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      Rules and Guidelines for the Hinterland Forums   02/24/2016

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
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      The Light at the end of The Long Dark -- Launch Date, WINTERMUTE, Next Sandbox Update   05/16/2017

      For the latest information on WINTERMUTE (story mode in The Long Dark), as well as details on the final sandbox update prior to our August 1 launch, check out our recent Dev Diary here: http://www.thelongdark.com/news/posts/light-at-the-end/ And while you're there, be sure to have a look at our new FAQ as well: http://www.thelongdark.com/news/posts/frequently-asked-questions/
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      The Long Dark Sandbox **May 2017 Test Branch** [OPT-IN, FORUM PASSWORD, SPOILERS]   05/19/2017

      Hello community, 

      As we did with the December 2016 Sandbox Update, we are implementing a TEST BRANCH for The Long Dark's MAY/JUNE 2017 Update, FAITHFUL CARTOGRAPHER. This reflects the fact that we have a huge diversity of players on a variety of hardware configurations, and as a small studio we just can’t test them all! 

      The idea here is to provide an early version of the next update, about a week or so before we’d like to launch it officially in the Release branch (i.e. where you are currently getting it), so that we get some extra time to find bugs, crashes, and any other issues before it goes lives for the rest of our community. 
        >>> IF YOU DO NOT OPT-IN TO THE TEST BRANCH, YOU WILL NOT GET IT. I.e. You will not get the Test Branch build "by accident". This should help keep spoilers to a minimum. Here on Official Forums the Test Branch Discussion subforum requires a password to access. The password is: test_branch
      Some details. READ THESE CAREFULLY: 

      * The Test Branch is for STEAM ONLY. It is available for Windows, Mac, and Linux. 
      * The Test Branch is full of SPOILERS. If you don’t want to see what’s in the next update, stay out of the Test Branch and all its discussions. 
      * The Test Branch is a tool for us to find issues with Work In Progress features. We’re primarily looking for feedback on bugs, crashes, and any major balancing issues. 
      * When reporting on bugs or issues, please use the appropriate TEST BRANCH sub-forums on Steam and in our Official Community. DO NOT DISCUSS TEST BRANCH FEATURES outside the Test Branch sub-forums. Those posts will be moved or deleted. 
      * When reporting on bugs or issues, please use the posted bug submission procedures. This will help the development team filter the feedback, eliminate duplicates, and in general ensure we can act on the feedback in a more timely fashion. 

      Our hope is that this new Test Branch process will allow us to ensure we can continue to put out stable Sandbox updates well into the future. 

      We’re very hopeful that the people who choose to opt-in to this Test Branch will approach this as a way to help ensure the updates are as smooth and stable as possible, and not use the Test Branch discussion as a forum to lobby for or against certain features or content. 

      As always, The Long Dark is a community-informed, not community-driven, project. We look forward to enlisting your help in identifying whatever issues we’ve missed in our own internal testing! 

      For more details, please check out the TEST BRANCH discussion forums [SPOILERS!] http://hinterlandforums.com/index.php?/forum/81-test-branch-spoilers/ (See password info above for access)

      Thank you! 

      The Hinterland Team 


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About Lovehandel

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  1. suggestion

    Most of my deaths are from freezing, I think anyways. I don't really keep track. As I said, my game experience is predominately on Voyager so results may vary. I honestly think you Interloper guys are crazy. I tried it once, that level of difficulty is for people who enjoy being eaten and being frozen. You should all name your avatar popcycle.. Maybe at that level of difficulty you need a spear, but if you "need it" maybe it's too difficult. We can agree to disagree, But the thread title is "why spears NEED to be in this game" not "Spears would be cool and add to immersion". BTW, I would much rather they add spears and compass' for those who want them than change the interface again.
  2. suggestion

    And yet they are easily avoidable. Don't forget, the point of TLD is to die, it's just a matter of how long it takes. If you are careful you can last a long time, mess with the wolves and sometimes you are the kibble. Not an argument here, but I would have thought more people freeze to death. Now I am curious.
  3. suggestion

    I lived in wolf country for many years and never even heard of a wolf attacking anyone. As a matter of fact, you can go months without seeing one, simply because they seen/smelled/heard you first. The reality issue really is a non-issue. We always carried a rifle, but that was more for bears. Black bears up north can become very aggressive. too many people think it's fun to feed them.
  4. suggestion

