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      Rules and Guidelines for the Hinterland Forums   02/24/2016

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
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      The Light at the end of The Long Dark -- Launch Date, WINTERMUTE, Next Sandbox Update   05/16/2017

      For the latest information on WINTERMUTE (story mode in The Long Dark), as well as details on the final sandbox update prior to our August 1 launch, check out our recent Dev Diary here: http://www.thelongdark.com/news/posts/light-at-the-end/ And while you're there, be sure to have a look at our new FAQ as well: http://www.thelongdark.com/news/posts/frequently-asked-questions/
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piddy3825

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About piddy3825

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  1. looks like you can butcher and cook all at the same time.... very clever...
  2. ...what is the meaning of life?
  3. I left a couple of items out on the stump where I chop my wood outside of the Mountaineer's Hut. I came outside to get some firewood during a snowstorm and all the tools were levitating...
  4. Hey @togg, just wanted to give you a quick heads up that I just pulled off the first over-encumbered full cliff side descent from the summit to the trail base with the engine and the two shipping containers. I loaded up to 55 kilos and walking very slowly went to the cliffs to the right of the tail section as you face it and crouch walking I traversed the cliff face from ledge to ledge, always going in a downward angle and switching back as necessary. There were a few times where I had to drop down a steep incline to a ledge below, so I did take some damage in the process. Thankfully, I was packing all the medication so I had ample painkillers to dose the multiple sprained ankles and wrists before I successfully made it to the bottom. I subsequently walked all the way back to the mountaineers hut crouch walking two more cliff sides, each near a rope climb, in record time. Now if I can only do that again two more times....
  5. Thanks for pointing that out. I would have commented there had I seen it. That being said, although I was gripping about it the other day, the problem solver in me has been wrestling with the idea on how to assault the summit for the express purpose of looting everything most expeditiously and it's doable although extremely time consuming. So I am looking forward to working this strategy out without dying while trying... From the developer's perspective, this does greatly increase the play time with this mechanic. I do remember reading something about the actual straight play time of the story based on the segmented story release dates, so this mechanic really does stretch out the play time significantly. I agree I wouldn't want to slide down a rope either if I was carrying way to much and wasnt sure i could arrest my descent, but the sheer rigid inflexibility is still annoying. I think they should have left it alone, but now that it's here, game on!
  6. With the new update, climbing and descending the rope is now severely restricted since you can't use the rope if your load out exceeds 30 kilo making it impractical in most cases when exploring and looting those areas. I can see why limiting the amount that can be carried going up the rope, but coming down shouldn't be so restricted in my opinion. Climbing over encumbered should have be viable to a limited extent provided you have lots of stamina although the pace would be slower and the rest breaks would be necessary. But coming down is more a matter of sliding down the rope letting gravity do the work for you. I would only need enough stamina to be able to hold on and slow myself down. I'd like to see the old mechanic of rope climbing as compared to this latest update. just my opinion...
  7. Kudos Hinterland Team! Loving just about every aspect of the update so far and now feverishly looking forward to August and the final product. I've put over 800 hours into the sandbox since August of 2015 when I first got this game and with every update this game just got better and better and better. With this being the last update before story mode breaks, I just want to acknowledge what I think is an outstanding job of balance between developer's vision and the communities feedback. I know that not everybody is gonna like every aspect of the update, but, imho, the polish and overall game mechanics are sure to please most gamers. on a side note... I sure am having fun whomping bunnies with rocks in Raven's Ravine. My first rabbit kill today made me think of Elmer Fudd hunting for those "pesky wabbits!" With the mapping, I will finally be able to hit 100%... ok, been a few days since this post and now have experienced some of the altered mechanics and just wanna know "what happened?"
  8. hey @Mortan1234, just wanted to give you a quick heads up... with the wipe and update, it took a mere 7 starts before the bunker spawned and no dead guy in the Camp Office. So I think you summed it up best when you said "...it is more accurate to say that every time the weapons cache appears the guy is gone." Got two sweet rifles and 20 rounds to start and cozy little crib all to myself!
  9. Awesome color on that tree from the setting sun. Guess that made the jump all the more worthwhile?
  10. Very nice indeed!
  11. Thanks for the heads up!
  12. Been training with the bow in preparation for a bear hunt by doing some deer hunting with the survival bow and getting much more proficient lessening my dependence on the rifle thereby saving those precious cartridges. In the process, I'd say I've gotten fairly decent at lobbing a ranged shot which occasionally results in an instakill, but often I see what appears to be a strike as there is blood spray and the deer bolts away, but when i get to the impact point I typically find a broken arrow and no blood. Also sometimes I get the blood spray and find an intact arrow on the ground with a blood pool in the snow but no tracks when the deer runs away? Anybody else have this happening in their game?
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  15. Forlorn Muskeg... really not such a bad place...