• Content count

  • Joined

  • Last visited

Community Reputation

186 Excellent

About vancopower

  • Rank
    Advanced Member

Recent Profile Visitors

321 profile views
  1. Well yea it all depends on the roll before the game starts throw a random Variable from 0 -100 : 0-33 option 1 happens 34-66 option 2 happens and 67-100 option 3 happens. Also if you want to go into more detail the text may be related to the injury, for example if you receive a bleeding affliction on the arm in option 3 the text might say something like this" A piece of branch scratched my arm during the fall. Thankfully it was not fatal. Now I have to find some bandages fast or I will bleed out. " In another game it may be " A piece of branch scratched my leg during the fall. Thankfully it was not fatal. Now I have to find some bandages fast or I will bleed out. " . Even more dramatic flavor. I'm sure that the devs can think of even more ways to personalize each game start so every game would feel unique.
  2. Starting with affliction is not about difficulty so much as it is for dramatic flavor. Off course you will be hurt you just survived a plane crash. Here is how I see the survivor should start: Option 1 (Easy roll): All clothes start at 30% + Sprained ankle or Sprained wrist (Story flavor: I landed on some bushes, which broke my fall but my clothes are shredded ) Option 2 (Medium roll): 2 pieces of clothing start at 20% + Sprained ankle and Sprained wrist (Story flavor: I've Hit the ground hard, but I can still walk in time I will heal ) Option 3 (Hard roll): 1 piece of clothing is ruined + Blood loss and Sprained wrist (Story flavor: A piece of branch scratched me during my fall. Thankfully it was not fatal. Now I have to find some bandages fast or I will bleed out. )
  3. +1 Also if I might add, on higher difficulties like stalker and interloper you should start with an open would however, there should be a parachute on the ground which you could harvest for 10 cloth and make bandages fast before you loose even more condition
  4. Hmm, to feed a horse you'll be doing a lot of shoveling. It is better to cut some pine trees and give the green leaves to the horse. Recently I've fed a donkey with some dried up pine leaves not the spiky ones but the softer kind.
  5. +1 You present good points although I don't believe that once the story mode is updated sandbox will be abandoned. If you notice in the road map there is a point where they plan to introduce character customization which is only for the sandbox mode so yea I think that sandbox mode will grow too. However now it is time for the story mode which everyone is waiting since 3 years ago. We shall finally see what happened to Will Mackenzie.
  6. I was just about to suggest the same thing when I saw your topic. The mechanic for wetness that is already in the game works fine. They just need to add that to the wood. Also wet wood could not start a fire at all so if you need fire fast better pack some reclaimed wood from inside, the chemicals used to preserve it make it more resistant to wetness. Sticks dry out pretty fast so I don't thing that wetness should apply to them. Maybe 2 conditions wet sticks which will turn into dry sticks after a while.
  7. Here is an idea: Since full time seasons is eventually going to be implemented, why not make birch and maple saplings grow into full trees. Especially birch trees which can grow to full size in a year. So instead of making every tree interactable make saplings grow. Also birch trees are easier to cut down because they are thin, a kid could do it. Then maybe the survivor could collect seeds from the birch tree and plant them in a location he/she desires which will grow into saplings this year and the next year into trees and so on
  8. I've noticed that only headgear could not be crafted. Everything else is craftable, and with the new frostbite affliction hats are becoming some sort of a prize on the long run. So I propose that rabbit fur hat be introduced immediately. Since we can make complex clothing like coats and pants then how hard is it to stick 2 furs together and make a hat. Rabbit fur hat is long over due that is my opinion. Also it kind of feels right, what is the first thing you will make when you have 2 rabbit furs gloves or hat. Keeping your ears warm is more important than your hands not to mention the disability of using your hands properly with gloves.
  9. I am not a Physicist but I know this much the momentum of the train plus all the wagons is much greater than a car so a car would simply stop if the terrain is flat. Trains however will go on for a while, usually enough to crash into something. Also as you can notice the rail is quite damaged and when trains reach that spot well they turn over
  10. Haha nice joke
  11. You should watch the movie Unstoppable with Denzel Washington, it will change your mind when you see how much trouble can 1 runaway train cause.
  12. There is no chance in hell of fending of a hungry wolf with a branch, throwing spear and hitting it well that is another story
  13. Well it should especially if it is a Zippo. it makes sense since you can light up much larger part with a lighter then you could with a match before it burns up, but more importantly it would give us a variety of options. Here is how: Reduce the spawning of matches by 40% and increase the spawning of accelerant by 20% also introduce new item Zippo lighter which will start a fire by decreasing 10% of it's condition. The only way to increase it's condition back to full is by spending 1 accelerant fluid. Also you must never deplete it completely because it will dry out and freeze and will be ruined. The devs introduced so many new items in this game I'm sure that this will be minor inconvenience for them but it will give the game much character. Trust me I know this I've been with TLD from day one
  14. I suggested this Over and over again for years now it simply doesn't make it into the game. Also as I said many times before we can refill the lighter with the accelerant fluid which is supposed to be used like that anyway. I hope that some will at least answer this time cheers
  15. I apologize. I meant we should have this machine as a part of the workbench, basically add this recipe to the workbench: 10 tinder = 1 pallet brick crafting time 15 min. Also I don't agree that starting fire without tinder maters that much. First of all it is 5 min not 10, Second when is the last time you ran out of tinder. I remember it was in alpha 1.45 or something when the only way to find tinder was to forage for softwood. Tinder is more than abundant now, so it is pointless to waste a whole skill on preserving it. It would be much wiser to unlock some more useful thing like: Preserving the fire-striker, instead of using 2% now you use 1%. At a higher level you should unlock another way of starting fire, making bow-drill with: line, arrow shaft and cedar firewood for example. Finally this winter was very cold almost like in TLD with a difference of 5 degrees Celsius, so I know what am I talking about when I say you can't start a fire in the cold without any tinder and not only that you need to put small sticks and barks and wait for 5 min for the fire to catch on then you can put small firewood and after it burns and makes strong embers you can put like 2-3 logs since by then the temp in the stove is high enough to produce large fire. And even if you could why would do that when tinder is in abundance.