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      Rules and Guidelines for the Hinterland Forums   02/24/2016

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
    • admin

      The Light at the end of The Long Dark -- Launch Date, WINTERMUTE, Next Sandbox Update   05/16/2017

      For the latest information on WINTERMUTE (story mode in The Long Dark), as well as details on the final sandbox update prior to our August 1 launch, check out our recent Dev Diary here: http://www.thelongdark.com/news/posts/light-at-the-end/ And while you're there, be sure to have a look at our new FAQ as well: http://www.thelongdark.com/news/posts/frequently-asked-questions/
    • admin

      The Long Dark Sandbox **May 2017 Test Branch** [OPT-IN, FORUM PASSWORD, SPOILERS]   05/19/2017

      Hello community, 

      As we did with the December 2016 Sandbox Update, we are implementing a TEST BRANCH for The Long Dark's MAY/JUNE 2017 Update, FAITHFUL CARTOGRAPHER. This reflects the fact that we have a huge diversity of players on a variety of hardware configurations, and as a small studio we just can’t test them all! 

      The idea here is to provide an early version of the next update, about a week or so before we’d like to launch it officially in the Release branch (i.e. where you are currently getting it), so that we get some extra time to find bugs, crashes, and any other issues before it goes lives for the rest of our community. 
        >>> IF YOU DO NOT OPT-IN TO THE TEST BRANCH, YOU WILL NOT GET IT. I.e. You will not get the Test Branch build "by accident". This should help keep spoilers to a minimum. Here on Official Forums the Test Branch Discussion subforum requires a password to access. The password is: test_branch
      Some details. READ THESE CAREFULLY: 

      * The Test Branch is for STEAM ONLY. It is available for Windows, Mac, and Linux. 
      * The Test Branch is full of SPOILERS. If you don’t want to see what’s in the next update, stay out of the Test Branch and all its discussions. 
      * The Test Branch is a tool for us to find issues with Work In Progress features. We’re primarily looking for feedback on bugs, crashes, and any major balancing issues. 
      * When reporting on bugs or issues, please use the appropriate TEST BRANCH sub-forums on Steam and in our Official Community. DO NOT DISCUSS TEST BRANCH FEATURES outside the Test Branch sub-forums. Those posts will be moved or deleted. 
      * When reporting on bugs or issues, please use the posted bug submission procedures. This will help the development team filter the feedback, eliminate duplicates, and in general ensure we can act on the feedback in a more timely fashion. 

      Our hope is that this new Test Branch process will allow us to ensure we can continue to put out stable Sandbox updates well into the future. 

      We’re very hopeful that the people who choose to opt-in to this Test Branch will approach this as a way to help ensure the updates are as smooth and stable as possible, and not use the Test Branch discussion as a forum to lobby for or against certain features or content. 

      As always, The Long Dark is a community-informed, not community-driven, project. We look forward to enlisting your help in identifying whatever issues we’ve missed in our own internal testing! 

      For more details, please check out the TEST BRANCH discussion forums [SPOILERS!] http://hinterlandforums.com/index.php?/forum/81-test-branch-spoilers/ (See password info above for access)

      Thank you! 

