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      Rules and Guidelines for the Hinterland Forums   02/24/2016

      The Hinterland Forums strive to be a place that is positive, inclusive, welcoming and comfortable. A community where intelligent, entertaining and meaningful conversations can occur. The rules are presented with these goals in mind. NOTE: Warnings, bans, and lifetime bans are all at the discretion of Hinterland depending on the seriousness of the infraction. Rules and Guidelines for the Hinterland Forums No Backseat Moderating Let the moderators do the moderating. Backseat moderating is when people who are not moderators try to enforce the forum rules. If you see a person breaking the rules, take advantage of the Report () button or simply ignore the offensive post(s), thread, or review. Report Posts to Moderators Should you observe a fellow Community member breaking these rules please report the post or item by clicking flag button located on every item, post, and review. Do not do any of the following: • Flame or insult other members • Bypass any filters • Post personally identifiable information (i.e. name, address, email, phone number, etc.) • Bump threads • Derail a thread's topic • Post links to phishing sites • Post spam or Re-post Closed, Modified, Deleted Content • Repetitively post in the incorrect forum • Openly argue with a moderator Off-Limit Topics/Replies Do not post any topics/replies containing the following: • Porn, inappropriate or offensive content, or leaked content or anything else not safe for work • Any discussion of piracy will result in a permanent ban from the Hinterland Community including, but not limited to: Cheating, hacking, game exploits • Threats of violence or harassment, even as a joke • Posted copyright material such as magazine scans • Soliciting, begging, auctioning, raffling, selling, advertising, referrals • Racism, sexism, homophobia, or discrimination • Abusive language, including swearing • Religious, political, and other “prone to huge arguments” threads No support will be given to those using cheat tools, or hacked/pirated copies, and any forum users who discuss pirated/pirating software will be removed. Please note that these guidelines may be edited or added to by Hinterland Studio as needed. If there is something you do not agree with, please email info@hinterlandgames.com
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      The Light at the end of The Long Dark -- Launch Date, WINTERMUTE, Next Sandbox Update   05/16/2017

      For the latest information on WINTERMUTE (story mode in The Long Dark), as well as details on the final sandbox update prior to our August 1 launch, check out our recent Dev Diary here: http://www.thelongdark.com/news/posts/light-at-the-end/ And while you're there, be sure to have a look at our new FAQ as well: http://www.thelongdark.com/news/posts/frequently-asked-questions/
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  1. Hello community, We've just released a Hotfix to FAITHFUL CARTOGRAPHER, bringing the game to v.426 and addressing a variety of issues, outlined below. CHANGELIST CRASH MITIGATION * Fixed rare crash when bullet raycast hit an object * Fixed rare crash when clicking rapidly when throwing a Torch or Flare * Fixed rare crash when examining inventory items CHANGES * Add Bandage to starting player items in Hunted * Updated icons for Old Man's Beard items (harvestable item and crafted Treatment) * Added translations for all remaining non-localized strings from 424 launch BUGS * Fixed issue with not being able to dismiss save failure popup using gamepad * Fixed issue with saved Journals not showing written notes, skills or collectibles. * Fixed issue with resolutions passed from command line not being used. This fixes issue with game not running multiscreen for some players. * Fixed issue with not being able to rebind key when mouse hovered over input field * Fixed issue with some UI actions not being possible when using a Steam Controller * Fixed issue with all Experience Mode icons being highlighted on death screen stats * Fixed issue with First Aid UI not updating if affliction list changes while screen is active * Fixed issue with Hypothermia and Frostbite Risk percentages not showing up on icons * Fixed issue where female survivor slot could be used when male survivor slot was highlighted * Fixed issue with Hunger/Thirst arrows sometimes pointing wrong direction * Fixed issue with mouse pointer flickering on screen when opening a can in Fire UI * Fixed issue with TOD indicator not showing up in Status UI * Fixed issue with TOD indicator shifting turing Harvesting * Fixed issue with background blur disappearing in Harvest UI when aborting a harvest * Fixed issue with camera switching when pushing LS on gamepad when in Quartering UI * Fixed issue with non-functional Harvest option showing up when on Quartering UI * Fixed issue with hand sometimes not syncing correctly with lantern in first person * Fixed issue with some trees having incorrect lighting (most noticeable at night) * Fixed issue with gamepad navigation on Clothing UI * Fixed issue with Quit button on death screen having dark text * Fixed issue with encumbered icon overlapping full screen UI * Fixed issue with scroll audio playing unnecessarily on Clothing and Crafting UI * Fixed issue with Lantern sometimes not equipping after leaving a UI screen * Use LT/RT instead of LB/RB for top level navigation in Fire UI ### END OF CHANGELIST ### Thank you for reading. If you find additional bugs while playing, please report them in our Public Bug Database at:https://hinterlandgames.atlassian.net/projects/TLDP/ - The Hinterland Team
