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Everything posted by Hotzn

  1. I'm all for surprises in Survival mode. Maybe it could be an option. It would be an interesting concept to have random events in survival mode which would constitute some kind of story - generic to a certain point, but still. A bit like in Rimworld. Although I'm not sure it should be the destruction of a shelter. I'm also in favour of rarer but longer-lasting injuries. Breaking an arm or a leg would likely be a death sentence in the given survival scenario, but if for example a twisted ankle would need longer treatment with less walking, this could be a nice challenge. And if it happens rarely, it would be something like a story element in a survival run.
  2. That I should see the day when I catch Fountain of Knowledge committing a miscalculation... And there actually are those rare bold Interloper players who actually eat their food. I think @Scyzarais one of them. I'm not.
  3. With a Will to Live, truly. Congrats!
  4. +1 to both. This should go to the Wishlist section.
  5. Hi. Community status depends on the number of posts you made (I think). You can only give +1 rep to any single post, but other than that there are no prerequisites for rep.
  6. You can light a torch and take it into the car with you. Gives a temp bonus.
  7. Hrm... are you sure that calculation is correct? With sleep, food & water depleted you would lose -4% per hour. One day has 24h. 24 x -4 is -96 (%). So...
  8. Interesting data, +1. Immediately debunks some theories as to certain items being non-renewable. Which experience mode was this?
  9. To me it‘s a mystery how folks manage to stumble across these ancient threads without realizing that they‘re outdated.
  10. They should be rare. I would also like to see a more diverse damage modelling. Different kinds of arrows and bows depending on the quality of wood, level of skill etc. We could have different arrow heads - light ones for shooting further at smaller animals. And heavier ones for heavier bows and bigger prey. For a moose, you would need the heaviest kind.
  11. Great idea. In fact it would be cool if Story Mode worked like that. It seems weird that you can go on an excursion for days and on your return Grey Mother and Jeremiah always sit there in the same position. Same stuff in their cupboards, same cans on their shelves. They should have a calorie and water store which you can fill up and which depletes by a certain amount every day. And when it runs empty, they die.
  12. Excellent devblog, I guess many of us here have been waiting for some info on how TLD will move forward. Good to hear that survival mode will get an update, and even better to hear that more frequent updates with less new content are planned. I find it much more captivating to get a little something added here and there instead of waiting endlessly for that one big thing. In the past, it was always exciting to explore the world anew after an update to see where changes had taken place. I also appreciate very much that Episodes 1 & 2 get worked over. There certainly is room for improvement there.
  13. Sorry to correct, but this has been around for quite a long time.
  14. *rips his pants apart in a blizzard to build a snow shelter" ..er... what?
  15. suggestion

    I voted "no" on both suggestions. Not because they are bad, but because I think there are more rewarding issues the developers should turn their attention to. In detail: 1. I don't think that fleshing out the bandage "system" would be worthwhile at the moment. Making bandages re-usable does not seem necessary, since there is so much cloth in the game that you should never run out of bandages (unless you plan to do insanely long Interloper runs). And creating bait by producing a bloody bandage also seems moot, since it is very easy (and far more intuitive) to use meat or fish as bait. Carrying around bloody bandages to later wash them would also be too much micromanagement in my view. This is debatable of course, because increased realism regularly brings increased micromanagement, and it is a matter of taste how much realism and micromanagement one wants. But personally, I find a discovery or loot-hauling trip always more interesting than doing my dirty laundry. 2. Using bandages (and possibly herbs) to treat sprained limbs seems a reasonable addition, but before such an addition I would prefer - as some others have commented here - to see the sprains reworked in general. I have often remarked on these forums that I consider the sprain to be too easily healed in the current game. If I get a sprain, even on Interloper, I never think "damn, I'm in trouble now". I always think, "well, another sprain, it will be gone after the next nap". A sprain is nothing but a small nuisance in the game, while in a real survival situation it would be a very serious issue. Therefore, I would like to see sprains being a lot rarer (maybe only occurring under adverse conditions - when walking on a slope while exhausted, or when overburdened etc.), but at the same time a lot more difficult to deal with. For example, I would like to see the maximum weight carried drop to 50% once you have a sprained ankle. Plus limping should make you a lot slower. And pain killers - I like that suggestion by @Mroz4ka lot better than the poll suggestions - should only allow to use the sprained ankle as normal for a short period (to reach shelter in an emergency situation), but at a huge drawback - like risk of a fracture. And a fracture... that should be almost a death sentence. So to sum it up - I am voting "no" to the poll suggestions. Not because they are bad, but because in my eyes other issues should have higher priority. I would like to add another point: A long time ago, I would enjoy searching a medical cabinet and finding a bandage. The bandage meant I could fight one more wolf (at the time each survived wolf fight resulted in one blood loss, requiring exactly one bandage), which in turn meant some 4 kg of wolf meat and therefore a fixed amount of further days I could survive (at the time the game really worked like that). In today's game, finding a bandage means nothing, as there is cloth everywhere and you can make bandages aplenty at any time. I would like to get that feeling back that finding certain items is meaningful. Making bandages from cloth should therefore be made more difficult, maybe we should really have two types of bandages: an "unclean" bandage (made from cloth, which might give you an infection if used on an open wound), and a "clean" bandage (found in medical cabinets or first aid kits).
