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      Rules and Guidelines for the Hinterland Forums   02/24/2016

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
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aurora

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About aurora

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  1. Haha ... you mean: a countdown for the countdown? That would be really funny ...
  2. Mmmm ... the countdown for a sandbox update wouldn't make much sense imo. The website is publicly accessible. What if i where new to TLD and visit http://www.thelongdark.com/ -- would i expect some Early Access Sandbox update i probably would never have heard about? No, i would expect the release of the game. However: time is running out for another sandbox update, so i am curious, too ...
  3. I don't think EA should have time limits. This would just lead to even more titles being released unfinished and/or defective. For TLD EA sandbox, there's so much you can enjoy about: it took me quite a while for example to get all steam achievements, there are different play modes and there are challenges to master. I spend hundreds of hours already with this game without ever getting bored. Still, i am happy if the release is near, too and my expectations are really high: if Raphael is the perfectionist he seems to be, this is going to be really great!
  4. Awesome work @Sofox! I am not going to use it, because exploration is something i really enjoy in TLD. Still i think you had a great idea and did a good job in implementing this, especially interesting, that TLD isn't the only game you support. So, even if i won't use it -- keep up the great work!
  5. Awesome track ... ! Would like to listen to more music made by you!
  6. I noticed a problem in Forlorn Muskeg with the thin ice behaviour, when the ice crashes and you fall into the water: i think the character is moved a little bit, when the character will be placed on the ice again and it happend to me, that i somehow was placed in the air, fell down and died because of the injuries. Probably because i was next to an elevated landscape, when it happened. Sadly i do not really know where it exactly happened in the map.
  7. Mmmm ... i stared for a long time now at the female paperdoll. In my opinion she looks feminine, but the strong body, hair-cut and the fierce look is the reason, that she looks like a boy at first sight. I wouldn't really know what to change, though, to make it better and still keep it realistic ...
  8. In the test_build forum i wrote, that i didn't like the visualization of the player character in the new clothing system very much and i found it to be "amateurish" drawn; i have bad feelings about my words and would like to apologize, especially because over time i really got used to the new clothing system, the character visualization and the completly redesigned clothes. I am still switching between clothing-view and backpack-view very often, but this might be, because i am just so used to the old backpack-view ... Anyway, the new clothing system is a really great addition to the game.
  9. Finally something to do during the winter holidays :-) ... thanks guys for an incredible update!
  10. I would love it to be able to craft bear and deer traps. So +1 from me.
  11. I love the idea of in-game events. Looking forward to it. Thanks, Hinterlanders!
  12. ... i definitely do not have this amount of self-control ... ... sometimes it's even hard to not look-up one of the great maps available for TLD. I think both sides have valid points on this and @cekivi is probably right regarding locking regions when TLD is out of alpha / when story-.mode is introduced.
  13. Totally agree with you on this. For story mode it will make sense to lock the regions and to define a fixed start-location, but i assume, that this is the case anyway, when story-mode get's available. For sandbox games i prefer to choose in which region i want to play. And when there's a new region introduced, i want to play it immediately and not having to search for the transition-zone, first. I think it also helps the developers when more players are able to (and do) play newly introduced regions, in regard to finding bugs and evaluate new / changed game concepts. Eg.: climbing was only available in TWM at first (if i remember correctly).
  14. anyway, that would already add to the diversity. it need not be a full featured hospital or police station or something.
  15. Couldn't you learn the basics by reading a book and the rest is to practice, much like the other skills in the game? But how long would it take to build an igloo, how long would it last and what would be the benefit compared to other places like a cave or just a wind-sheltered hole?