hozz1235

Redux

24 posts in this topic

Really looking forward to this! 

  1. I'm anxious to replay, what I thought, was a great break from Survival Mode
  2. I have 3 achievements left to do and they're all in Wintermute, which is difficult for me because I'm a completionist

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I'm super excited to see what Hinterland's done with it. Survival can get a bit same old same old sometimes, and it was cool that there were other people and stuff.

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I just watched the just released Wintermute Redux trailer on youtube.... exciting changes I see... like to the schoolhouse

Edited by Cr41g

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On 12/12/2018 at 8:52 PM, greatwhitegamer said:

Redux droppin next week! (As of 12/12/2018)

A FESTIVUS Miracle !!

How am I going to find an unadorned aluminium pole with proper strength to weight ratio at only six more days to FESTIVUS !

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5 hours ago, bjoges04 said:

Episode 1 & 2 had steam achievements. Why there are no new achievements after the update? :( 

This is still Episode 1 and 2. But reworked

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Ah, i see! Thought the update was for the redux version + episode 3. Then i will wait for the real new wintermute content update. Thanks, serenity!

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You should really set the difficulty to high if you want to experience the same gameplay after the Redux update. It is way easier now. The map shows you where you are so it's pretty hard to get lost now ;) . I started  re-playing this morning and I already finished episode 1.

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Loving Redux so far! The characterization of Gray Mother feels much more consistent with her reworked dialogue. And that opening cinematic is awesome!

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On 17/12/2018 at 7:28 PM, Ice Hole said:

A FESTIVUS Miracle !!

How am I going to find an unadorned aluminium pole with proper strength to weight ratio at only six more days to FESTIVUS !

Hammer left mouse button to win the Feats of Strength! x

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On 12/18/2018 at 3:39 AM, bjoges04 said:

Ah, i see! Thought the update was for the redux version + episode 3. Then i will wait for the real new wintermute content update. Thanks, serenity!

Wintermute has changed more than you might think friend.

Especially Episode 2.

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@RossBondReturns

Ok, i think i will give it a chance. Today there was another hotfix and maybe i will start a new playthrough this weekend. Sadly i think they didnt append the enjoyable skilling system to wintermute. For me the main person is a pilot without profound survival knowledge and skilling him up, would be useful and entertaining for me.

Because of this and a few other things wintermute wasnt much fun for me and i only want to end it. But now i have to start episode 1+2 again, ok, they spend much work in it and i dont want to be unthankful. Is there a release date for episode 3 and will there be new steam achievements? Or is The Long Dark moving to the epic store, too ;) Then i dont need to restart and cancelling it complety.

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Just try Wintermute Ep 1 and 2 again you might be pleasantly suprised.  S3 there is no date apart from 2019 afaik.

As for steam achievements yes more would be good but Im sure I seen a post somewhere about they maxed those out already.

 

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Pleasantly surprise sounds good and i am a little bit more curious now :) 

Maximum achievements exhaust sounds strange, because i have games in my library with nearly 200 (Total War Rome 2) and nearly 300 achievements (Civ 5). Ok both games had a few DLCs, maybe thats the reason, but there are some clicker-games with 10000 achievements on steam (hate them).

 

Without new achievements and no skilling system my motivation to continue wintermute is nearly zero. Then i wait for episode 5 and watch a You-Tube Lets-Play for the ending. That would be enough in this case and i think i wait with a possible restart of the redux-version until i know how its going on with the game.

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The main thing that's been going on is that they heard the player community on Wintermute and vastly improved it. They still state that everyone who has the game will get all five episodes, and that now that the rework of redux is done they should be able to get them out more quickly. Finally, I have seen nothing that would make me think they would not do what they've said they'll do.

There is a skilling system, but it's more roleplay based; skills are only unlocked by particular events rather than by their use a la survival mode.

As for Steam achievements, I suspect that the issue is a cost one; I'd be surprised if Steam didn't attach a price to having more achievements, and that it was an ongoing cost (i.e. subscription price, not a one-time purchase) for the developer. Not something I'm worried about. If I wanted huge online recognition for playing this game, I'd stream on Twitch (which I may do now that winter's here and there's gonna be a lot more indoor time for the next few months).