    More pack encounters. Often there will be four wolves that roam as a pack. Right now I avoid them if possible but sometimes they are hidden by snow banks or the rail cars. Sometimes they are on the Lake and you have to get to shelter. I any case you may choose to fight off four wolves in short order. In a case like this I can see the value of a spear. Having a chance to take no damage on two or more of the attacks is the difference between survival and The Long Dark. With only one pack roaming at a time, they are easily avoidable most of the time, just like bears. Having said the above, I don't want more wolves. That's why I play Voyager. If there are too many wolves, they may as well be zombies. I want to have to be aware of the wildlife at all times but I don't want to run a gauntlet of wolves every time I venture out.
  5. suggestion

    With just a knife or hatchet you can easily survive a wolf attack or two. In fact, 90% of the time the wolves will die shortly after. If you are going to implement a spear, it would have to be more effective than a knife or hatchet or no one would carry it. What I wouldn't want, is wolf encounters to be a day at the office, The "Oh Shit" moments are a big reason I play this game. Like I have said previously, I probably would not carry the spear but putting it in would not bother me. I don't think wolves are intended to be hunted for food, that's why they introduced parasites. Eating wolves did not make the search for food easier, it made it redundant. Wolves were the meal that served itself. So I don't think you would see a lot of 50 foot shots.
  6. I don't have a problem with things not being completely realistic. There is no way to balance the game to make a million people happy and keep it realistic. Too realistic would make it boring and no realism would make it more difficult to lose yourself in. I always look at water bottles as simply an avatar for whatever I imagine I am carrying it in. It's no different than lamp oil. These containers magically appear when you cook fish or harvest a lamp. The containers to me are just a way of showing me how much I have and how much it weighs.
  7. The reason these rifles are found all over the Canadian north is because they will work in almost all conditions. As for the topic, I agree, should show the mag. http://www.metronews.ca/news/canada/2014/10/18/lee-enfield-rifle-phased-out-by-canadian-military-after-100-years-of-service.html
  8. I have a portable ice hut that you can carry around with little effort. It's actually quite warm with a propane stove. I don't think we will ever see that kind of luxury in game though. Besides, as soon as you ran out of propane it would not be worth carrying. (tent or stove)
  9. The game is set in Canada, Canada is a non-nuclear (weapon) country and do not have long range capability, the only missiles you would find here are snot-rockets and fireworks.
  10. suggestion

    Exactly right, If you make it worth crafting (based on existing crafting mats) I think spears are overpowered. If you make them an early game defense mechanism made from branches, sure put it in. You shoot at a wolf with your bow and miss, you equip your spear to keep him at bay or throw it and it breaks, or you miss so you fight him with your knife. That's three layers of defense, The poor wolf is fighting the US Marines, I suggest if we get spears, the wolves get a third row of teeth.
  11. suggestion

    If you make spears easily craftable what is to stop me from carrying two or three of them. Throw one, if I miss, equip another one. If you make them require saplings, no way would I use one to make a spear when it will be a bow or three arrows. That's approximately 15 shots. You will not successfully hunt dear very often with a spear. If you are going to herd dear towards a wolf and chase the wolf away with the spear that's fine, but then don't tell me you want a spear for realism's sake.
  12. suggestion

    Throwing a spear would be no different than throwing your gun at the attacker. In both cases you are left unarmed. I really don't think the game needs spears, but it would not bother me at all if they were included. Like everything else, I can choose to carry it or not. I play mostly voyager and think on that level a spear would be overpowered. If packs of wolves were more prevalent I could see the use/need for a spear. As it is I can avoid or engage the existing wildlife as I choose. Unless I am careless of course. In that regard I don't thinks spears should be there to save us. I probably would not carry one, I like to travel light.
  13. They could put as much junk in the game as they want, it would not affect me in the least. If I don't want the item for whatever reason, I don't have to take it.
  14. suggestion

    I don't want the game realistic. I like the way it employs elements of realism to make a fun play-through. Face it, if it were realistic, the wolves would leave us alone, bears would be hibernating, you wouldn't be able to chip through 4' of ice with a knife, most of us could not start a fire and most of us would walk in the same circle till death.
  15. When I see the "Milton" sign in the new video it makes me laugh. Milton Ontario would be a great place in this type of disaster. There are literally hundreds of steam powered vehicles and equipment in this area. Used to go here as a kid all the time, and it's still goes on once a year.