selfless

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Everything posted by selfless

  1. It’s 2024!

  2. Hey, guys! I guess I get to be "that guy" again. I notice by the time November 12th comes around, Daylight Savings will have been suspended for over a week, meaning your event end time should probably be stated referencing PST at the very least, since that's the reference everyone will be using at that time. Always happy to help! ✌️
  3. The badge only appears ingame. This is not an achievement. Look for it under challenges in the main menu. Each "day" there will be an entry on your journal page ("J" key). It only appears that day. It has to get checked off to register completion. Unfortunately your previous days progress gets wiped from the journal at the start of each new day. The only way to check if a past day was not completed is to roll back the calendar (which you can do via your system clock).
  4. Probably because the Valley redesigns won’t be included in the Sandbox. Not for this release anyway. It’s been done that way before... PS: I have no intention of playing episode 3 so I can’t vote 🙁
  5. There were really only two options available: there are no people at the fire or there are dead people at the fire. Because there are no alive people anywhere. They chose dead people, ending the fire mystery right there. I think no people would have been more interesting...
  6. I carry around a pair of driving gloves once I find them. Because not having gloves is not fun. And they can be used for leather scrap which is not common.
  7. Again, not a complaint. Just solid kudos to the original programming that was so smooth and is still being modified to this day. Hope some of those guys still get credit for what they did so long ago. Still don't understand having an exact calorie counts or degrees of heating displayed anywhere let alone as part of your simulation. IMO reality is fuzzy and so should be the user experience and even the controlling maths. But I've said as much before. And so many data computations could be done in the cycles it takes to render lighting one additional object it becomes silly to place graphics on the same plane as mechanics. But that is other. @Ruruwawa I too play ONI though I can't say with the design commitment you express. The most math I do is adding up my electrical circuits on a scratch pad when they start breaking down. I enjoy the chaotic interplay of thousand systems all trying to find their entropy but instead constantly being modified by the variably influenced machines and meeb AIs attempting to obey my will. None of my bases could (should) ever be constructed on purpose. All of them have basic layout; I issue basic build orders many cycles in advance. But then they get heavily modified as the simulation plays out and various tweeks become obvious/necessary until they finally become the deeply personal spaghetti monsters that only exist situationally and that probably only I could manage or love. It's not pretty; it's fun. But Oxygen Not Included is a fair example of an overloaded simulation. So many conflicting systems, so many calculations, and all being manipulated and animated by real time inputs. I've nearly crashed it more than once with a simultaneous pause-pan-changehighlightedsquare-and-zoomout request only to be surprised by its (eventual) recovery. It's awesome in both it's scope and surfing it's limitations. Enjoy.
  8. Glad it worked out. We probably destroyed more data than was necessary but without getting complicated instructions or seeing inside the files I think we did all right. You are happy and playing again and that's everything in my mind.
  9. Yes. The program will recreate the "Hinterland" folder and fill it with all files it needs. Deleting NoSync is not necessary. Really old versions of the game used a different folder in a very similar path (/locallow/ instead of /local/). Incidentally, if you played the game in the deep past and restore one of those early versions you may find your years ago saves waiting for you because those old folders were never auto-deleted. Only the "newer" versions are having difficulty because the saved game folder hasn't been changed in a while.
  10. I feared as much. If you go a bit further and delete the user001.cfg file from the save game directory the game will install a new, version compatible one for you. That should solve everything. *BUT* Deleting will destroy all your current progress and many of your newer saved games. So better make a copy of the entire save directory first. Even more better, you could just rename the current save game folder "Hinterland-v1.56". The time capsule (any version) will then automatically create whatever files it needs. Then just delete the "Hinterland" folder when you are ready to go back to current and rename your original folder back to "Hinterland". *ALSO* You will have to disable Cloud Saves if you haven't already, because the way those are set up they will reject any changes you try to make and insert its own the moment the game starts up again. It's not a friendly system and it destroys more data that it protects. Really no one should be using it unless they have a reason to (like you want to play the same save game on your laptop as you do on your desktop). But I think its set to "on" by default. You are going to be handling files that can seriously mess things up, which I'm sure is why Hinterland does not want to support any of it. But you can make this work.
  11. I believe they switched up control configurations between versions so you will need to reset them to match the version before you enter play. Opening the controls Setting and hitting Reset should get all the right variables inset. Customizing the controls after resetting should not cause additional problems.
  12. Thanks for the reminder. The performance of this game used to be amazing! No amount of replacing the information-rich HUD elements with uninformative hand-animations has seemed to return to that... Not a complaint just - Wow. Such different.
  13. selfless

