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Dev Diary - March 2019

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4 hours ago, Captcavey said:

I suspect that is a response to feedback about how you can sprain a wrist or ankle (or often both) on the most gentle of slopes. Seems to happen with ridiculous ease sometimes.

Lol I sprained my wrist while in the cooking menu the other night!!

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Great news! Excited to see more stuff added to PV, some of it's backwoods were quite barren and only good for camping. Now it gets a few more structures and interest points to visit. 

Fantastic to see the revolver, the animation team coming through big time. I'm also hyped for the new clothing and food item, anything that adds more variety to TLD's "day-to-day" adds value to the game as a whole in my book. 

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Thanks for the update Raph!

Really pleased that Ep3 will be set in Pleasant Valley. It's one of my top favourite locations in Survival mode :)

Looking forward to trying out the pistol. I prefer that idea over the spear anyway and the mechanics are already in place too!

I also vote for more dangerous wildlife such as polar bear, golden eagle, cougar. Bring on Ep3!

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This is my first comment I have been watching this game and reading comments for sometime, I have recommended this game to several people after vetting it detailing what I perceive as strengths and weaknesses.

So you asked a few questions I'd like to answer I cringed when I saw you release dates and from witnessing several other developers make the same mistake. Some lessones are best learned unfortunately it's a terrible one and eats up so many hours that could be better spent doing pretty much anything just to crowd control and not ruin yourself. 

I think you did very well, another phenomena that I see is the fanboi .. Only way I can make sense of them is that they feel any criticism is an attack, to me it seems it goes to a point of extremism and is more harmful than helpful. I see them try to make bugs or problems seem intentional let's look at one thing that needs a lot of work " CRITTER AI "  now I don't know what's involved what's possible ECT . 

I do know it's terrible and completely breaks immersion and cheapens gameplay and experience wolves have no personality or behaviors that makes them feel alive almost all aspects from baiting to attacks even the pathing is just awful ( Its all critters it's so bad I assume you know it already) , perhaps if they behave unlike wolves pre disaster a little backstory could be introduced maybe player finds a ransacked research camp that was. Monitoring wolf behavior and offer some backstory in this fashion. Could even make it a mini mission story arch of some kind adding content as well. 

I really hope you plan on sinking resources into all animal AI it seems like almost none has as of now so I assume you have just not gotten around to it yet and don't want to waste to much time on it till that time comes. 

As I stated I watch this game closely including the modders. I know this is a touchy subject and why .... But I see it as a wasted resource as of now ... Embrace it or waste it I know it's your game and your experience and they jeopardize it but I doubt trying to stop them is a good use of your time reach out to them instead maybe even add a few to the payroll. 

I think they only want to help I've seen them try to reach out to you with bug fixes ECT and get no response not sure if it's a pride thing or legal thing just saying maybe more in your interest to work with them so bug reports etc get done right and make sure people with mods aren't wasting your time with bug reports and perhaps they can work even work with you.

it's your game but it seems like to me they aren't going away and ignoring them or trying to stop them is counter productive and a waste of time. I have been impressed by them actually even thou I haven't used any as of yet I have been watching. 

Anyway I hope this is helpful I'll post more if you'd like I'm sure most my observations have your attention like losing arrows and arrows damage, blood trails ECT...  I am using my phone so sorry if presentation sucks. I have been meaning to give feedback that's hopefully useful to you .. Really love the game see so much potential hope I can see it realized not wasted as I have watched so many others do.

I can see you love your baby and care for it. It's a great change from the cash grabbing I see from almost all other dev nowadays. I will do my best to return that respect for your game but no fanboy butt kissing here I will always do my best to offer constructive criticism .... Keep up the great work ...

Oh one last thing you are spot on with never.. Ever giving a date not even suggesting it'll be done in a month .... But it's good to show that work is taking place with updates ECT people like me look weekly and so many times there's nothing even a small update would be nice .. One day I hope to see something like ... Today we started on wolf pathing next we will be working on adding a fishing pole and mechanics for using it ... Well something like that holds my interest and excites a lot more than a deadline for me .. Ok peace

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19 hours ago, atomic said:

I hope it's not Will on the first pic :S

the name of the pic is "ASTRID_in_snow", don't worry:)

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19 hours ago, atomic said:

I hope it's not Will on the first pic :S

Don't worry! There is nothing a good warm cup of Reishi tea could not fix :P

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I am curious if revolver is .38 for emergemency for self defence against smaller game, or .357/.44 Magnum as decent hunting revolver.

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I think that the revolver is going to be .44 caliber. If its in the story mode i think it might be found on the prison bus in Astrid's playthrough. With the meat soup idea i had, when the soup cools it turns into a sort of jello like substance that is said to be very delicious according to some people and high in nutrients also. I think that the new clothing item might be Astrid's poncho for story and a handmade poncho type thing in survival mode, but that's just me. Maybe snow shoes who knows.

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Thanks for the update! :) Really looking forward to seeing what's coming next in the game in both survival and story mode. (Which reminds me, I still need to finish getting through episode two)

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Astrid isn't dead in the snow... She is just taking a very comfortable looking nap.