      The Hinterland Team 

SteveP

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  1. They are a good psychological boost! ;-)
  2. All of these make the game richer and more realistic; it adds to the cachet of survivalism and adds new dimensions to the game and strategy. It introduces new trade-offs and critical choices. For experienced players, it may prove to be a hassle. Change is not always welcome. New players would probably find it just one more natural part of the game; its something we worry about in real survival scenarios especially when faced with a limited selection of choices. How many empty plastic bottles do you want to tote? They make noise and are cumbersome to carry, especially individually. Add a nice haversack and empty containers are less of a nuisance. You would of course, need to think about carrying a fry pan if you plan to eat out on the ice or snow. Please have fun debating; I think it's rather academic at this time and stage of the game; think of this as what you'd like to see in the next iteration of the game. ;-) These ideas will make good candidates for the next wish-list/want-list.
  3. Would you favor the addition of various types of containers to the game? Do you feel they would enhance the game? Or contribute to unnecessary clutter/complexity? Which is more important? realism or simplicity? Finding useful containers is often an important task in TV survival scenarios just like in real life. Is this degree of survivalism important to the game? What makes this game interesting for you personally and in general for users?
  4. Containers would be a nice addition but I don't know how complex they would be. But in general, I think they could use more containers to simplify management. Bags would be nice.
  5. I hate all this useless nattering. At least here is a post that lists precisely what he feels upset about. It's ok to feel upset. Calling names is just rude. In our Facebook forum, you get ONE warning. Then you are out. NO SLAGGING. Here on Hinterland they let a lot of this go. This is a public forum for everyone; on Facebook, we are a club for fans. We have our own rules. There is no rule in marketing that says you have to say what you are having a countdown for. A countdown is a powerful marketing tool. Deal with it. There was indeed an announcement for those active in this forum stating that the game is going out of Early Access and that the last chance for a discounted Steam price was last week. I missed that myself but tough luck. I do plan on buying a second Early Access for myself and my son so that we can both play online at once. We also want to go head-to-head on other Steam games. I could have saved $10 I suppose and maybe there will be one or more chances to buy it on midweek madness. I heartily recommend that you read the FAQ that came in your Hinterland Newsletter today. I read the countdown message carefully. I noted what it did NOT say. I didn't get excited however some of us speculated; we also said "Who knows?" Hey, it's not my first time around the block, friends. I have always maintained just one thing in my messages on this forum: BE PATIENT. It takes time to make a good product; it takes time for the marketing announcements to come out. Note that PC Mag featured the news of the release date TODAY and that's why there could not be mention of it prior to that. Probably PC Mag and others had a deal about no leaking information on their scoop. Managing expectations is a legitimate tool that we use in the support and quality assurance field. I'm glad that Raphael owned that. It's mighty large of him to do that IMHO. Not every CEO is so humble. Would I have done the same in his shoes? I probably would have. He cannot read everything that goes down in this forum. It's silly to think he can. Hindsight is 20/20. I am citing this post as a legitimate way of providing feedback when you are feeling emotionally upset; the poster used his cognitive ability to analyze what was upsetting him and stated it positively in terms that were constructive. He identified the behaviors he did not like and stated how they made him feel. He (kinda) asked for legitimate changes in behaviour and he (could have) left it on a positive note for the future. That is the process for giving adult feedback. I respect people with the intelligence to give honest and constructive criticism to me; I value criticism, even when it stings. That is not easy. In the words of "the Thing" "'Nuff said"
  6. A single goat skin would not be enough to make a coat; goats tend to be small. The most important tools he carried were for fire making! In survival, fire is life!
  7. All thanks to you guys!!
  8. Might as well throw my 2 cents in. Does collaboration improve survivability? I submit that evolution has already answered this question emphatically. Human society is all about collaboration. The notion that humans operate best when acting competitively is a rationalization invented a few hundred years ago to justify a certain (unnamed) ideology. Let's put a fork in that philosophical discussion. @Raphael van Lierop has already stated in the forward looking statements that the future of the Long Dark game will be in the personal choices that the player will be forced to make when he encounters NPCs. It's an apocalyptic future. Who knows which strategy succeeds? ;-) I know how I prefer to play and even if it is sub-optimal, I'll make the choice to play as collaboratively as possible while remaining guarded and cautious at the same time. Not every person has the same set of values. You must also be a good judge of character. One thing that I really love about this game is the collaborativeness of the community, both from the developers and from the gaming community. To that end I will plug our new Facebook group "The Long Dark Community". ~ Steve
  9. I know I did this topic a while back and in true form, I had made a POLL out of it. I asked the question more like this: Should the player be doomed to eventual death on the hardest levels? The discussion got a bit heated as it tends to do from time to time on these more interesting and challenging topics. [POLL] Doomed or Survive Long Term Any time you find yourself using the "you" pronoun, you might want to think about what YOU are adding to the content of your message thread. It can be simply emotional commitment to a point of view. Try to view things objectively and from the alternative perspective. Thank YOU!!
  10. New members may like to read the comments and take the poll. This one has been discussed to death!
  11. Has everyone had an opportunity to consider Snow Shelters and how they are used? Not too many people voted on this one.
  12. Has everyone had the opportunity to read about and vote on the Kudlik poll?
  13. Sounds like adrenaline side effects is something folks would like. I've seen some videos where people have made big signals out on the lake snow using firewood such as HELP! Looks cool! There should be a challenge for that like setting up three signal fires...
  14. suggestion

    Clothing wetness and freezing science experiments on Voyageur and Stalker. Comparisons and trade offs. How to evade wolves; watching wolves behaviour; experiments with bait, carried vs dropped; direction of wind and wolf detection How to bait deer. How to call deer using a game call. (just kidding but if you can figure out how to do it...) Wood caches in the fishing huts; leave the sleeping roll out there along with enough supplies for an extended fishing vacation! Hunting from a fishing hut. Hunting strategies!! How to get onto the second floor of the Carter Hydro Damn; there's got to be a way to get in that busted window if we can figure out a way onto the roof and lower down a climbing rope to rappel into that window. How to hide from a wolf inside a locker.