• Announcements

    • admin

      Rules and Guidelines for the Hinterland Forums   02/24/2016

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
    • admin
    • admin
    • admin


  • Content count

  • Joined

  • Last visited

Community Reputation

28 Excellent

About thekillergreece

  • Rank
    Advanced Member
  • Birthday
  1. I believe in real-life, if you get food poison, it will be matter of hours you will begin vomiting. What do you think? Each vomit reduces 5%.
  2. Would love to see my pet companion to attack wolves and have them distracted or deter them from the player.
  3. Thanks for the heads up, mates.. Gotta be careful shooting :S, but do the wolves get attracted to shooting?
  4. Once the game is released as full version, it could be possible. Not sure.
  5. Do they? Had many situations they would follow.
  6. No?
  7. I beg to differ. Excessivelly drinking/eating COLD stuff SHOULD give you pneumonia
  8. Gas Station usually has 4-5 wolves patrolling around. The river usually has 2-3 wolves patrolling around as well, maybe that explains.
  9. suggestion

    Multiple different wolves fur colour or whatsover would be nice and combats the repetitive issue. On top of that, yes, the deer and wolf pathway when are fleeing is very bad as they keep running to you aimlessly.
  10. We should be able to carry animal carcasses to certain places. For example, I killed a deer in the middle of the fishing pond which has risk of wolves so I want to grab it and get it to my base safely and drop it there and take it's meat and so on. Same goes to wolves and rabbits. We should not be able to carry bears though. Carrying a deer requires ton of energy (Three arrows <<<) while wolves, two arrows and rabbit, just one arrow. What do you think?
  11. I would love if this is still being considered.
  12. Easier said than done, mate. How can I run from bears if one is "provoked" and is chasing?
  13. Like using the flare to wander off the wolves, the character automatically insults the wolve to leave. So, I dont think it would be any different when it comes to bears. Perhaps push a button? I believe I am wrong on aiming a gun to bear making it to leave but the fact bears will still attack you even though you are unarmed, standing/crouching doing nothing like playing dead is what something I dislike. On another strange fact, I shot the bear, the bear didnt even flinch which is practically impossible in real life not to flinch from an overpowerful weapon and it kept on attacking, disregarding it's life.
  14. So we are talking about a bug. On TOP of that, an another feature I suggested (On the first post) is, all animals SHOULD have CLEAR bleeding WOUNDS. For example, you shot a bear on the head, then the wound on the head of the bear should be clearly visible so you can understand easily which animal you shot as bleeding isnt always visible from distance or sort of.
  15. I believe there should be 25% chance only. I don't think bears can be that stupid to get killed. Shooting should definitely get them to charge you but aiming should just.. Give them a "warning" or sort of. As I said, aiming your gun to bear shouldn't always cause it to retreat. The chance of retreat could be around 25% and 50% if aiming at it with flare gun. The protagonist automatically could begin shouting at the bear to cause it to retreat. Perhaps playing dead would be a better idea? Like standing and not moving as a bear is inspecting you with a chance that he might let you off or attack you.