SoloPancake

Members
  • Posts

    2
  • Joined

  • Last visited

SoloPancake's Achievements

Wolfbait

Wolfbait (1/4)

2

Reputation

  1. Thanks for your answer! Yes, bears would instakill the player I think, so the only way to kill him would be with a rifle and the fur would be quite precious then. It could be used to create or upgrade clothes, not only repair. Silver/off-white wolves are more common than black wolves, so in the game it could be great to introduce that concept as well. And yes, lone wolves should still exist and should be then more aggresive, but the pack would be slightly more shy only when the wolves aren't hungry (like they have eaten in the past 3 days). Sinew and bones could be a great idea. If we could find a bow on the map, we could repair it with sinew and wood maybe? And yes, more big herbivores would add more diversity.
  2. Well hello hello Hinterland community, I'm gonna try to explain what I think could improve the experience of the sandbox even if I already love it. I've been playing for hours and my personal record is 25 days (still playing with that same sandbox). But that's not the subject here. -First of all, I'd like to talk about the wolves. I think they are way too much unrealistic and not dat OP. You can see them all alone (except in the coastal townsite where there are 2 of them), walking their small path, waiting for something to come near them to attack. I say it should be more like a wolf pack (5-6 wolves) travelling in a bigger territory, LOOKING FOR something to hunt. They would have a resting place (not neccesary a shelter, just a place on the ground) to stay for some hours and you would have to be watchful about when they are in their place to know that you are (pretty much) safe to travel in the rest of their territory. I used a map of coastal highway to show dat idea (go at the end). Dat idea would add more difficulties and the player would have to observe the wolf pack to know what is its territory and when he is safe to travel in it (even if he could outrun the wolves in a magical way). And if he wants the territory to be total safe, he would have to kill the wolf pack. No respawning then, except the deers and the rabbits maybe? That way, the player shouldn't try to kill all the packs and better scare them after they have killed a prey for him. -Second are the bears. I know there will be bears but I'll be a lil bit disappointed if they act like the current wolves in the game. In a normal winter, bears are hibernating. In this permanent winter, I think they would come out not everyday and look for food in a small territory. If the player enters a bear's territory, he could be lucky that the bear is sleeping in his lair or not. And if the player encounters a bear, he better outrun it than try to kill it with a simple knife. Maybe some good clothes could be created with a bear's fur. The map here: http://image.noelshack.com/fichiers/201 ... -ideas.jpg -About fishing, I think it could be a great way to start the game. Less human food and more natural food. Fishing would be like the first food the player would want. It souldn't be a problem if he eats fresh raw fish (like sashimi, ya know) and rods would be easy to find in the fishing huts where you could fish easily too. To sum up, realistics wolves (maybe different colors too?), dangerous bears and fishing is cool! I know my ideas are complexes, but I'm just trying to inspire the developers if they read it. Tell me what you think and thanks for your time!