StringEpsilon

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  1. I would agree, but I never actually use the hipfire when I actually do want to fire. I equip any of the ranged weapons when wolves are nearby so that I am ready to take aim, not because I want to be ready to fire immediately. As the game currently stands, with my particular playstyle it simply is functionality that makes picking up small items more tedious than the hitboxes they have already make it. You can think of it this way: Currently the character always has the finger on the trigger. I'd rather walk about with finger safely away from the trigger. But that is just me and my playstyle and my struggle with the hitboxes. Hence why I proposed it as an option. Cheers!
  2. Been playing again lately. Here are some miscellanious quality of life features I wish for the game in no particular order. "Cooking water" pre-selects max amount. 95% of the time when I cook water, I cook the 2l of the pot or the 0.5l of the can. For the can, there isn't even another option and flipping the default to 2.0l for the pot would save an extra click in the majority of cases. Option to reduce light flicker Most light sources in the game flicker to some degree. But the mariners flare and the electrical lights during an aurora are particularly flickery. It would be nice to have an option to reduce the flicker or get rid of it entirely. At most I get a headache, so I am not particularly affected physically, but it can still be detrimental to the experience. Incrementing values with mouse wheel. Both in menus as well as in game (sleep and wait time selection, cooking water amount, ....). Hover over the UI element, scroll up to increase value, scroll down to decrease. Would make some adjustments a little less tedious compared to repeatedly clicking. Batch actions for item groups For items like sticks, paper or cloth it would be nice if I could specify the amount I want to harvest. The game already allows that for crafting via the corresponding crafting menus (say for processing birch bark or smithing arrowheads). Again, would take off some repetitiveness. Improved keyboard navigation in menus It would be cool if we could focus items in menus with WASD and select them with spacebar. Some of the repetitive actions like bulk harvesting clothes have long mouse paths and a way to do the same with keyboard controls would be neat. Settings for hotkey priorities When pressing the hotkeys 1 through 3, the game as a baked in priority for what kind of item and what specific item (I believe based on durability) is selected for the corresponding action. Some of them do not align with my preferences, making the hotkeys (particular 1 and 2) unreliable to use in some cases. For example it is pretty rare that I actually want to use the flashlight, but I might have one in the inventory when hauling loot. The value of these two hotkeys would increase immensly if I had a way to customize to some extend what they select. Setting to disable revolver hipfire. When going about with the revolver in hand, it is very easy to misclick on items you want to pick up. And instead of picking up a stick or cutting down a sapling you waste a round. I see the value in hip fire as a unique attribute of the revolver, but having an option to disable that would be nice. Right now I always holster it for safety and then pull it back out after I am done picking up stuff. I think most of these should be rather simple additions to the game. And while none of the problems they address are more than a very mild annoyance, I think they would greatly enhance my experience with the game. Kind Regards String.Epsilon