  16. Excellent work, as always, @Timber Wolf!
  17. How can you all not see the obvious? 'Wintermute' is a codename for the zombie apocalypse. And what's in the case? Come on! The virus! Astrid has been working in a top-secret US biologic weapons development facility, and there she stole the virus. Hence "no questions"! Jeremiah is the crazed mastermind behind it all. Like those Italian Mafia bosses, he is steering all his minions from his inconspicuous hut in the forest. The bear thing was all set up - Jeremiah could snap the neck of a bear with one hand. As soon as Will leaves on one of his errands, Jeremiah bursts out laughing in his hut, cackling things like, "Muahahahaaa... go get me some fish! Go get me some hides! Learn to sew! Learn to knit! Learn to wipe your ass with rabbits! Muahahaa! And there he goes. doing it, learning it, all with the case containing the end of the world in his stupid hands! Muaaaahahahaaaa! Oh, Will McKenzie! The day that case will finally be opened you will be banging your empty head against the wall! Muaaaaaaahahahahaaa..."
  18. If I remember correctly, the shovel could actually be found after glitching into the menu screen (Trapper's homestead in white nothingness), where it could be seen before that. The shovel also used to be around as a menu icon in times of old, standing for the construction of a snow shelter. The pistol was supposed to be introduced into the game at some point, I think it as announced as an item. Hasn't happened so far though. Interesting find about the car battery, I have not heard about that one before. It was expected to appear as a collectible item in the game long ago, as it was always standing out from the car engines visibly. But by now it has been like that for ages, so who knows. Flint & Steel have also at some point appeared in a menu, didn't they? Couldn't be used and disappeared again, that's my dim memory. I guess at some point, most of these items are going to be in the game.
  19. I don't see what this item would add to the game.
  20. Possibly. Would be psychedelic to step through the rift and find Jeremiah sunbathing on a sandy beach, with sunglasses and a small radio playing reggae music, sipping Pinha Colada, palm trees and blue sky in the background...
  21. Clearly, you are unable to recognize the significance of this extraordinary phenomenon... it's a rift in the fabric of reality, a pathway to another dimension which has been opened by an extraordinary electromagnetic field caused by the aurorae! Sun is shining through, that is obvious. It might be the way to a sunnier realm, an escape from the hopelessness of the Long Dark! We must all investigate!
  22. Ah, I remember now. That sentence was a reference to Lords of Midnight. For the older gamers among us.
  23. Reminds me of the notorious song "Pants on the ground"... man, watcha doin' with yo pants on da ground? Lookin' like a fool with yo pants on da ground!
  24. This. TLD is the story of the man who can't let go. Who thinks that "We'll always be friends" means "We may be together again at some point in the future". Who cannot forget what those lips were capable of. Who lives in the past and therefore has no future. A very sad story, and easily more impressive than the quiet apocalypse.
  25. Yeah. I also liked that comment. What does the future hold? Go and find out!