The Long Dark hotfixed to v 1.29 (35212) on PS4 and Xbox One


Admin

Recommended Posts

Hotfix Updates The Long Dark on PS4 and Xbox One to v1.29 (35212)

NOTE: Please remember, depending on your region, it could take up to 24 hours for the hotfix to reach you. 

        WARNING: There may be story spoilers in these notes.

        *Numerous Art optimizations to improve performance
        *Numerous Environment optimizations
        *General optimizations
        *Fixed several rare crashes
    

    Art

        *[Both] Moose sign scratches now appear with the correct color and texture across all Regions.

        *[Both] Fixed issue where player could become trapped when walking while crouched behind chair in Milton Credit Union office.

        *[Both] Added Charging Station sign to the Orca Gas Station in Milton.

        *[Both] Starfield no longer visible through light snow in Milton.

        *[Both] Fixed issue causing a snowy hillside to appear inside a Broken Railroad Region Cave.

        *[Both] Fixed scaling issue with toilets in Carter Dam.

        *[Both] Blood Decals now appear correctly when Harvesting or Quartering.

        *[Both] Fixed issue with some Rose Hip bushes appearing to float above the ground in Mountain Town Region.

        *[Both] Fixed issue causing footsteps to sometimes look distorted in the snow.

        *[Both] Fixed a gap in the terrain in Mountain Town Region, near the entrance to Mystery Lake.

        *[Both] Fixed issue with inconsistent appearance of arms during Wolf Struggles.

        *[Both] Fixed issue with terrain near the Collapsed Tunnel in Mountain Town Region that was impeding player movement.

        *[Survival Mode] Fixed issue where Ambient Occlusion improvements weren't visible on a bridge in Desolation Point.

        *[Survival Mode] Fixed issue with incorrect snowy terrain appearing in a Forlorn Muskeg Cave.

        *[Survival Mode] Fixed issue where exiting buildings could result in a black screen.

        *[Survival Mode] Fixed issue where the Tractor near Quonset Garage was incorrectly illuminated.

        *[Survival Mode] Improved presentation of thumbnail images in the Survival Mode loading menu.

        *[Survival Mode] Improved road and bridge textures in Desolation Point

        *[Wintermute] Items in the Hunter's Blind near Alan's Cave in Mystery Lake Region now have the correct texture.

        *[Wintermute] Fixed issue where chimney smoke would incorrectly appear coming from homes in Milton.

        *[Wintermute] Fixed issue where a gap could be seen in Jeremiah's neck during Episode Two cinematics.

        *[Wintermute] Fixed issues with incorrect Rifle movement in Episode Two cinematics.

        *[Wintermute] Fixed issue with incorrect item texture on Lake Cabin Key #2.


    Gameplay & User Interface

        *[Both] Fixed Animals sometimes resetting location

        *[Both] Added Clothing UI Icons and tooltips when pressing R3 on gamepads.

        *[Both] Removed reticle when aiming the Survival Bow (as intended)

        *[Both] First Aid icon no longer disappears from the screen when Cooking or Boiling Water.

        *[Both] Fixed issue causing awkward First Person arm movements when accessing inventory with Flashlight equipped.

        *[Both] Fixed issue where Slope information would incorrectly appear when climbing up and down ropes.

        *[Both] Clothing items no longer display incorrect damage textures at low Condition.

        *[Both] Improved positioning for various Scrub Brush placements in the environment.

        *[Both] Fixed issue where double-inputs were occurring with the Steam Controller when accessing inventory.

        *[Both] Fix for being able to climb up steep objects the player should not be able to climb.

        *[Both] Fixed issue causing players to get Cabin Fever in Wintermute. Cabin Fever is now disabled in all three Wintermute Experience Modes.

        *[Survival Mode] Fixed issues keeping Faithful Cartographer achievement from triggering.

        *[Survival Mode] Fixed issue where the Stone Church icon was not displaying correctly after being mapped.

        *[Survival Mode] Removed fall death triggers on cliff wall above Milton Basin.

        *[Survival Mode] Fixed issue that prevented players from Harvesting certain Tree Limbs in the game.

        *[Survival Mode] Fixed issue where the Moose Hide Satchel was not showing the correct bonus when the game was set to display Imperial Units.

        *[Survival Mode] Improved ease of mapping the Cinder Hills Coal Mine entrances in Coastal Highway and Pleasant Valley.

        *[Survival Mode] When selecting a Region in a new Survival Mode game, it will now always default to the last Region the player loaded.

