, I don't know how you do it...I spent a half a day in-game trying to stone a rabbit, did it once, was shocked I'd managed to, then missed my chance to get it. Tried again for a few minutes, then said 'Screw it.' and shot a deer.
  11. Agreed...it took me a bit to readjust to the new system. As it did many times prior.
  12. Because SCIENCE! I don't mind it though...what is, is.
  13. Where do I call home? Honestly, I'm a bit of a nomad...though I have my destinations that I try to get to as temporary bases. Typically, I prefer the Lighthouse in DP, the Quonset and Misanthrope's in CH, the Dam, Camp Office, and Trapper's Cabin in ML, and the Radio Tower and Farmhouse in PV (I don't typically go to the others until I've gotten fairly settled.) As can be expected from living like this, I tend to travel fairly heavily from place to place...I take more than I would need on my transits between locations in case of blizzards. An exception to this is when I am forging...I tend to pack up everything but the bare essentials in the lighthouse, then do plenty of trips to and from various locations around DP, gathering coal and scrap metal for arrows.
  14. So...hello all again. Just got back into TLD for the first time in months, after complications regarding schooling caused me to start taking more time out for studying rather than braving the quiet, cold, apocalypse. I have to say, Ralph; love what you guys did with the game (except for the save wipe...I was JUST SHORT of breaking 100 days and getting ready to head into Forlorn Muskeg! But, I can forgive.)...it looks amazing, and the cartography changes are perfect. Nailed it right on the head, at least for me. I remember way back in the early stages of this game, when all we had was Mystery Lake and players still found Fluffy as a complete and total surprise (Do they still? I used to simply avoid going into the Dam because of her.) I was really glad to see a game like this coming onto the market, competing with all the 'zombie apocalypse' or 'nuclear fallout' games out there...that, and I have an affinity for winter-type survival, as I've mentioned before here I believe. TLD's come so far, and it's been an honour getting to see it go through development, little by little. I wish you all on the dev team good luck at Wintermute release and beyond, and can't wait to see what happens from there. Sunset of the first day at the Desolation Point lighthouse. Early dawn of day 2. And daybreak...preparing to move out in search of food.
  15. You sound pretty hopeless... I haven't played this myself, but from what I've seen, you just need to pressure yourself to keep going. Food is not too critical; you can survive off cattails during the day and some high-calorie bursts before resting. The big problem here, as you've mentioned, is sleep/stamina. Coffee, stims, etc. Sleep is needed, but you shouldn't need as much once you're out of Timberwolf. Walk everywhere you go, sleep when you find shelter, then keep going. Something I've done when I NEED to get somewhere in sandbox, say get back to my base after getting caught in a blizzard that has let up for a night, is go outside and check how well lit it is by the moon. If you feel you can travel by the light of the moon, then go for it. Just be sure you know where you're going. I wish you well in your next attempt...you keep fighting, and that is a good sign in and of itself! Also, sorry for the pun at the start; I couldn't help it.