Smellyfries Posted January 31, 2019 Share Posted January 31, 2019 I understand from a developer's prospective why there aren't any seasons but in TLD universe, is it permanently winter? or are there normal seasons and it would simply be a pain to make the world in other seasons? Link to comment Share on other sites More sharing options...
Azdrawee Posted January 31, 2019 Share Posted January 31, 2019 Is Hinterland's logo inspired in any way by the logo of Mozilla Firefox? They seem.... oddly similar. :-D 1 Link to comment Share on other sites More sharing options...
Mystix Posted February 1, 2019 Share Posted February 1, 2019 (edited) I'm curious... What kind of field tests have you and the team done to determine the various values that are incorporated in the game's code? For example did you go out to lite a fire and see how much time it took for snow to melt and boil, or go ice fishing to see how often would a fish bite, or how long does it take for a piece of meat to go bad for example. What kind of things do you only research and what kind of things you actually tried. Which are the most memorable experiences? Also, are you finally going to let us sleep anywhere, even without a bedroll, because it's kind of unfair to die of exhaustion when you've forgotten your sleeping bag, while there are plenty of surfaces to lie down on and take a nap. We will of course be sacrificing the warmth bonus and there must even be a few degrees penalty for lying on a cold surface. Edited February 1, 2019 by Mystix 1 Link to comment Share on other sites More sharing options...
Tylor9261 Posted February 2, 2019 Share Posted February 2, 2019 (edited) Raph, how stoked are you for "Metro: Exodus"?! And on a completely different side note...What can you tell me about Project: Raindrop and it's connection to The Long Dark? Edited February 2, 2019 by Tylor9261 Grammar Link to comment Share on other sites More sharing options...
Huffeltuff Posted February 4, 2019 Share Posted February 4, 2019 I think I remember reading something about this in a former mail bag but I am going to ask it again just in case. I love playing TLD, it’s hands-down one of my favorite games. I do have a problem however with some of the gameplay. I have brain damage which causes tremors in my hands. Normally this doesn’t bother me and I can play the game just fine, however it makes it nearly impossible to hunt with a bow and arrow or any of the firearms . Is there a way to make hunting more accessible for people with disabilities? I understand it might make the game easier for non-disabled players but given how it’s currently made I can’t use the hunting features no matter how much I practice. I’ve already tried adjusting the mouse sensitivity and that hasn’t helped. Link to comment Share on other sites More sharing options...
acemok Posted February 5, 2019 Share Posted February 5, 2019 Hi, I remember that, in some version (or maybe in test branch), we were able to take battery from car. Was it a test of something ?, or do you have any plan about car battery ? thanks Link to comment Share on other sites More sharing options...
Faithful Cartographer Posted February 8, 2019 Share Posted February 8, 2019 Hello Raph! If the chances to see in 2019 a new location for survival mode and a new animal? Link to comment Share on other sites More sharing options...
XaldinVii Posted February 8, 2019 Share Posted February 8, 2019 The transition area between Mountain Town and Mystery Lake has a part where you overlook what seems to be the other side of the tunnel that takes you out of Milton, possibly the way Astrid went. It has what looks like truck turned over turned. Will this be a new area that can be explored in the future? Maybe the start of episode 3 where Astrid is on the other side of the tunnnel? Link to comment Share on other sites More sharing options...
bois vert Posted February 8, 2019 Share Posted February 8, 2019 Some of the players have asked for an official mod support for years. When do you think it would be released? I'm a deaf gamer so I wonder if it's possible to show any subtitle that showed any animal spawn that would make any noises such as footsteps or growling, howling, etc. to be shown in subtitle so that I could stop and pause and consider my options to keep myself alive. I just do not like any blindside attacks. If it's possible, make it an option in the menu. Link to comment Share on other sites More sharing options...
piddy3825 Posted February 9, 2019 Share Posted February 9, 2019 Perhaps I missed it and if I did, my apologies, however I am curious if there are any plans on updating the Cairns with the stories that so many seem to be missing? I typically check each one I find in hopes of finding a thoughtful morsel of prose, but so many are still empty and the "story hasn't been told" message isn't very rewarding. Is this because of programming effort it takes to do so or was it because the backers didn't provide you with any material? If it was due to lack of material content from the backer(s) and if the backer(s) were amenable to the idea, would you consider some community generated content with which to fill those "empty" cairns? You could make it contest! thanks for the consideration 2 1 Link to comment Share on other sites More sharing options...
nicko Posted February 10, 2019 Share Posted February 10, 2019 yeh great idea, I gather a lot of backers just left? I'm sure community updates would be a great idea. Link to comment Share on other sites More sharing options...
amadeuszbx Posted February 10, 2019 Share Posted February 10, 2019 First of all: add your question in the main "question thread" for Milton Mailbag since creators most likely won't respond to it in separate thread. This way we all could get an answer to that question since I also agree that Cairns require something more interesting in them than just generic message. You have a good idea! Link to comment Share on other sites More sharing options...
Sceh Posted February 10, 2019 Share Posted February 10, 2019 Being decidedly and proudly Canadian, does it bother you that many people - including youtube letsplayers - keep mispronouncing Voyageur as voyager? It seems to me the name was picked with intent and with pride in your country's history, not to mention the incredible spirit of early settlers and frontiersfolk. From what I gather their time period is fondly remembered in legends and songs and the people regarded as heroes. I don't think anyone intends to offend you/them, but it shows some level of ignorance, no? Link to comment Share on other sites More sharing options...