        *[Survival Mode] Fixed issue where no on-screen message would appear when approaching transition between Mountain Town and Forlorn Muskeg Regions.

        *[Survival Mode] Fixed issue where the Harvesting UI could sometimes default to "Take All."
        
        *[Survival Mode] Fixed issue where the Paradise Meadows Farmhouse could appear unlocked by default. 

        *[Survival Mode] Fixed issue causing various tools to spawn incorrectly in Interloper and Custom Experience Modes. 

        *[Survival Mode] Players can no longer continue Crafting after a single Match burns out.

        *[Survival Mode] Fixed issue where subtitles remain on-screen after character voice over ends.

        *[Wintermute] Fixed issue where crows would circle locations with no corpses present.

        *[Wintermute] Fixed various issues blocking progress during the opening survival missions in Episode One. 

        *[Wintermute] Fixed issue where voice over subtitles were missing after sustaining a fall injury.

        *[Wintermute] Fixed issue where Water in inventory was incorrectly counted, preventing Coffee and Tea brewing.

        *[Wintermute] Grey Mother's Soup no longer remains hot for too long when added to player inventory.

        *[Wintermute] Fixed issue causing Fatigue to apply incorrectly when Rope Climbing.

        *[Wintermute] Players can no longer Inspect Jeremiah's Coat in Episode Two.

        *[Wintermute] Fixed issue where text could flicker during Trust interactions with Jeremiah in Episode Two.

        *[Wintermute] Fixed issue where smoke would not appear from the Trapper's Cabin chimney, even though a fire is burning inside.

        *[Wintermute] Fixed issue in Episode Two Lake Gunshots Mission where the mission marker was not resolving correctly upon completion.

        *[Wintermute] Fixed issue where error message "Failed to Restore the Game From a Previous Save" could appear incorrectly in Episode One, causing the player to return to the Main Menu.

        *[Wintermute] Improved UI feedback when attempting to access empty sections of the Journal.

        *[Wintermute] Players can now transfer stacked items to Grey Mother during a Trust interaction.

        *[Wintermute] Changed location of First Aid Kit at the beginning of Episode One to make it more noticeable to players.

        *[Wintermute] Fixed issue where Methuselah would appear at the wrong time in Episode Two.

        *[Wintermute] Added container for player gear in Grey Mother's House and Jeremiah's Cabin. Using these containers will not affect Trust levels with either character.

        *[Wintermute] Fixed issue where mission objectives from previous save games could appear at the beginning of Episode One.

        *[Wintermute] Fixed issue where the incorrect UI label was displayed when players attempted to create a new save game.

        *[Wintermute] Fixed issue with Rifle sometimes not responding during Episode Two mission "Jeremiah's Folly."

        *[Wintermute] Improved first-person camera motion to make it easier to interact with Metal Shard at the beginning of Episode One.

        *[Wintermute] Fixed issue where Breaking Down catwalk planks in the Upper Dam could keep players from finishing Episode 

        *[Wintermute] Update encumbered text to be more legible

        *[Both] Update to allow Player to save their Journal from the Skills screen

        *[Both] Users are now prevented from deleting in use saves

        *[Wintermute] Unlocked Chapaters data now stored in backup location in case of data loss

        
    Audio

        *[Both] Fixed issue with audio that was sometimes causing too much reverb effect when exploring outdoors.

        *[Both] Firing a Rifle indoors no longer affects pitch and speed of voice over audio.

        *[Both] Fixed issue where outdoor audio reverb could be heard inside the Hunting Lodge in Broken Railroad Region.
        
        *[Survival Mode] Fixed issue where character voice over reverb could be heard in caves, even when voice-over audio was turned off.

        *[Survival Mode] Walking on the frozen river outside Milton now produces the correct footstep audio effects.

        *[Survival Mode] Fixed issue causing incorrect audio to play when Crafting Tinder from paper items.

        *[Survival Mode] Fixed issue where fall injuries could lead to voice over audio that was out of sync.

        *[Survival Mode] Fixed issue where exploration music cues were not playing as intended.

        *[Wintermute] Improved Fire audio during Grey Mother cinematics in Episode One.

        
    Cinematics
    
        *[Wintermute] Fixed issue with cinematic freezing at the end of Episode One, which prevented the game from continuing.

        *[Wintermute] Improved Mathis character position during Episode Two cinematic.

        *[Wintermute] Improved Jeremiah's character position and audio syncing during Episode Two cinematic.

        *[Wintermute] Fixed issue causing the camera to incorrectly rotate during cinematics.

