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      Rules and Guidelines for the Hinterland Forums   02/24/2016

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
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      The Light at the end of The Long Dark -- Launch Date, WINTERMUTE, Next Sandbox Update   05/16/2017

      For the latest information on WINTERMUTE (story mode in The Long Dark), as well as details on the final sandbox update prior to our August 1 launch, check out our recent Dev Diary here: http://www.thelongdark.com/news/posts/light-at-the-end/ And while you're there, be sure to have a look at our new FAQ as well: http://www.thelongdark.com/news/posts/frequently-asked-questions/
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ernestww

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About ernestww

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  1. I see a promo pic with a rifle magazine! I wonder if all my whining influenced this? I'm looking forward to the pending updates! I imagine Hinterland has a bit of a party planned for the team around Aug 1st? Stacey's soda on draft, sardines and peanut butter?
  2. In the spring of 2016 there were fundamental changes in the scope of the game leading to the need for much more development. This was explained at the time. I considered it great news the the game was going to be more and greater in its ambitions. The development trajectory and content seems to keep getting better. This is the stuff that actually should matter to players. The Steam malcontents changing their reviews to negative or, after hundreds of hours of play, deigning to write a pissy first review based on non-game PR issues is baseless and childish.
  3. I feel like I lose a couple IQ points every time I read Steam forums. It's trolled by a spleenful rabble of malcontents fomenting their tiny state of pixelated anarchy.
  4. I have enjoyed the game thoroughly (900+ hours) and look forward to the new content. The trailer looks great. Some of the negative reactions are disappointing. I clicked on the profiles of a couple of the more hysterical posters on Stream, some had more hours in TLD then anything else in their inventory, yet they appeared as apoplectic as a jilted teen on prom night. Some perspective is lacking there. The Oxford Dictionary has just updated the definition of 'First World Problem' - Feeling your expectations were betrayed by a video game countdown timer. Keep up the great work! Ernest
  5. Yes, I was thinking the Castaway scenario. Just thinking outloud... You go to bed on day 365 - upon waking, telescope ahead x years. Many or all of the pre-event buildings are uninhabitable, there are no remaining canned goods, matches. ammunition etc. This is balanced by your now honed skills of fire starting and and other neolithic abilities. New skills might be: Constructing a cabin Construct a canoe Constructing food driers and caches Flint knapping Making a powerful weapon - crossbow or...? Maybe reloading and making gunpowder. I would favour the inclusion of a black powder rifle drop, bullet molds, flint. Maybe you find it in a museum or as decoration above a fireplace? New clothing, so as to entirely clothe yourself in skins that are better and lighter as your skills evolve. Basically you totally devolve into a post-apocalyptic neo-neolithic being.
  6. I see your points. I would only advocate for more substantial building of cabins if the existing structures became uninhabitable over time. I perhaps see a metric where you make it through year one or two and then the game telescopes ahead in time some years. You find there are less civilization assets...anyway, this is conjecture and only in my head. I will argue the wolf/ grizzly dominance. Juvenile bears no, but a full grown male grizzly would be unchallenged by anything except another grizzly. 47:00 minute mark of this doc illustrates the interaction.
  7. Nice poll. My other thoughts: Grouse and a new arrowhead for hunting - a blunt or bird bolt could work on rabbits too. Wouldn't need the forge. I would need a mechanic to select your arrow ; broadhead or blunt. Improved animal AI. Change the crows into ravens. Ravens are more common in the bush then crows They should be all over kills if you leave, scavenging the meat. Large organized wolfpacks - could be terrifying! This might need to be balanced - so if you kill three or four maybe they back off Male deer should stand their ground to one or two wolves - antlers vs. teeth. Female deer should outnumber the males. The males could spar occasionally. Moose, should be able to easily kill wolves unless wolf AI is improved so they hunt effectively in packs. Grizzly bear - same wolf interaction as moose. They should always try to steal wolf kills - and your kills as well. Construction of food caches so food is protected. It would otherwise be scavenged and attract bears. Construction of a food dryer to make jerky and dried fish. The ability to keep meat inside when dry. On the macro scale I would be encouraged if the devs regrouped after Story Mode into developing the idea of seasons and all that that would entail; growing food, water travel preserving produce, saving the sinking fishing huts. I would favor the degradation of buildings over time and the need to build accommodations - a log house would make sense as a summer project.
  8. I recall the day I took the quad pic in a British Columbia region called the Caribou. It was later afternoon. I left the quad on the old logging road and trekked into the sticks. All around I could hear wolves howling from almost every direction although, never saw them. I comforted myself with the idea that there hasn't been too many recorded instances of wolf attack on humans. I was also somewhat comforted by the ten round magazine. I checked my '6' several times on the way back to the quad and didn't waste any time getting back to camp. No twilight hunt that day! Later on that hunt I encountered what was left of a moose. Just gnawed bones scattered over a wide area...and wolf scat everywhere filled with hair. I found a hoof and removed the cuticle. Its a bit like tortoiseshell. One day I will inlay it into my medieval crossbow.