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English is not my native language and sadly very low. I hope i understood everything the right way.

Yes, i know that there is a very poor "skilling"-system in wintermute, when the hunter gives you 2 or 3 sidequests for survival lessons. For me it was too less and only alibi-mini-quests. This was no fun (like full wintermute-mode) and the survival-mode skilling-system is the only right way for me. 

The part with the steam achievements, i didnt understand. Has a developer to pay for the amount of steam-achievements? The game has 40 achievements, is this the maximum for a main game? Then make a free or 50 cent DLC with a little content and new achievements. I would buy it ;)

But this cant be true for me???

If they want to make wintermute great for all players, who bought The Long Dark, then they failed again. For me the survival mode was great fun with permadeath and skilling and i wished a story-campaign in it. Wintermute was too slim, casual and boring for me.

And the achievement "survive 500 days" was sick, @hinterland. I played for 250 days and then it was boring, nothing to do, everything seen, no story inside the survival mode for something to do, every skill on level 5 etc. Then i gave up and the maximum achievement "survive 250 days" would be hard and wise enough for me. 

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Clearly you haven't played the new version of Wintermute. It's VERY VERY DIFFERENT from the old version, including how and where you pick up skill progression. Also, keeping in mind that Wintermute is not a sandbox but instead is a narrative this method of progression makes sense... and the progression that you experienced in version 1 of Wintermute is not the same progression you experience in Wintermute Redux. I haven't played the whole thing yet, or even that much of it, and I can tell you it's completely different pretty much right off the top.

4 hours ago, bjoges04 said:

The part with the steam achievements, i didnt understand. Has a developer to pay for the amount of steam-achievements? The game has 40 achievements, is this the maximum for a main game? Then make a free or 50 cent DLC with a little content and new achievements. I would buy it ;)

A main game? Hinterland is not UbiSoft or anything like it. This is an indie game, not a major game studio like Microsoft, UbiSoft, or EA. They are far more resource constrained... and yes, I would expect that Steam, as the company that tracks all of the achievements, would want the studio to pony up for them. That's how business works... I do something for you (maintain more Steam achievements across your userbase), you do something for me (give me money). I don't think Hinterland is hurting for money, but on the flip side the simple truth is that they are a tiny tiny games company when compared to the AAA studios, and have the resource constraints to match their stature compared to the big firms.

4 hours ago, bjoges04 said:

If they want to make wintermute great for all players, who bought The Long Dark, then they failed again. For me the survival mode was great fun with permadeath and skilling and i wished a story-campaign in it. Wintermute was too slim, casual and boring for me.

Then I guess you should try the new version of Wintermute before complaining about it; after all, you've clearly said you haven't tried it yet. You didn't like the old version of Wintermute, which is fair enough; lots of people didn't like it. Now they've rebuilt it from the ground up to satisfy the people who didn't like it. Instead of complaining about how much you didn't like the old Wintermute, maybe you should try the new one to see if you still don't like it or if the very extensive changes that have been made mean you like it better.

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Wow, thanks for the detailed reply and i think you are right in all of it. It will be better to take a look in the new wintermute version, they spend a lot of work in it and maybe i will like the new gameplay.

With main game i meant a basic game without DLCs or add-ons (indie or AAA). Its because of my bad english and sorry for that. That was my question, if 40 achievements are the maximum for any basic game on steam and more with every dlc or addon. Maybe its individual for every company to deal with steam and to pay for more. But there are some clicker games for 1 dollar with 5000 achievements (achievement clicker 2018 and new for 2019). I dont think they are paying for 5000 achievements and sell it for peanuts, but maybe? 

I know that Hinterland is a small indie-studio which is actual growing and they made a great game. I will take a look in the new redux version this weekend, although i got all achievements and i was more ready for episode 3 with new achievements. But ok, than again from the beginning for fun and new gameplay-mechanics. Lets take a look what they were working on so diligent!

Thx a lot!

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