Feelin' lucky bunny wabbits?:rabbit:  

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Watching ''The Grey'' right now and saw a man get mauled right, deep cuts and lacerations. I know some people wont like this but there needs to be some sort of stitching mechanic added for ''deep wounds'' and such. Not just bandage and walk it off. ''Deep wounds'' from a bear attack or a double wolf attack. Bandage the wound and get to safety and un-bandage and stitch. It might be to much to code into the game but it would be something for those ''hardcore'' fans out there.

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I am waiting till the next episode comes out before buying because something tells me i will no life this game. Since im new and dont have the game yet and havent read all the forum posts i was wondering. After all the episodes/chapters have been released will there be any talks about a possible co-op setting or anything like that? Would be kinda cool to survive with someone or with a team.

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As a firm believer in the benefits of delayed gratification it makes me sad to hear you won't be giving us release dates further down the road. I loved looking forward to updates and releases weeks and months ahead ... BUT I can 100% understand how that makes your job easier and shields you from expectations. Gamers are a greedy bunch and we just love your game so friggin' much, we can hardly contain our feelings ^^ You guys have the way-too-rare situation of loving what you do and doing what you love, you should protect this any way you can. Props to all of you.

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A revolver is going to be a HUGE boon. I've often found myself wishing for a classic .44 "bear gun" in TLD to complement the rifle; less useful for hunting, much more useful for self-defense. Lighter, with six rounds on tap. (Or five.) 

"No bear spear in the next update, sorry, but in the meantime, have a bear GUN." Yes. YES.  

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"Astrid, I told you that slope was dangerous! Now look at those four sprains you've got!"

On 7/3/2019 at 1:01 PM, Skavenger416 said:

Lol I sprained my wrist while in the cooking menu the other night!!

I got a sprained wrist walking on the Forestry Lookout balcony. I convinced myself I slammed a hand against the railing because it was night.

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FOR ALL CONCERNED

the axe blow Will took was unlikely to kill him

based on the position Wills head was in, the axe hit him somewhere between the shoulder and the neck. This is an artery that connects to the heart, so it was likely that it clotted before he lost too much blood, not to mention that fact that the heavy clothing would have assisted in the clotting of the blood. He is most likely unconscious 

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Posted (edited)
22 hours ago, TheUnknown said:

I am waiting till the next episode comes out before buying because something tells me i will no life this game. Since im new and dont have the game yet and havent read all the forum posts i was wondering. After all the episodes/chapters have been released will there be any talks about a possible co-op setting or anything like that? Would be kinda cool to survive with someone or with a team.

Raphael and team are not much for the word "never," but let's just say there have been multiple strong assertions aimed at steering players away from hoping for multiplayer.

Maybe actually try the game sooner than later? Worst case, you wouldn't like it, but you'd stop yourself from waiting around for something that's not likely to ever come. And you might have a lot more fun than you were expecting. :-)

-H

Edited by Hadrian
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27 minutes ago, Hadrian said:

Raphael and team are not much for the word "never," but let's just say there have been multiple strong assertions aimed at steering players away from hoping for multiplayer.

Maybe actually try the game sooner than later? Worst case, you wouldn't like it, but you'd stop yourself from waiting around for something that's not likely to ever come. And you might have a lot more fun than you were expecting. :-)

-H

I could have sworn I saw someone say "never" somewhere ... in so many words ^^

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Gotta say, 1.) Thank you all at Hinterland for making my favorite game EVER! 2.) I dont really know if I like the Revolver idea... I dunno why, but it just makes the game more FPS-y than I like? I dunno. I think the Rifle, Bow, and (hopefully in Survival soon) Spear make the game just fine the way it is. We should be given less to make us work harder to stay alive. That being said, I'm not developing the game, and I've been proven wrong on things I thought I wouldnt like to be implemented before, so I'll leave it to the professionals ^_^ Much love to Hinterland and all y'all in the community!

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2 hours ago, Sceh said:

I could have sworn I saw someone say "never" somewhere ... in so many words ^^

Me too, but I thought it best to stop short of putting words in others' mouths. People nowadays love to take statements from 3 months, 3 years, even 3 decades ago and assume they're still gospel truth. Sentiments change. General consensus, though, so far seems to be that it's highly unlikely to happen. :-)

-H

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 Hey all!!

 Ive played a lot of games in the past. Some from the beta start up tests.  I have never seen/read, such awesome, communication , from a development team before!

Just wanted to say, I love the game, the story and your dedication too the game and  its users..  Thank You!!  keep up the Great work....

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Posted (edited)

Gotta say, @Sceh had an amazing thought/idea on being able to use the Revolver during animal struggles! Since it's a one handed weapon it is feasible, but... can you spare the bullet? *DUN DUN DUUUUUUUUUUN* (Dramatic sound que) Anyhow, for those of you that missed the Mailbag #25, here's her post in it's entirety:

1. Will the revolver have separate shooting skill from the rifle?  

2. Will it always spawn in a hunting bunker?

3. How rare will it be compared to the rifle?

4. Will it be possible toi use it in a bear/wolf/moose strugle?

*See mailbag for Ralph's answers

(And thank you @Sceh for your awesome line of questioning. I'm really hoping for the struggle implementation :) )

Edited by The Gentleman Bastard
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