  9. Mortan1234, Good thoughts. My rifle, a No.5, although old (1945) was in unused, unissued condition All the parts s/n matched. So it shoots like new, the casings all seem okay although I don't reload. The only misfire I have had was last year with the partly raised bolt, (Doh! Although the deer wasn't so lucky with the second round). I also, had some old ammo that was flakey and I disposed of it. Don't tell the CO - that magazine is not supposed to be in the rifle while on a vehicle. lol! That would be a fine in Canada.
  10. There is not much that will cause a .303 to misfire in RL. Its cold weather operation could be one of the reasons why the rifle persisted as the issued weapon for the Arctic Rangers until very recently. Although, the pessimist might claim that the government was just too cheap to upgrade the patrol. The military issued a canvas breach cover that could be tied onto the rifle with leather laces. I bought one to see what they were about. I have no idea when such a thing would be employed as it makes the rifle unusable until a bunch of knots are untied. Perhaps it was used on parade or when marching in particularly inclement weather? In heavy snow or rain I'm inclined to carry a rifle muzzle-down to avoid getting snow in the barrel. A hunting cohort actually puts a piece of tape over the end of the barrel. It doesn't seem to affect shooting and keep debris out of the barrel. A possible game metric could be a percentile chance of jamming the barrel into the snow during a stumble or a wolf attack. Or maybe in very heavy snowfall there could be a build up in the barrel based on time spent in the blizzard. This, unless cleaned, could freeze solid and cause catastrophic failure if fired. (Yay! A new way to die!). Another possible game mechanic could be a rifle safety switch and a chambered/ un-chambered cartridge state for the rifle In RL it's standard operating procedure (at least in my circles), when hunting, to chamber a round and then engage the safety. This prevents making a bunch of noise operating the bolt when the deer is 100 meters away. It is also common, in the excitement of the moment, to forget to switch the safety to the 'fire' position. This mechanic also opens up the possibility of forgetting to put the safety back on while traversing terrain, stumbling, and accidentally discharging the weapon (Yay! Another way to die!). My personal experience with .303 misfires is if the bolt gets bumped up a bit from from it's locked position. Easy enough to do if you're in rough bush. I had that happen last year in hunting season. Another issue can be if you have too much oil on the bolt it can collect dirt and create sticky bolt action. Occasionally you can have a bad round although this is rare with new ammunition. From a game standpoint, I might favour a metric that gave a percentile chance of a cartridge being bad, particularly ammunition found outside. The player might even get a squib-fire where a cartridge only partly fires but the bullet doesn't leave the barrel. If another round was then fired, the barrel could explode (Yay! yet another way to die!!). Otherwise the rifle would be inoperable until the bullet was removed with a cleaning rod, sometimes not that easy to do.
  11. Made for the WWII battlefield, the Lee Enfield No.4 was designed with relatively loose tolerances so as to be jam resistant in when dirty, wet or frozen. It was also noted for having a high rate of fire for a bolt action due to a short throw, cock on close system. I would favour a game mechanic that increased the rate of fire as your experience went up.
  12. Definitely,+++ to more complex wolf behavior. Playing and pack hunting. Additionally, deer behaviour - as in the males sparring, maybe sleeping areas. We also need female does and younger deer. Male deer should stand their ground with wolves, they evolved together antlers vs. teeth, one wolf should not be able to easily kill a full grown deer, quite the opposite. This would be a massive programing project. But would set the game apart (further apart - from the rabble)...I would support the effort and pay more money for it. I've had my $20 value 10x over in this game - don't be afraid to monetize aspects of the game. Maybe make it part of the 'Spring' edition - charge me $50... I will buy it.
  13. Something like this... http://www.warmuseum.ca/firstworldwar/objects-and-photos/equipment-and-vehicles/land-transportation/canadian-toboggan/ Or a birch bark canoe could be used as a sledge in the winter sandbox: Found or crafted. Found would make sense in all of the lake and coastal maps. Its more unusual that they are not there. The canoe could segue into the spring chapter of the game. Perhaps waterways would be revealed connecting some maps? https://www.assetstore.unity3d.com/en/#!/content/67637 A water craft might facilitate the collection of floating debris in coastal areas, the discovery of explorable islands, deployment of crab traps on coastal highway, several new ways to kill yourself! lol...
  14. I would support that. Perhaps the addition of a labour component. There is a lot of RL hands on labour in creating a buckskin hide, 4 - 6 hours total intermixed between soaking in an alkaline solution,scraping, neutral ph water soak, working in the brain solution, then drawing it out while it drys, and finally smoking it. I would be in favour of a couple on the devs creating their own buckskin hide in RL and then integrating a simplified mechanic in the game. In fact they can ping me here and I will give them a raw deerskin (in exchange for a Hinterland coffee cup ) , I live about an hour away...LOL. Its complete, with a .303 hole
  15. I have 'brain tanned' deer hides in RL. It is a fairly straightforward task of ten or so steps taking about a week. However, I don't think realistic hide tanning will be implemented in TLD as it stands as I suspect the developers have a philosophy regarding game additions where there has to be a 'play-value ad'. Some equation like Realism vs. Gameplay Value. So many tasks are simplified to reduce micromanagement that would be deemed to be low play value. A bit like disassembling the rifle to clean it. Some might find it fun, but probably the same criteria was used and it is simply assumed that you have done a bunch of stuff after a few clinking and scraping sounds. There is very little micromanagement in the game (with the possible exception of clothing) and no gratuitous crafting. Every element adds a unique facet to the game play.