Admin

The Long Dark Survival Mode Updated to V1.48 -- STEADFAST RANGER

Recommended Posts

51 minutes ago, Admin said:

* [All] Adjusted the amount on Condition decay on the Bedroll when it is left outside.

Quick question... when you say adjusted, do you mean increased or decreased?  :) 

Share this post


Link to post
Share on other sites

Great update :)

Seems interloper has no revolvers so its time to start new stalker game to test it.

Share this post


Link to post
Share on other sites
Posted (edited)

Yeah, it didn't seem likely that 'loper would incorporate the pistol.  (I was hoping they would keep that pure, and they did :D )

The good news is, you can always set up a custom game what has Interloper-like difficulty and still have things like knives, hatchets, rifles, and pistols spawn like a Stalker run.

Edited by ManicManiac

Share this post


Link to post
Share on other sites
Posted (edited)

Making a great game even better :P 

Edited by LilWolf

Share this post


Link to post
Share on other sites
2 minutes ago, LilWolf said:

Making a great game even better

Agreed @LilWolf, I mean there is so much to love about this update... I really appreciate all the care that went into updating the sprain system, much more fleshed out.  The improvised wraps and Birch Bark Tea... I mean just these things by themselves are great additions to the game play, and yet there is a mountain more packed into just one update.  This as been well worth the wait!

:D 

  • Upvote 1

Share this post


Link to post
Share on other sites

Thnaks for the update, can't wait to get home and enjoy it!

Share this post


Link to post
Share on other sites

Three more hours of work before I can get home to try this. 

  • Like 1

Share this post


Link to post
Share on other sites

overhaul update so good!,now i can see the wolf like a wolf not a motorcycle,the revolver really had some thing special i wasn't excited,the improvised wraps now i can make cloths as wearable cloths.

Thanks for this hinterland.

Share this post


Link to post
Share on other sites

Sometimes you get something you never knew you always wanted - like the new sprain system, I am truly excited about that!  Finally an end to all the guess work of when I am at risk of spraining my ankle or wrist. And I am glad to see a true use now for the birch bark, I'm sure this will help a lot in Interloper.

Thanks for all your work and for constantly improving the game ;)

 

Share this post


Link to post
Share on other sites
Posted (edited)

Mhh, just running around a bit and got some sprains mountain goating. Treating a sprain with a bandage is still instant healing. I thought it would be bandage + time. Also, disabling sprinting when you're in pain would be more of an incentive to actually treat it

The revolver is surprisingly difficult to find on Pilgrim. I just want to take a few shots without playing a real game :)

Edited by Serenity
  • Upvote 1

Share this post


Link to post
Share on other sites
Posted (edited)
9 minutes ago, ChillPlayer said:

Sometimes you get something you never knew you always wanted - like the new sprain system

I was impressed by how much they fleshed it out.  It will make sprains more costly, and I like that... I do hope that they can still slowly heal naturally over time... I'm really stingy with my cloth as it is :D 

Edited by ManicManiac

Share this post


Link to post
Share on other sites

Anybody got the update on XBox yet?... Trying to wait patiently... But I go back out on the road again Wednesday morning... Really want to play this update as much as I can before I go.

Share this post


Link to post
Share on other sites

Raph said that sometimes it takes these things a while to propagate... I'm sure it's coming.

  • Like 1

Share this post


Link to post
Share on other sites

I updated game but I can't play :(

Share this post


Link to post
Share on other sites
3 minutes ago, Ezgi said:

I updated game but I can't play :(

Are you playing on Steam, @Ezgi? If so you may need to exit Steam and restart the client before launching The Long Dark. 

Share this post


Link to post
Share on other sites

My impatience is mounting...C'mon Sony! Why do you tease me like this?

  • Upvote 1

Share this post


Link to post
Share on other sites

Wow. So. Yummy. It looks like an amazing update, so chunky.

Share this post


Link to post
Share on other sites
Posted (edited)
4 minutes ago, slvrsrfr said:

Wow. So. Yummy. It looks like an amazing update, so chunky.

Packed full of delicious treats... :D
I agree this is a game changing update, so much to sink your teeth into.
I love it.

Edited by ManicManiac

Share this post


Link to post
Share on other sites
Posted (edited)

Nice changes, but I am yet to wonder why the hand animations are still showing bare hands. After several years of development the player characters is still walking around showing bare hands even though mittens/gloves and now improvised rags are supposed to be equipped. My big question is, why? What is so hard about implementing this compared to other objects? It might sound like a small detail, but it actually is not. Walking around and interacting with tools and weapons with bare hands for hours while the temperature indicator is showing below 28 degrees just feels wrong to the core and kills the immersion for me with this game. Also, when will we see more variation in wildlife? Wolverines? Beavers? 

 

Edited by Torqen
  • Upvote 1

Share this post


Link to post
Share on other sites

Really happy that the revolver exists, and that it doesn't spawn on Interloper loot. Also like the fact no other firearm is in preparation for near future.

My personal whishlist is getting shorter every update, I like that! Sleepwalkers will LOVE birch tea btw.

-clothing: craftable hat

-clothing: use socks as poor gloves

-clothing: make bandages useful for any Interloper+

-really random torches condition

-candles {can+0.5Lfat/oil+cloth/curedgut} on workbench, works only indoors

-protect the fire from wind with your body

-Campfire: longterm bushcraft ignition solution complement to mag lens {birch bark + stick+ cured gut}

-Campfire: need to spend stones for making campfire (+1min build time), can dismantle it like a shelter, get wood back from dismantling if blown out. Automatic degradation of campfire if left behind (1 week?).

-Sleep on the floor on a fresh/cured hide, zero healing.

-Torch: spend the match only at end of circle

-Torch: make it the default firestarter if already lit

-Make birch somewhat useful

- slopes: can’t put fire = can’t QUARTER killed animals if they die on slopes unless Harvest5

- slopes: fix the sprain system, can’t sprain on flat ground

-Custom code: appear in debug screenshots

-Custom Code: Cabin Fever bugfix (default Voyageur)

-Snares: have them work everywhere you can find rabbit footprints “naturally”

-Map: we should be able to rotate them

-Fire preparation times: instant with firestriker (+chance)/matches, 10min with maglens

  • Upvote 1

Share this post


Link to post
Share on other sites
Just now, Torqen said:

I am yet to wonder why the hand animations are still showing bare hands.

Ultimately, as long as you get the warmth/protection bonuses properly for worn gear... I argue it doesn't really mater if the character model's hands reflect unique skins for what you currently have equipped (outer jacket and gloves specifically) - besides it would look kind of clunky if it showed you wearing thick rabbit skin mitts while trying to fire a rifle...

 

Share this post


Link to post
Share on other sites

AHHHHHHHHHHHH MAKESHIFT CLOTHING I'M SO EXCITED BY THIS!!!!! Finally a use for my 51 cloth... :D

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now