Look Into The Long Dark Future


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On 4/20/2019 at 4:02 PM, Mroz4k said:

Problem is, making a smart AI for a game is kinda very difficult.

Path finding could be a showcase for AI done properly.  Use of the terrain in every game I have witnessed has always been the Achilles heal for computer controlled characters.  Imagine where the animals choose a proper path and not decide to return directly to the threat.  This is not blaming HL as I have seen this behaviour in pretty much all the games I have played. 

Wonder if a dedicated AI board might be a solution in the near future just as GPU upgrade is a thing.  The AI accelerated expansion port handles intelligence levels from zero to nine.  The development team offloads AI code to another dedicated hardware device and then the user selects the level of AI intelligence based on the card hardware. 

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