Outerloper - saying 'no' to the indoors


Stone

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Please feel free to chip in advice, sympathy, critisim, whatever..

Outerloper - play interloper but never step foot in a man-made loading screen area. Trappers, Camp Office, Prepper's - nope. Mines allowed because you're not getting to PV via Carter Dam. Do-able? I'm finding out.

Day 1 (..after a few false starts) Sunny morning at FM waterfall. Check shortwave tower with a wolf escort and get a tin opener and coffee. It's good, but clothes would be better. I'm heading for ML as I'm don't want to risk the FM forge having no hammer. The FM derailment / poachers hidout has a flare and softshell. I'll have fire tonight. Skirt a bear and I'm in ML, the wind blowing hard. I'm all kinds of freezing and head straight for the lookout. On the way grab a bunny and then luck out big - a body in my path has matches. Make the lookout, light a fire with the flare (cos I'm not wasting 4 matches..). Pop out for more but immediately sprain wrist and ankle. Return 6 sticks richer. Water, food, Stoke up fire because there blizzard has arrived. Sleep till morning.

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Did this before, was pure hell as Im not the most experienced interloper player. Started in desolation point and managed to survive 2 days before becoming another frozen corpse that litters the land around coastal highway. Good luck man, I believe in you! Also, be sure to check the coastal highway or timberwolf mountain ice fishin huts as they can have heavy hammers. If not check under the crafting table at the the fishing village or in the gondola at the the ravine basin. If you need any tips or help I could try and give advice. Maybe ill even try and do this challenge again!

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4 hours ago, Cr41g said:
  1. Barker farm - Milton
  2. Fishing Camp - CH
  3. Spence Homestead - FM
  4.  and depending on your current definition of outside (mine includes buildings with part of the roof missing) Mountaineers Hut - TWM

Yup. I was discounting TWM since it has a temperature bonus and I'd call it all indoors, but that would be open to interpretation by the player.

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36 minutes ago, Jolan said:

I'm inclined to say that any man made structure you can cure skins in or get cabin fever by staying in is "indoors".

 

Looks as if you wanna actually you know, survive, then your gonna probably have to go full on cave man style to cure hides and guts. Or you could camp out at the spence homestead, so little options eh?

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@SneakySquid @Drifter Man @Jolan @Hotzn @FunkyFuggerson @Cr41g @Mixxut @Riotintheair thanks for the interest / comments / advice. As some note, the game's technical definition of 'indoors' includes some areas I'm calling in-play. I'll screenshot some stuff (when I remember! The imers)

Day 2 Fire is still going, heavy hammer is here and a piece of cloth. It hits me cloth is going to be like gold dust. While bunny cooks, smash some furniture (now love the new cooking mechanic). Hammer in hand, head for FM. Hacksaw at high blind. The wolf absence on the journey is explained by the furry welcoming party at the Old Spence Homestead. Manage to sneak in and get the forge going first time. One wolf keeps walking right up to the shelter. Hmm. Find Hoody, safe has Mackinaw (whoop!). Dine on catails and the homestead's complimentary dog food. Sleep with one eye on the wolf.

Day 3 Rise early, Wolves still about. Forge knife. Harvest softshell for cloth. Forge hatchet. Regret trading the Softshell for hatchet. Sneak out looking for more scrap. Find more and another piece of cloth. Forge another knife then regret that too. If I don't find a bedroll, I'll need cloth for snow shelter on the way to TWM.  Still wide awake. Noticed a deer earlier above the forge. Decide to chase it down to the wolves and they park it nicely bear to the forge. Build a fire to chase them off and harvest 8kgs. Dinner tastes good but my poor cloth choice dampens spirits. Bed. Try not to dream about bedrolls.

Edited by Stone
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This is pretty cool man!I'll be following this journey closely. 

One aspect I'd prioritize is getting a bedroll as soon as possible, ML has two outside spots where a bedroll can spawn and PV also has two. Good luck! :coffee:

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@Stone I think its officially called "Marsh Ridge"  easiest way to get up there the first time is via a tunnel.  There's often a dead deer in the tunnel.  Its the ridge with all the bunnies and the birch trees.  Its on the same side as the signal tower with the boxes and a coleman. 

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12 hours ago, Stone said:

Day 3 Rise early, Wolves still about. Forge knife. Harvest softshell for cloth. Forge hatchet. Regret trading the Softshell for hatchet.

Interesting choice of priorities. What do other interlopists use the improvised tools for? For me, knife is needed for crafting, but on Day 3 it is still at least a few days before you can think of making a bow, and you didn't mention making arrowheads. And again for me, hatchet is only good for clearing scrub brush obstacles in the Hushed River Valley. Otherwise it's better to go without it altogether, considering that:

  • it's heavy
  • carcasses can be processed with a hacksaw, which is lighter, more easily found and maintained
  • chopping firewood outdoors doesn't seem like a practical proposition on Interloper
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Day 4 Hard choices: venison with hot rosehip tea for breakfast. Low on wood, need to move. Thick cold fog outside but can't wait here for a blizzard to hit. Do I search for a bedroll at over at Marsh ridge or in ML? Decide route to ML has far lower wolf risk. Head out with brand/torch, aim to cross via high blind. Get turned around in the fog, should be at the bling by now. Cross my own steps, torch dies. (In no other game does this happen. Awesome!) Eventually hit rails but way off course, right in the middle of FM. Nervously pass through the bear patrol then all the way to ML forestry lookout without issue. Freezing, decide to sleep 2 hours to warm/rest up. Weather worsens, bedroll hunting is out. Opt to quickly hit the destroyed lookout via a shortcut down the steep terrain in-between. Sprain wrist and ankle decending.. and now a blizzard seems immenent. Limp straight back to the lookout. Venison, bed.

Day 5 Beautiful view from the Lookout but it's snowing. Eat some venison and do some reading. Snow stops, head out to the fishing huts. Find some cloth, a flare and dodge a bear but no bedroll. Cold now. Hopes pinned on the hunters blind near Alan's Cave. Maybe build a fire there to warm up. Head up the stream, creep past a growling wolf before a bunny takes it's attention. The hunters blind has... nothing. This is bad. Wind is picking up. More snow in the air. I need to warm up but if a blizzard hits I'll end up just as cold and my clothes will take a beating. Head straight back to Lookout. 35% condition. Day over.

So what now?: Return to FM hoping the Bedroll is on Marsh Ridge or press on to Ravine> CH>PV>TWM hoping for a Bedroll or cloth for a snow shelter?

Edited by Stone
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On 6/30/2018 at 5:21 PM, Drifter Man said:

Interesting choice of priorities. What do other interlopists use the improvised tools for? For me, knife is needed for crafting, but on Day 3 it is still at least a few days before you can think of making a bow, and you didn't mention making arrowheads. And again for me, hatchet is only good for clearing scrub brush obstacles in the Hushed River Valley. Otherwise it's better to go without it altogether, considering that:

  • it's heavy
  • carcasses can be processed with a hacksaw, which is lighter, more easily found and maintained
  • chopping firewood outdoors doesn't seem like a practical proposition on Interloper

For me it's hacksaw > knife > arrowheads > hatchet.   I think the biggest factor in favor of a hatchet is it's effectiveness against wolves in a struggle.  I made one in my current game because of HRV and I don't regret it... I stumbled into a pair of wolves in the fog and lived to tell the tale!  Hatchet really does seem to get the wolf to break off the attack earlier than knife does.  And now I have a wolf coat.  :coffee:

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