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The Long Dark Hotfixed to V1.43 [44083]

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Hello community,

We’ve just hotfixed The Long Dark to v1.43 [44083] to address some issues that surfaced after our REDUX Update. 

NOTE: Please be aware there may be WINTERMUTE story spoilers in the changelist.

If you encounter issues while playing The Long Dark please visit our Support Portal

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You’ll find the complete changelist for the hotfix below.


CHANGELIST v1.43 [44083] - Steam

*[ALL] Fixed the entrance to the basement at Skeeter Ridge in Pleasant Valley appearing in the wrong spot.

CHANGELIST v1.43 [44083] - Non-Steam (includes fixes released for Steam in v1.42)

*[ALL] Fixed 'Suppress Discovery Text' setting being carried from WINTERMUTE into Survival Mode.
*[ALL] Fixed issue where gaining an Affliction during a Struggle was not saving the game.
*[ALL] Fixed scrollbar leaving a gap when scrolling to the bottom of the list in the Crafting menu, keeping some Crafting options hidden. 
*[ALL] Fixed being unable to light a Torch from a campfire.
*[ALL] Fixed the entrance to the basement at Skeeter Ridge in Pleasant Valley appearing in the wrong spot.
*[WINTERMUTE] Fixed incorrect location text appearing when reloading the game indoors in Milton.
*[WINTERMUTE] Fixed arms clipping into camera during the Bear encounter at Carter Dam when FOV was set above 90.
*[WINTERMUTE] Removed deer carcass from the Survival Bowl sequence in Episode One that could cause a crash.
*[WINTERMUTE] Fixed Episode Two not starting correctly when a player walks beyond the Cave transition trigger at the end of Episode One.
*[WINTERMUTE] Fixed the Old Bear not rearing up before starting its attack when in the Bear Cave.
*[WINTERMUTE] Fixed Rifle not returning to player inventory at the end of What One Man Can Do mission in Episode Two.
*[WINTERMUTE] Fixed Bear becoming stuck in flee after stepping off a fallen tree adjacent to the Bear Spear in Episode Two.
*[SURVIVAL MODE] Fixed missing truck in Pleasant Valley.

### END OF RELEASE NOTES ###

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Well done.

I can't comment on how you treat your employees *cough Rockstar, Telltale et al*, but from a customer perspective Hinterland is a shining gem in a sea of rancid dog vomit when it comes to responsible game development.  You could have easily cranked out Wintermute and turned off the proverbial sandbox tap, then started pumping out DLC like virtually every other developer on the planet, leaving even your most rabid fanboy with a mild bile taste in his or her mouth.  Instead you choose the responsible route, valuing your customers as human beings, partners in your business if you will, as well as demonstrating a work ethic and pride in your product we rarely, if ever, see anymore in this industry.

Thank you Hinterland.  Thank you for re-instilling a small measure of faith in humanity. 

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I still haven't started on my story mode redux play threw because I'm not supposed to play video games on the week but as its Friday that will no longer be a problem will it.

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Sadly, there's still a number of objects floating in mid air at the Muskeg Overlook and approaches to it.

In particular I found floating at various heights off the ground ... a deer carcass, a stick, several stones and rocks, 3 pieces of cedar, and a couple of other items.

Not urgent issues as they can still be interacted with / harvested.

20181220215547_1.jpg

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15 hours ago, Sunwolf said:

Hinterland is a shining gem in a sea of rancid dog vomit when it comes to responsible game development.

Thank you Hinterland.  Thank you for re-instilling a small measure of faith in humanity. 

Well said @Sunwolf. Well said. :)

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