thekillergreece

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Everything posted by thekillergreece

  1. I think they will make them spawn in heavily mountain regions such as Hushed, Canyon and the new upcoming region.
  2. Yeah, they fixed the error by removing 'released'. Ralph said to someone on Twitter that it indeed was released in part 1 before removing the released tag from the website. Probs an oversight.
  3. Probably too late to ask because the game already progressed far since Aurora was implemented. Certain cars have emergency lighting such as the foresters truck and the prison pickups. But, they don't turn on during aurora which kind of sucks. If Lighthouse's light can be turned on AND rotatee 360, I imagine something like that could be possible for trucks too. Something cool to see. Thanks.
  4. I wouldn't be surprised HL is using unofficial mods cause those (Jeremiah Knife and Candles) exist by those mods.
  5. As me and @Laika Ivanova said above, an opt-in feature is the best scenario for HL to implement. You want scurvy enabled in your save? Choose yes. No? Choose no. But, I'm sure HL have thought of that idea in the past but couldn't get to do it for various unforeseen reasons.
  6. HL could just implement a new system where existing saves players can tick newly added features ON or OFF and confirm those changes before resuming their save games. That way it's a win-win for the both of sides. But, I'm not sure if HL is able to code such feature in this engine.
  7. Other than some questionable placements (ie. floating objects) and misplacements (ie. terrain sliding/clipping through with building), the part four seems to be mostly polished than the previous part. Certain buildings also mark the biggest building the game has ever had to this date.
  8. According to DLC's roadmap, global wildlife refresh has been marked as RELEASED for months already.
  9. @RossBondReturns @deviro_verity Official Trailers & Teasers playlist has been updated today. 26 videos, two hidden. It's most likely today.
  10. Looking great so far! I like the idea of exploring a poisonous wasteland of the region. Reminds me a bit of Fallout 4. I am skeptical of this whole 'toxic' wolf though. I know the game is not realistic but do toxic wolves have a place in this very specific simulator game? 😅 - They sound a bit out of place in this game. Curious how they'll play out. You know, this is something which I was hoping one thing: A region taking place in an abandoned city. It would have been so cool.
  11. They stated in 2021 that they would add creator hubs and all that. Never happened. I imagine they didn't assign any developer to contact with the modding communities either. The only thing they did so far is create this sub-section. I tried to bring it up here but I received a generic response so that's that. It's fine. Mods still exist one way or another for PC users. I think they help with the game's longevity by a long shot so it's a win-win by everyone's sides. Just wish the developers would finally recognize them at the least. They missed the opportunity to 'promote' the Halloween mod since the developers couldn't bring back their own mode this year. It's unfortunate for console users though and consoles are not known to have modding sites either apart from Bethesda games.
  12. Will Europeans finally be able to order?
  13. Tbf, I understand the frustation about the whole 'broken promise' of 8-10 weeks delivery each update. I was quite hyped (but very skeptical) if they would manage to do that. Turns out while they did manage to release a new update within 8-10 weeks, it also created lots of bugs with some of them being game breaking bugs (ie. cannot exit interiors anymore due to fishing tackles bug) and so on. I imagine this created stress for the development team to either delay content in order to fix them or keep releasing more content with more bugs that could ruin save games entirely. So, yes. I'm ok with them taking their sweet time. Nobody wants a game riddled with bugs because a team wanted to release content without polishing it out. The team is small and follows no-crunch policy and we should accept that. I would like to see more frequent dev blogs instead.
  14. Unity announced significant changes with their pricing model. How does this affect TLD in the future?
  15. I agree that the dev team has been quite quiet over the months if not years. The only things we hear from them are dev blogs and that's about it. I mean, that's nice, really. Raph is active on Twitter and, sometimes, on TLD reddit. I'm sure he periodically checks TLD wiki as well. I do wish I could see more than that. For example, behind-the-scenes development, fun facts during development, funny bugs the devs found, modding discussion and so on. But, especially modding discussion. There are some games, particularly indie, where the devs discuss enthusiastically about the modding work (regardless if it's official or unofficial) but I don't see that here which is strange because many mods are quite nice and add a flavor to the game. They are popular as well. Like, look at this thread. None of these would be possible without mods. Some recognition would be neat. Hoping for more communication soon! 👍
  16. They also said no to some highly talented modders of this game, hope that helps you not to be very demotivated and sad. *hugs*
  17. I too am concerned with the number of bugs, many of them are obvious - aka doesn't take a long time to notice it as a bug. Like, I was okay with Raphael / Hinterland delaying part 3 for... quality reasons if I remember right? Well, turns out part 3 has same number of bugs of 2 if not more. I hope they will greatly playtest part 4 before pushing it out, we can be patient. It's better than having your save files at risk of FUBAR.
  18. From a limited check with UnityExplorer mod, carrots and potatoes appear to not have any decay rate. I might be wrong. Anything cooked needs to be stored outside just like the meats. The broth has a decay rate as well, to be stored outside.
  19. Unfortunately, darkness is an intentional design choice by the developers regardless if it's realistic or not. As above mentioned; ambient lights (unofficial mod) and/or brightness adjustment is the answer.
  20. Open your radial, choose "home" or whatever the name is and you should find the icon that allows you to make a hole.
  21. 10 unskippable seconds isn't a good idea. The majority don't have the time to stare at the screen before they can start playing therefore there needs a prompt to just skip them. Forced-reading of certain stuff that does not apply to folks isn't the way to go. Plus, there are people who keep restarting the game, test mods and ton of other stuff so staring at 10 seconds unskippable becomes even more painful.
  22. I'm sure a modder will make them renewable somehow (ie. Jods Indoors Greenery).
  23. Loving the update. Bit disappointed it is riddled with a bunch of bugs. I thought after the previous Dev blog, the update would be delayed for quality > quantity but... What happened? I hope most of them will be fixed.