        *[Wintermute] Fixed issue where audio and visual effects were out of sync when Will trips and falls during the Episode Two cinematic in Broken Railroad.

        *[Wintermute] Fixed issue causing Will and Jeremiah character models to vanish from the first cinematic when loading Episode Two and skipping the introduction.

        *[Wintermute] Fixed issue where a chair would appear incorrectly during a Grey Mother cinematic.

        
    Lighting

        *[Both] Fixed issue where interior lighting could create unintended shadows.

        
    Collision Fixes

        *[Both] Fixed issue causing players to get stuck on a fence in Mountain Town Region.

        *[Both] Fixed collision issues with bridge leading to Paradise Meadows Farm.

        *[Survival Mode] Fixed issue where Bears could be stuck on broken ice in Desolation Point.

        *[Survival Mode] Fixed issues with player/terrain collision when walking around Hibernia Processing and on approach to the Lonely Lighthouse in Desolation point.

        *[Wintermute] Fixed collision issue that allowed Will to partially walk through Grey Mother's rocking chair.

        
    General Fixes

        *[Both] Crows will no longer sometimes fly too low and into the ground as the weather changes.

        *[Both] Crouching close to Bears no longer lets players move inside the carcass.

        *[Both] Fixed issue where blood splatter effect could appear too bright against the snow.

        *[Both] Fixed issue where Region and Location details were incorrectly displayed in the loading menu.

        *[Both] Fixed issue where Region and Location details were incorrectly displayed in the loading menu.

        *[Survival Mode] Fixed issue where Wolves would sometimes be out of position when feeding on carcasses.

        *[Survival Mode] Added no-spawn areas to the docks at the FIshing Camp in Coastal Highway, to keep Wolves from getting trapped there.

        *[Survival Mode] Adjusted Soda Can location in Mountain Town Region to make it accessible.

        *[Survival Mode] Fixed issue where various doors were incorrectly showing a locked icon when Inspected.
    
        *[Survival Mode] Improved camera position and framing of Moose carcass during Harvesting.

        *[Survival Mode] Closed off an unintended exit from the Milton Basin area in Mountain Town Region.

        *[Survival Mode] Fix for Wolves appearing on the Quonset Garage roof.

        *[Custom Mode] General Resource Availability setting in the Custom Toolbox now more accurately reflects the corresponding Resource level in each Experience Mode, i.e. if it is set to "Low," no Hunting Knives will spawn, as in Interloper.

        *[Wintermute] Fixed issue where players could walk through the tree at the crouch tutorial location in Episode One.

        *[Wintermute] Fixed issue with Wolf feeding animation at Paradise Meadows Farm in Episode One.

        *[Wintermute] Fixed issue where Region information was appearing at incorrect times when transitioning from interior to exterior locations.

        *[Wintermute] Fixed several issues that could block progression during Grey Mother missions in Episode One.

        *[Wintermute] Improved camera position when interacting with Astrid's Case at the beginning of Episode One.

        *[Wintermute] Added a decimal point to Deer Meat amount in player's inventory for Episode Two, adding clarity to the completion of the "Survival School" missions.

        *[Wintermute] Removed feeding Wolf from Forlorn Muskeg Region that would appear unaffected by the Aurora.

        *[Wintermute] Fixed issue where an error message could appear after progressing to Day 5 in opening Survival Bowl section of Episode One.

        *[Wintermute] Players can no longer place a Storm Lantern on Grey Mother's head.

        *[Wintermute] Fixed issue where inventory items could be lost after cancelling out of a Trust interaction with Grey Mother.

        *[Wintermute] Fixed issue with icons sometimes not appearing on map in Episode One.

        *[Wintermute] Fixed issue where player would sometimes be standing on a chair after finishing dialogue with Grey Mother.

        *[Wintermute] Fixed issue with mouse inputs instantly loading manual save files in the Story save menu.

        *[Wintermute] Added fade to black transition at the end of Episode Two cinematic in Jeremiah's Cabin, to avoid potential gameplay interruption.

        *[Custom] Progress towards feats disabled when in Custom Mode 

        *[Both] Fixed Flare shells being re-usable in certain scenarios

        *[Both] General performance improvements

        *[Both] Memory optimization to decrease Out of Memory issues

        *[Both] Fixed Profile save file becoming corrupt due to unexpected size

        *[PS4] Fixed profile date not saving correctly when system language set to Italian or Polish

        *[PS4] Fixed new saves failing to create due to trying to overwrite a corrupt save file

       ###END OF CHANGELIST###

Link to comment
Share on other sites

4 hours ago, admin said:

Hotfix Updates The Long Dark on PS4 to v1.29 (35212)

NOTE: The XBOX ONE hotfix will follow shortly, and we will update this post when it goes live.

