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      Rules and Guidelines for the Hinterland Forums   02/24/2016

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
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      The Light at the end of The Long Dark -- Launch Date, WINTERMUTE, Next Sandbox Update   05/16/2017

      For the latest information on WINTERMUTE (story mode in The Long Dark), as well as details on the final sandbox update prior to our August 1 launch, check out our recent Dev Diary here: http://www.thelongdark.com/news/posts/light-at-the-end/ And while you're there, be sure to have a look at our new FAQ as well: http://www.thelongdark.com/news/posts/frequently-asked-questions/
    • admin

      The Long Dark Sandbox **May 2017 Test Branch** [OPT-IN, FORUM PASSWORD, SPOILERS]   05/19/2017

      Hello community, 

      As we did with the December 2016 Sandbox Update, we are implementing a TEST BRANCH for The Long Dark's MAY/JUNE 2017 Update, FAITHFUL CARTOGRAPHER. This reflects the fact that we have a huge diversity of players on a variety of hardware configurations, and as a small studio we just can’t test them all! 

      The idea here is to provide an early version of the next update, about a week or so before we’d like to launch it officially in the Release branch (i.e. where you are currently getting it), so that we get some extra time to find bugs, crashes, and any other issues before it goes lives for the rest of our community. 
        >>> IF YOU DO NOT OPT-IN TO THE TEST BRANCH, YOU WILL NOT GET IT. I.e. You will not get the Test Branch build "by accident". This should help keep spoilers to a minimum. Here on Official Forums the Test Branch Discussion subforum requires a password to access. The password is: test_branch
      Some details. READ THESE CAREFULLY: 

      * The Test Branch is for STEAM ONLY. It is available for Windows, Mac, and Linux. 
      * The Test Branch is full of SPOILERS. If you don’t want to see what’s in the next update, stay out of the Test Branch and all its discussions. 
      * The Test Branch is a tool for us to find issues with Work In Progress features. We’re primarily looking for feedback on bugs, crashes, and any major balancing issues. 
      * When reporting on bugs or issues, please use the appropriate TEST BRANCH sub-forums on Steam and in our Official Community. DO NOT DISCUSS TEST BRANCH FEATURES outside the Test Branch sub-forums. Those posts will be moved or deleted. 
      * When reporting on bugs or issues, please use the posted bug submission procedures. This will help the development team filter the feedback, eliminate duplicates, and in general ensure we can act on the feedback in a more timely fashion. 

      Our hope is that this new Test Branch process will allow us to ensure we can continue to put out stable Sandbox updates well into the future. 

      We’re very hopeful that the people who choose to opt-in to this Test Branch will approach this as a way to help ensure the updates are as smooth and stable as possible, and not use the Test Branch discussion as a forum to lobby for or against certain features or content. 

      As always, The Long Dark is a community-informed, not community-driven, project. We look forward to enlisting your help in identifying whatever issues we’ve missed in our own internal testing! 

      For more details, please check out the TEST BRANCH discussion forums [SPOILERS!] http://hinterlandforums.com/index.php?/forum/81-test-branch-spoilers/ (See password info above for access)

      Thank you! 