  2. THE LONG DARK SANDBOX UPDATED TO v.423 -- "FAITHFUL CARTOGRAPHER" Hello community, We're excited to share with you our last update to The Long Dark's Sandbox in Early Access. We're calling this update: FAITHFUL CARTOGRAPHER CHANGES * User Interface Overhaul. All screens, buttons, HUD elements, etc. have been updated to better match the game's aesthetic, along with some usability changes in anticipation of our August 1st launch of WINTERMUTE. * Accessible Interactions. We've added a new option in the Control settings, for players who suffer from Carpal Tunnel Syndrome and similar conditions. This makes all click/press+hold interactions a single click/press. * Save System Overhaul. We've recreated our save system from scratch to future-proof the game. As a result, all previous Sandbox saves are now invalid. Saves from FAITHFUL CARTOGRAPHER will not be wiped at our 1.0 launch. * Charcoal Mapping. Collect Charcoal from burned out fires. Use it to Survey your local area, updating your local region map with information about what you can see from your current position. The new Navigation section of the Radial and Main Nav provides access to the Map. * Carcass Quartering System. In addition to the previous harvesting mechanic, you can now "Quarter" a carcass into bags of harvestable meat, allowing you to transport them to a better location for further harvesting. * Scent System & HUD Element. Blood (your own, or from carcasses) makes you more attractive to predators. The Strength of the attraction is indicated by the new HUD element. * Visual Updates. We've updated the lighting, fog colour, and fog distance, providing much longer vista views in the game which makes it easier to navigate by visible landmarks. We've also been updating interior lighting. We'll be continuing this work right up to our August 1st launch. * First-Person Presence. The following tools have been updated with first-person hands: Rifle, Bow, Distress Pistol, Stim, and all Light Sources. * Thrown Flares & Torches. We've removed Brandishing and brought back the old Throwing mechanic. You can throw lit Torches and Flares at Wolves to scare them off. * Stone Throwing. You can now pick up and throw Stones in the world. Hitting a Rabbit with a Stone will stun it, providing an early-game option for hunting. Then you have to decide whether to kill or release it. Thrown Stones might even scare off a wolf, if you're very lucky. * Struggle Weapon Choice. When you get into a Wolf struggle, you now have the option to select between available tools based on the outcome you're looking for: Scare off the wolf, Defend yourself from damage, or go for the Kill. * First Aid Treatment. You can now treat Afflictions by using First Aid items directly from the Radial. The game no longer pre-selects the correct Treatment for you. Also, Old Man's Beard Dressings no longer require Bandages to Craft but only treat Infection Risk (and not Blood Loss). * Optimizations. We've updated Unity a few times and worked on several optimizations to improve performance. * Enhanced Graphics Options (Win/Mac/Linux Only): We've added a variety of Display and Quality settings so that you can customize your preferences to balance between beauty and performance. * PS4 Controller Support: As we're bringing The Long Dark to PS4 on August 1st, you can now play the game with a PS4 controller. * Crafting from Journal: You can now preview Crafting Blueprints in the Journal. All craftables that can be made without the use of a Workbench or Forge can now be crafted directly from the Journal. [NOTE: The current Journal is WIP and will be updated for our full August 1st launch.] CRASH MITIGATION AND BUG FIXES * Too numerous to list. KNOWN ISSUES (Will be Hotfixed ASAP) * Issue with Hunted, Part 1. We need to add a Bandage to the starting location. * New Time of Day indicator should appear in both the Quick Stats and Radial UIs. * Some localization strings did not make it into the build in time; we have the translations and they will be submitted in the next hotfix. * Investigating issues with the game not loading on some Linux distributions. REPORTING BUGS Please report all bugs directly in our Public Bug Database: https://hinterlandgames.atlassian.net/projects/TLDP/ THANK YOU FAITHFUL CARTOGRAPHER will be the last time we update the Sandbox in Early Access. Thank you for all your support of our game and studio over the years. We're very excited to share with you, our full launch of The Long Dark 1.0 on August 1st, 2017. You have been a wonderful community and we look forward to continuing to build The Long Dark into the future. We hope you enjoy what we have created for you in WINTERMUTE, coming August 1st. - The Hinterland Team