    4DON 2019

    Actually late. But we have that reputation so maybe...
  14. But you can go back. You should go back. Rolling back to earlier versions is easy. At least it is on Steam... Go back and play any 2015 version and compare it to today and you too will wonder where did the time go.
  15. Rolling back with Steam places the files in their own directory and allows you to access them directly without interfering at all with the current installation. Except for the save game files. But any version through mid 2015 used a completely separate saved game location. So no worries at all. It's super easy to get and the old game is just as playable as the current one. Though I have to say I enjoy it more a few versions later where they added the medkit.
  16. S'alright. Its a "hidden" folder. To see it you can enable hidden items in the "view" pull down when looking at "owner".
  17. Delete your user information and TLD will replace it with fresh defaults. Better yet, rename your entire save folder. C:\users\owner\appdata\local\hinterland rename it to hinterland_old or hinterland_may19. Do this with the game closed. Then open up Steam but first go to the preferences for TLD first and disable cloud saves. For a good many reasons but now because it will try to replace all your defaults. It thinks its helping. Then start up TLD like normal and you should get a whole new save folder complete with default user info. Try to play and maybe that gets it working.
  18. I think "Moose Pong" is still the greatest experience in this game. 1) Lure a moose to charge at you and your fire. 2) Moose senses your fire, gets scared, turns and runs. 3) Shoot that moose in the butt. 4) Moose gets mad, turns and charges at you. *) Moose senses your fire, gets scared, turns and runs. *) Shoot that moose in the butt. *) Moose gets mad, turns and charges at you. *) Moose senses your fire, gets scared, turns and runs. *) Shoot that moose in the butt. *) Moose gets mad, turns and charges at you. *) Moose senses your fire, gets scared, turns and runs. *) Shoot that moose in the butt. *) Moose gets mad, turns and charges at you...
  19. We expect bullets to travel in the direction the gun barrel is pointed. They don't. In TLD they travel from the sight post out to the center of the camera view at infinity. The orientation of the picture of a gun means nothing in this virtual world. It's broken. Best practice now is to line up your shot before pulling the zoom and fire regardless of what the sights show. If you can find ways to get the selection dot up on the screen while you are shooting it could be your new best friend.
  20. Wikia Sleeping with clothes on can cause more wear on your clothes (than if you weren't wearing them). Has no effect on yourself or your healing.
  21. Have you noticed any decay on things like newspaper or ammo? Raph recently stated he thought everything in the game had decay but some might be set to take 10,000 cycles to disappear. After 1,000 days you'd think such an effect might start to be noticeable.
  22. I don't think your raycasts are working the way you intend them to work. They are always straight out of the camera to the center of the screen. The sights don't change what gets hit at all. Even when the sights start to pull down and point at the ground. I think you wanted to project a line out from the rear sight through the sight post. Which would be challenging. It would create lots of variability. But that's not what is happening. The shots go dead straight exactly where the camera is looking, regardless of what the gun animation is doing at the time.
  23. THE RIFLE SIGHTS DON'T ACTUALLY HELP ANYMORE! They are just distractors. The ray that determines what gets hit is now coming directly out of your eyeball and goes directly to the center of the screen at infinity. Always. No wavering at all. The only way to miss is to actually try and use the sights. They are almost never on target. Instead, start with your target at the center of the screen and you will bullseye everytime, regardless of how far your sights wander. I just made a 236 meter shot with my sight picture pointed at the ground... ADD: version 1.50
  24. Well that's where being nearly dead and unable to heal pays off . Food poisoning stops doing damage when you are at or below 15% health. You still get tired really fast and you can't heal and your sick so you aren't going to get much done with food poisoning. But you do get to sleep unrestricted until it wears off. And I think it lasts 20 hours untreated... its definitely not a full day.