      The Hinterland Team 

Hotzn

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Everything posted by Hotzn

  1. Thanks for this. I'll check it out some day. EDIT: You should try playing Life is Strange beyond the second episode. It gets really intense after that. I mean did you never ask yourself what actually happened to the girl who disappeared?
  2. This post cannot be displayed because it is in a password protected forum. Enter Password
  3. In case someone does NOT know what the term "Easter Eggs" means here: In a video game, Easter Eggs are little hidden things the player can discover that make reference to things, events or people outside of the actual game. Secret messages from the developers, in other words. Personally, I am all for Easter Eggs. In every game. We are all human, which is a thing that occasionally deeply moves me just out of itself. Developers make a game, and they want that game to be perfect, or at least as good as possible, so the game somehow should be at the center of attention of, well, the game. This is especially true for a game that intends to tell a meaningful story and is meant to immerse the player. But... I just love to occasionally find Easter Eggs. In any game. Immersive games should not overdo it, as Easter Eggs can also distract. But a well-made Easter Egg... there is nothing better. It allows me to connect with the game and the people behind it on a deeper level. Some games I remember mainly because of a well-made Easter Egg. Also, finding that rare and really well-made Easter Egg is extremely rewarding. Thinking carefully, TLD already has a little Easter Egg - the "KG" on one of the wooden crosses outside of the Trapper's Homestead. A personal message from the developers, to whoever. It's moving. We are all human, in the end. So what do you folks think about Easter Eggs in general and about the possibility of having Easter Eggs in TLD? I would also be interested which Easter Eggs in past games you liked above all, and why.
  4. This post cannot be displayed because it is in a password protected forum. Enter Password
  5. I have played or seen them all, since 1982. There really is no single best game, since there are so many different games, and some shine where others don't. Memorable all-timers, in no particular order: Lords of Midnight - never before or after has a game come with such a beautiful lore. Its gameplay design was unique and has never really come back in any game that was any good. The AI was absolutely amazing (not a true AI, but it made you think so), and - eat this - the whole game was working on 48 kb. I don't even know if that file size still exists today. Unreal - yes, @Carbon, it came out shortly before Half-Life and introduced many of the "revolutions" that are now attributed to Half-Life. Unreal was the better of the two, above all when it came to atmosphere. In no other game have I felt so desperate and lonely. But well, Half-Life was excellent, too. No one lives forever. No FPS game has ever been so creative and funny. The design! The style! The music! The famous plane level where you had to steal a parachute from a villain while plummeting towards the surface of the Earth. Unforgettable. Mafia. Again, the music. And the story - as powerful as The Godfather, I would say. I spent hours just stealing cars and driving the around the city, whistling to the tunes of all the different quarters. XCOM Enemy Unknown. Fairly new, and to me the mother of all strategy/tactical games. Life is Strange. Yes, I cried. Ach, I could go on...
  6. Really? Cool. I remember watching a couple of her videos from way back...
  7. I actually love the idea of being able to access the starting screen somehow. To have something like a zen-level, with just a hut and some rocks in the middle of endless whiteness...
  8. This made laugh - you're right! Thinking back to my last TLD run (quite a while now), I may have run around with arrows and no bow, too! Not with a rifle though (Interloper). Something else that irritated me is the way our survivor has equipped the flares - they are at risk to fall off and be lost in the snow like that. Kind of irks me to see that...
  9. Interestingly, the lucky survivor is carrying arrows, but no bow...
  10. I see this is a thread where video game developers come together to peacefully share their profound knowledge of coding.
  11. Newsprint as an item is currently totally redundant.
  12. Would crows really attack humans other than in Hitchcock movies?
  13. Well, I for one have certainly followed the game very closely since late 2014, and I at least considered the possibility of a full release coming 4th May when the timer was started. And don't underestimate what wishful thinking is doing to our brains. When the timer was running out, I thought at least the sandbox update would come in a package with other things (release date, trailer etc.). If you look over these forums - which is a place for many people who have been following the development closely - you will find an instructive poll I did on the expectations. Take a good look at the results. Were all those voters fools who did not follow the game as you put it?
  14. Folks... the counter is driving me nuts. Help me pass the time. Anything is welcome. Vote. Speculate. Watch the timer and come back here to tell me it has slowed down or accelerated. Conspiracy theories. Comfort. Please... hhhhhhhhhhhh... I also want to make an announcement. When the timer runs out, I will also release a post about my relationship with this game. How I bought into a great journey for just 20 €. And where it has taken me. (EDIT: Work is piling up on my desk on the day of the counter, so I'll have to postpone this. Guess people will be busy with the update anyway...) And just to let people know where I stand in this poll: Although I have no doubt that this game will be finished one day, my choice at this time would be the second from the top. But I would also be happy with anything else they plan to do when the timer runs out. Actually I am a bit afraid that one day this game could be completely finished and development could stop. I have a hard time imagining what that would be like.
  15. @Patrick Carlson, is it possible to close the voting part of this thread? Further votes don't make any sense, since the countdown ran out. Thanks in advance.
  16. Did all this really happen?
  17. Folks... countdown is now at less than 7 hours. The end of the timer is near. Cleanse yourselves. Repent. Ask for forgiveness from those you have trespassed against. I have meditated, and in my inner self I saw an endless white surface, perfectly even. A realm of infinite possibility, able to shape into anything one could imagine. Indeed I felt within myself the power to call into being any shape I desire. But my desire is calm, passive, motionless. I am like the bay that is silently greeting the ocean waves, gently lapping its shore. I am like the sunflower patiently waiting for the dawn, dreaming dreams of a warm sun. I feel universal love. I am pure, a child reborn. The world may end. The counter may even run out. I am at peace. *checks counter... 6h 24min... sigh*
  18. So... less than 2 days on the counter, and as tnbp said it seems unlikely now that story mode will be here when the timer runs out, since there should be a sandbox update before that. So... we'll probably not see "Everything" (option no. 1) happening. The vast majority voted for option no. 2 - "Something big". We'll see...
  19. Thanks for bringing this to attention. Trailer looks interesting. It's obvious they've taken some inspirations from TLD, but I would dare to say they are adding a lot of their own creativity as well. Team, website and kickstarter campaign look credible. I might actually fund this...
  20. TLD is at No. 5 of Steam's bestsellers now. Seems people are picking up the message that prices are going to rise soon...
  21. I would kill to have that glitch... hey Hinterland! Can't we have a Zen level? Just a lonely hut in a white nothingness? Some rabbits, a pond with a fishing hut, a bed, a workbench? Just to hang out and chill? Like an Easter Egg we can find after 300 hours in-game?
  22. Can you access the cabin?
  23. Gaaah! You can pick up the shovel???