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      Rules and Guidelines for the Hinterland Forums   02/24/2016

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
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About Hotzn

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  • Birthday 08/18/1970

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  1. The Wendigo is a substantial part of late game survival and should NOT be removed.
  2. You are... not using the Hinterland mug?
  3. Nice examples, and yes, there is still room for improvement. But it should also be noted that the in-game comments are already a lot better and more context-sensitive than they originally were. The first place I would like to see further improvement is indeed the comments when finding food, especially when already starving.
  4. Bees hibernate in the Winter. You would have a hard time finding them, and they wouldn't sting if disturbed. It would be better to add a jar of honey as an item you can find and which could be used to attract bears for hunting.
  5. Binoculars and a compass have been suggested multiple times and years ago. Binoculars would be agreat addition in my view. Compass not so much, since the maps are already too easy to navigate as is. Could make sense if the maps were made larger and more difficult though.
  6. Painkillers should not cure the injury. Instead, they should blend out the pain, enabling you to walk faster and even run with a twisted ankle. A twisted ankle should slow you down much more than it currently does in the game. In that situation, painkillers could become a real life-saver, as they might enable you to reach the next shelter or run away from wolves before worse things happen. But later the pain should come back and force you to heal the injury by traditional means - eg healing salve, rest, herbal tea etc.
  7. Great read. Those were my favourites: Just a tip: To my knowledge you can interrupt the harvesting process by pressing "Esc".
  8. Thanks for this, very useful. Must be a bug then.
  9. Day 80: 4 wolf skins are curing on the floor of the Quonset Gas Station, and I am waiting to start my first wolfskin jacket. It seems to take an awful long time to craft though, something like... 44.98 hours? A weird number. Is that worth it? I'll try it anyway, but I will either accumulate cabin fever risk (if I do it here) or else I will need a LOT of firewood (if I do it at the workbench in the Fishing Village instead). Something seems to be off with the behaviour of deer. I went up to Silent Clearing yesterday and encountered a deer there, which naturally took flight. Then it kept bouncing around the clearing for about 5 minutes, always coming back there - in spite of me standing there loosening arrow after arrow on the poor animal (and missing all the time). At some point I finally scored a hit and the deer went down. Deer pathfinding needs some work, if you ask me. Other than that, I am doing quite fine. My diet consists of rabbits, wolves (no more than one piece per 24 hours), deer and fish, and I currently have a bit stocked in all of my three bases - Jackrabbit, Fishing Camp and Quonset.
  10. Interesting question. I will pay attention to this from now on (I'm on day 80 now).
  11. Nice read. I concur with your thoughts, especially that the health system could be improved.
  12. Nice find with the drop-eating, didn't know that either. The fact that cooking food raises condition by 50% has been around for a long time though. That's a feature for sure.
  13. To avoid confusion - I am clicking on the food in my inventory. So I can see the condition before eating something.
  14. It would be cool if we could change clothing items with drag & drop. Clicking on the slot for a clothing item should show us all potential clothes for that slot, as if we had opened a container. We should then be able to drag & drop them from there to the slot. If the slot is already occupied with a clothing item, dropping another there should replace the former item, which would then appear in the backpack. This way we could experiment much quicker with clothes, eg exchanging outer and inner layer, and see the effects on our overall stats.
  15. All those hours of playing TLD and I haven't discovered this before - I can eat food items and satiate my thirst by double-clicking on them, respective on the water container in my backpack. Oh, that little joy I feel now, everytime I eat and drink in the game... no more moving the mouse here and there, no more aiming at buttons which are situated down at the right on the screen...