Its_the_Gman Posted February 10, 2019 Share Posted February 10, 2019 Some questions about the craftable clothing in the game. Why is there only 1 craftable item from wolf pelts? Is it because they are so common? I feel that the moosehide cloak is a little bit underwhelming. It's waterproofness and protection are great, but it's weight and sprint penalty are what has kept me from hunting moose. Is there a possibility for a buff or rework for this item? Thanks Link to comment Share on other sites More sharing options...
Skelegutplays Posted February 10, 2019 Share Posted February 10, 2019 Will we ever get a region with very rough terrain and lots of climbing, but less wildlife? Link to comment Share on other sites More sharing options...
piddy3825 Posted February 10, 2019 Share Posted February 10, 2019 5 hours ago, amadeuszbx said: First of all: add your question in the main "question thread" for Milton Mailbag since creators most likely won't respond to it in separate thread. This way we all could get an answer to that question since I also agree that Cairns require something more interesting in them than just generic message. You have a good idea! am i not in the mailbag thread? was/is there a more appropriate message string i should have posted my question in? Link to comment Share on other sites More sharing options...
Azdrawee Posted February 10, 2019 Share Posted February 10, 2019 Fluffy was really difficult to deal with and it gave heart attacks to new players, so I think it was wise to remove her, but have you ever considered adding her back to the game through custom settings or something? I really don't think she should be added back to normal difficulties (or at least not pilgrim and voyageur), but it would be nice to have a way to bring her back. 2 Link to comment Share on other sites More sharing options...
Azdrawee Posted February 10, 2019 Share Posted February 10, 2019 2 hours ago, piddy3825 said: am i not in the mailbag thread? was/is there a more appropriate message string i should have posted my question in? Yup! Just ask your question in this thread: :-) Link to comment Share on other sites More sharing options...
piddy3825 Posted February 10, 2019 Share Posted February 10, 2019 1 hour ago, Azdrawee said: Yup! Just ask your question in this thread: :-) yo, thanks! Link to comment Share on other sites More sharing options...
piddy3825 Posted February 10, 2019 Share Posted February 10, 2019 Perhaps I missed it and if I did, my apologies, however I am curious if there are any plans on updating the Cairns with the stories that so many seem to be missing? I typically check each one I find in hopes of finding a thoughtful morsel of prose, but so many are still empty and the "story hasn't been told" message isn't very rewarding. Is this because of programming effort it takes to do so or was it because the backers didn't provide you with any material? If it was due to lack of material content from the backer(s) and if the backer(s) were amenable to the idea, would you consider some community generated content with which to fill those "empty" cairns? You could make it contest! thanks for the consideration Link to comment Share on other sites More sharing options...
BogenBlitz Posted February 10, 2019 Share Posted February 10, 2019 I love exploring the unknown, and The Long Dark scratches that itch, but the interior layouts of many of the places I explore are very “cookie cutter.” Is there an effort or plan to differentiate interior locations even more in the future? I mean new artwork hanging on the walls, different looking chairs and furniture, etc, would go a long way toward creating an even greater sense of immersion. Link to comment Share on other sites More sharing options...
Delta-7 Posted February 11, 2019 Share Posted February 11, 2019 Hey guys now I’m a bit new but I just had an idea for a new “tool” for the game but it may be a bit tough to implement which is skis. They would probably be a tad on the rare side or could be crafted but they could help moving around in the mountains and getting away from predators. Well thanks for your time and the awesome game guys. Link to comment Share on other sites More sharing options...
pete e Posted February 11, 2019 Share Posted February 11, 2019 Hi, I have really enjoyed your game for the past year and a half, and I've often wondered about something. Has there ever been any plans to sprinkle more evidence of other, living humans in the game? I played survival mode for so long that when I started coming across live humans in Wintermute it was jarring (in a good way) One of my favourite parts of Hushed River Valley was finding the source of that eternal flame. I thought it was really cool to hint that other living humans had been through recently. Anyway, I thought it would be interesting to maybe sprinkle in some easter eggs of, for example, seeing a human walking through the snow when you are at a distance (at a lookout, or on a cliff's edge) or perhaps walking into a building that has a lit fire somehow The person would be inaccessible, of course, but my mind keeps wanting to find a trace of another living human being somewhere. Not just dead ones hahaha. Really enjoy your game, can't wait for Ep 3 and beyond, but I was just wondering if this is something you have ever considered. Thanks. Feel free to reply here or in Milton Mailbag. 1 Link to comment Share on other sites More sharing options...
UTC-10 Posted February 11, 2019 Share Posted February 11, 2019 1. Can players get the ability to remove a campfire (any one they created)? The campfire is about the only item that players can "construct" making a permanent change to the landscape. Its permanence is generally a good thing, but not always a good thing (or maybe not always desirable due to aesthetic consideration). Sometimes the landscape snow surface shifts (or the position of the campfire changes) or maybe the player thinks that moving the campfire 'just so' would suit him better. An expansion on the question above. 2. Can the old-style campfire be reintroduced as a "temporary" campfire, maybe with more flexibility as to surface conditions (i.e. can be placed on more uneven or sloped surfaces) with one cooking surface or perhaps none, for heat only? By "temporary" I mean that once it burns out it can despawn, for example, similar to that of fully harvested carcasses. #2 would make #1 less necessary but I have no idea how difficult either would be to implement. 1 Link to comment Share on other sites More sharing options...
pete e Posted February 11, 2019 Share Posted February 11, 2019 Probably should have posted this here too so I'll cross-link. My question is whether there are now (or were there ever) plans to have evidence of real live humans in the game (lit fires, inaccessible figures in the distance etc) 1 Link to comment Share on other sites More sharing options...
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