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  12. Hello community, We are in the final few days of preparing the next update, FAITHFUL CARTOGRAPHER, for the Test Branch. We are aiming to have the Test Branch updated by the end of this week. As always, the Test Branch is an opt-in Steam branch that is full of spoilers. If you prefer to preserve the next update as a fresh experience, we recommend you wait for the full update release. Our current estimates on FAITHFUL CARTOGRAPHER are that it will be ready by the end of May, but this depends on how the testing and finalization process goes. This "end of May" window should be considered a tentative, aspirational deadline. We will provide ongoing progress reports and communicate final dates when we get closer. Also, just a reminder, that with FAITHFUL CARTOGRAPHER, all current saves will be wiped. Profile data will be preserved, however, so all progress towards Feats, and all saved Journals, will continue to work. Remember that the Test Branch is insulated from the Live Game so you will not be affected by the save wipe until the full update is released later this month. SPOILERS: For more information about some of the features and content being added in FAITHFUL CARTOGRAPHER, refer to this recent dev diary post www.thelongdark.com Thank you for your time. - The Hinterland Team
  13. Hello, As promised prior to last week's Steam "Midweek Madness" sale, the price for The Long Dark has now increased to $34.99 USD, or the equivalent regional pricing based on Valve's recommendations (which are in turn based on the relative buying power of your local currency). This price change has no impact on current Early Access players who purchased the game at the previous Early Access price. You will still get the promised content on our August 1st launch, as well as the remaining episodes of Season One: WINTERMUTE as they release, for no extra charge. The previous $19.99 "Early Access Price" reflected the early Alpha state of the game when we launched it in September 2014. Since then, the game has received around 100 updates and a large amount of new content. We feel this higher price point reflects the true value of the experience, both now, and for the first full season of WINTERMUTE, our story mode, the first two parts of which will launch on August 1st. Please note that this will be the new price at our August 1st launch, barring any potential launch discounts. For more information about The Long Dark, our launch plans, including pricing and included content, please visit www.thelongdark.com, or check out our FAQ. Thank you for your ongoing support of our efforts. - The Hinterland Team
  14. From our creative director, Raphael: "I'm really sorry to hear so many of you are disappointed about the info and content we released today. The countdown -- that was my idea. I only had the best of intentions in trying to build up some excitement around our new trailer, the next update (coming to test branch later this month), and offering a solid release date for Story Mode, as I promised I would. I can see now that it didn't have the desired effect -- building up a sense of community excitement around what's just around the corner, and also being able to invite a whole new group of players, which we're really excited about. Not because we don't like our existing players. Just because...a bigger family is more fun. I can see that we've lost some community good will, which goes against every intention we've had over the past years. I'll do everything I can to earn it back. If I could go back and do this again, I wouldn't use the countdown to try to build anticipation for the release date announcement, the new trailer, and the news about what's in the next update (coming to the Test Branch in a few weeks). Please remember that the community team at Hinterland works under my guidance, so if you are angry and want to vent, please feel free to direct it at me, and not at them. Meanwhile, our work continues... We're always learning."
  15. Hello everyone, In collaboration with Valve, The Long Dark will be available for 50% off its current $19.99 Early Access price during this week's Steam "Midweek Madness" sale, which starts today(April 25th). This is to acknowledge all the community support you've given us over the years, and to offer one last chance to purchase the game at the Early Access price point. Thanks for your support, and we can't wait to share what's coming next! - The Hinterland Team