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SteveP

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  1. There is a new topic on Clothing Strategy [POLL] I'm still waiting for more information and ideas!! SteveP
  2. Check out the videos of play-throughs. We will be sharing top YouTube videos and hosting discussions on any topic of interest to the game! Topics will be threaded and easy to discuss. We'd like to invite all of you to share your videos and your screen pictures and stories. This forum will help us promote the game to the Facebook community and generate interest and recruit new players and answer questions. It's entirely fan supported. Of course, anyone from Hinterland is more than welcome to join and contribute too! @Raphael van Lierop I hope you make a posting or two!! Facebook is a huge community!
  3. I know. I think I need to make another poll to see if people want changes to clothes; if they like the system or if they hate it. I notice that Interloper has very little options for clothing. I think they should close the exploits that make long term survival possible on Interloper. I think Stalker should be for the hard-core extended survival and Interloper should be reserved for the masochists. Stalker just seems to be too easy. Interloper lets you exploit starvation but there has got to be a long term retribution for this exploit. I don't know if long term, you should be able to survive Interloper. Personally, I think the clothing needs should be more punishing although much more plentiful, as in Pilgrim. Most people think they can start in Voyageur. I think they should really need to start in Pilgrim however if they are willing to die frequently, maybe they can start in Voyageur. I'm hoping the clothing system gets more discussion and then refinement. Then the wikis can document the end product more fully because obviously, the meta data here counts. The values should be subject to change and tuning. I hope I exposed at least one mistake, that water proof clothing doesn't seem to dry faster despite the documentation that says otherwise.
  4. question

    Like yeah, eh! We're Canadians, eh? So have a beer! G'day eh! ;-)
  5. question

    Stock pile firewood in the fishing huts. Snare rabbits. Make spare snares and fishing gear. Maintain your snow shelter in case of cabin fever. Prepare for a bear hunt. Take out all the wolves in your area with the bow. Gather coal. Make spare knives, arrow heads and hatchets. Clean your rifle and practice shooting the bow. Climb Timberwolf mountain. Glacade down the ice/snow slopes! It would be nice to be able to make beads and decorate the jackets and pants and boots. Weaving is a good thing to do to make baskets, fish traps, animal traps. It would be nice to make dead fall traps. Digging a latrine. Repairing buildings. Maintaining the bridges on DP. Rigging ropes. These are just blue sky ideas.
  6. I would encourage you to go for a desktop PC, not a laptop. Laptops are notorious for power supply issues, lack of graphics capability, difficulty adding large hard drives with good speed, crappy connectors and lousy displays unless you run an external monitor. I like the large monitor such as a 30+" LCD and they are cheap and modular to replace. Laptops also tend to be over priced for what you get. Instead, maybe you want a tablet for simple email, browser and note taking with a decent home computer. Still, tablet technology still has a few years more to go before it becomes really solid. Still newish; some will disagree with my assessment. There are just too many problems with proprietary software, compatibility issues and smart phones. I give up and use VOIP at home. Yes, I am a troglodyte boomer and I like my heavy iron! I can also recommend you go with a solid state drive for the OS and applications. This greatly speeds up many things. I am liking Windows 10 more these days. Feel less need to use Linux however I like the option of dual booting into Linux so we have a second SSD for that purpose. We don't hear much about Linux and TLD. How is that working out? Any recommendations for that configuration? It's certainly nice to have many many choices for free applications and better security. And a COTS C, C++ and Java compilers.
  7. suggestion

    Such a rotation capability could help to create more dynamic situations for correct placement of items for constructing a variety of things such as deadfall traps, for flint knapping, for placing stones for a fire pit, for arranging chairs to facilitate hanging clothing to dry, for stacking wood piles neatly for moving a container such as a wood bin, for constructing various things such as a drying rack for jerky or clothing, placing ladders, repairing buildings, bridging gaps over streams with boards or logs... It would also be nice to be able to arrange something to make fires on slopes as that is currently not permitted. Animals seem to have a habit of seeking out slopes to die. What's with that?? NO FAIR! At least let us drag them down hill or quarter them up! My coat is soaked! Please let me hang it up to dry properly!! Coat hooks? a moveable coat stand? A tripod of sticks near a fire?
  8. Firstly, thank for this analysis guys! I have some new questions: The Clothing Display shows various icons many of which make sense. Is there a legend to understand the meaning of each icon? There seems to be a lot of information here however I can't quite be sure of how to interpret it. From the slope of the drying graph for Ski Jacket, I don't see a more rapid rate of drying for this item vs the other items (wool mitts for example) despite that it is more water proof and is supposed to dry faster. It would be nice to have the same picture shown 5 times at each stage of the drying (or wetting) process; how long did it take to get wet? What were the weather conditions? Is there an active item selection that could give more details, perhaps in a more verbose format on each individual item? That is, if you are able to highlight an item, can you see more details? It would be nice to see a rate of drying or wetting for example. That would be also nice if you could select an item on the floor for inspection. Is there an aggregate for the total of all factors on this display? It looks like that is the small "box" immediately to the left of the upper torso/head but it lacks some details On your picture, the temperature is -5 so is this inside a building or outside? If inside, then nothing should dry on the floor at all or it should dry very very slowly over a period of 12 hours and then only if the item is hung up. With the warmth bonus we can see that we have a net positive warmth so actually our body heat should be helping to dry the clothing. This is how it is in the real world; body heat helps. I wish there was an option to hang up the clothing on a chair near the stove. Obviously we should be able to have some way to move a chair around or perhaps a clothes line or something; some method to expedite the drying process. For boots, sometimes we invert them over a forced air register or put crumpled newspaper inside them to absorb moisture. I also wish there were a way to apply fat to leather boots to increase their waterproofing. Normally, I would use Mink Oil on my good leather boots whereas my winter boots have a canvas upper and rubber lowers with felt lining. The felt lining is removable to dry it. These are so-called moon boots. I also have insulated rubber boots for fishing; late in the year, there can be water on the ice. The felt linings are removable to aid in drying should they become wet with sweat, snow/rain or misadventure. Normally my winter boots never get wet; they are water proof. My leather hiking boots offer very moderate protection from water if you step into a puddle however, in rain or wet conditions, after an hour or two, they can get water logged. Why is there no slicker or poncho to block rain and wind? When fishing in bad weather, this item really makes a huge difference! Combine a poncho and a nice coat and you have a very warm combination! All you have to worry about is sweat however a poncho is ideal because it still permits plenty of air circulation; it just blocks the worst effects of any wind
  9. Here is a reference for clothing. Clothing - Official The Long Dark Wiki It does not describe the effects of wetness except to mention that it leads to frozen clothing eventually and frost bite risk. Doesn't discuss mobility much nor weight increases from wet clothing. I have the feeling that this is not well understood. I'm hoping Hinterland can give us some much needed User Guides or at least insights that can be incorporated into the various community wikis. This wiki entry has a little more information but doesn't describe the relationship between wetness and impairment of clothing values and weight except to suggest it may vary linearly with wetness. Clothing | The Long Dark Wiki | Fandom powered It does talk about how quickly clothing dries off as affected by waterproofness as well as the protection benefit when engaged in wolf combat. It also mentions the mobility effect but not the relationship of mobility with wetness or frozenness. We also don't know much about how frost bite happens.
  10. How quickly do the various options for boots get wet? Do the deer skin boots get a lot heavier when wet or are they pretty water proof? Is there a consolidated reference for the insulation and wind protection of clothing on the wikis? If something gets wet fast does it then dry fast? or dry slowly? Does the game need to make this aspect more important in order to have game value? In other words, are things way too easy right now? It seems that people just tough it out, slogging from base to base without concern for fatigue. In fact, there seems to be a trend to desire more fatigue in order to get around the problem of needing to heal after starvation by sleeping for a long time. Shouldn't fatigue have more of a penalty rather than a benefit? Is this why clothing wetness is not a concern? I was wondering if we should have another poll and if so, what questions need to be settled. Thanks so much for your inputs! Great work @Timber Wolf! I was wondering if there is a constant rate of drying per Kg of clothing weight or if boots dry slower since they get really soggy. I find in real life, wet boots take a very long time to dry out and also need to be water proofed again after a thorough wetting. I hate wet leather boots; bad bushcraft. You should never let this happen. Proper winter boots don't get wet unless you walk in wet snow or water. Sneakers & leather shoes always do. They are next to useless and an invitation to frost bite! There should be a severe penalty for anyone who is outside for more than one hour in sneakers or bare feet. What's up with Frost-bite anyhow? Is this going to change?
  11. Obviously, she would need to find a book: "How to Build your Comfy Log Cabin" by Popular Logger. A larger axe and possibly a bark peeler/draw bar and a cross cut saw would be the required tools. I have no idea of implementation costs for a log cabin. I suppose the interior would be a standard cabin template but it would also be nice to be able to look outside as some of the exterior location shelters do. Hopefully that would reduce complexity.
  12. Hmmm, maybe that needs tuning? I know damp boots in real life take a long time to dry unless you can prop them over a heat register or hang them near a wood stove. Drying wet socks by a fire is something I've had to do a few times; it's fraught with peril. Synthetic socks tend to melt. Now if I had a clothing iron I could heat on the stove, that is the very best way to dry wet clothing in the real world. It seems like the ski jacket has definite advantages; best weight to warmth ratio and it dries out rapidly. I think my early frustration was related to the implementation prior to the clothing release where it happened but we didn't know why everything was suddenly so slow at moving. So what I am hearing, is that it's not frustrating but it's also not much of a factor or concern. Should it be an important game concern? Does it make the game too procedural and mechanical rather than dynamic and interactive? As a strategic game player, I like that aspect; I'm not sure that is a universal feeling. I know certain players and play styles tend not to think about numbers of things nor review their inventory slowly and carefully at times. Maybe that's a function of recording her/his videos. Not saying any names but it's not hard to guess who my favourite you tuber is! ;-) Personally, I do like to pause and review things so the game clock tends to make me feel pressured to just do it. I feel that survival should be a deliberate process with only the occasional heart-pounding crisis!
  13. It couldn't hurt it. Right now, it has to apply AI rules to determine placement whereas an explicit rotation might make it simpler for the devs. -might- Doesn't anyone do what I do? hide it in a tiny container or a corpse? ;-) It's amazing what you can fit in a backpack! The lockers are the obvious choice... if we could lock them. What about keys? It sure would be handy to have keys to open all those trunk lids and lockers. ;-) Actually, I have a habit of dropping it by the door so that its obvious and I won't forget it. Water, also near the door, easy to grab. Wood and especially sticks, belong in a container where they are easier to grab all at once. In the big scheme, I prefer new functionality especially new predators and food animals over cosmetic improvements. Not to say that it's not important; a tidy cabin is an organized cabin!
  14. Because: psychology. Working on this game must be frustrating; it never ends. The great thing is that they listen to our thinking. They even devote time to analyzing it. Somebody has done some introspection and decided that they love making software. Think about it.