     *[Survival Mode] Fixed issues keeping Faithful Cartographer achievement from triggering.

I confirm - i load my old save and one mapping action (note: the Stone Church was already marked in my old save)

p.s. PS4

Link to comment
Share on other sites

13 hours ago, black72rat said:

I confirm - i load my old save and one mapping action (note: the Stone Church was already marked in my old save)

p.s. PS4

I can confirm that a single mapping action on Xbox One does *not* trigger the achievement.

I will try to perform a mapping action in every region to see if that helps - otherwise it'll be a new carthographer run all over again.

Link to comment
Share on other sites

44 minutes ago, derechtegraf1 said:

I can confirm that a single mapping action on Xbox One does *not* trigger the achievement.

I will try to perform a mapping action in every region to see if that helps - otherwise it'll be a new carthographer run all over again.

Can you confirm you have all the required locations mapped? (And welcome, great to have you here in our official community!) :wolf:

Link to comment
Share on other sites

1 hour ago, derechtegraf1 said:

I can confirm that a single mapping action on Xbox One does *not* trigger the achievement.

I will try to perform a mapping action in every region to see if that helps - otherwise it'll be a new carthographer run all over again.

I do not know how in x-box, but on ps4 it works. confirmation here - https://psnprofiles.com/game-leaderboard/6466-the-long-dark

Link to comment
Share on other sites

4 hours ago, Patrick Carlson said:

Can you confirm you have all the required locations mapped? (And welcome, great to have you here in our official community!) :wolf:

I tried 1 mapping action too... but had a weird behavior. I was near a cave, and it put an additionnal cave on the map next to the one that was already there... and no achievement. :(

Link to comment
Share on other sites

25 minutes ago, ptherrien said:

Oh, forgot to say that I'm on XBOX ONE too.

Thanks for the report. We expect the Faithful Cartographer achievement to now be working on all platforms, if the requirements have been met. We've seen numerous reports to confirm this so far, which is good news. 

Are you certain you've mapped all the required locations?

Link to comment
Share on other sites

5 hours ago, Cattleman said:

Does anyone know how large the update download is for Xbox One? @Patrick Carlsonperhaps this info could be included in future posts that detail updates? Many thanks in advance.

We expect the Xbox One update to be at least 2.5 GB, or more, depending on the version that's already installed on your machine. Hope that helps, and good question!

Link to comment
Share on other sites

57 minutes ago, Patrick Carlson said:

Thanks for the report. We expect the Faithful Cartographer achievement to now be working on all platforms, if the requirements have been met. We've seen numerous reports to confirm this so far, which is good news. 

Are you certain you've mapped all the required locations?

Yep, I've been following the list that was provided. BTW, I reload my save and the second cave that appeared disappeared....

 

Link to comment
Share on other sites

16 minutes ago, ptherrien said:

Yep, I've been following the list that was provided. BTW, I reload my save and the second cave that appeared disappeared....

 

Here are screenshots of my savegame on xbox one, thx to OneDrive! Sorry for the possible spoilers...
 

10-04-2018_7-35-20_PM.png

10-04-2018_7-36-02_PM.png

10-04-2018_7-36-16_PM.png

10-04-2018_7-36-25_PM.png

10-04-2018_7-36-34_PM.png

10-04-2018_7-36-43_PM.png

10-04-2018_7-36-54_PM.png

10-04-2018_7-37-04_PM.png

10-04-2018_7-37-13_PM.png

10-04-2018_7-37-23_PM.png

10-04-2018_7-35-44_PM.png

Link to comment
Share on other sites

19 minutes ago, Patrick Carlson said:

Can you confirm you have all the required locations mapped? (And welcome, great to have you here in our official community!) :wolf:

Yes, I can confirm. Realized I had one icon missing, but no change after mapping that one as well.

(And thanks for welcoming me - I did not realize that this was actually my first post, after reading through the forums for a while now... :))

Link to comment
Share on other sites

14 hours ago, derechtegraf1 said:

Yes, I can confirm. Realized I had one icon missing, but no change after mapping that one as well.

(And thanks for welcoming me - I did not realize that this was actually my first post, after reading through the forums for a while now... :))

I can now also confirm that having one mapping action in every region doesn't help either...

Link to comment
Share on other sites

On 12.4.2018 at 11:27 AM, Anomen said:

FYI:

I got the update on my Windows 10 Computer today. Version is: 1.29.35226.2 for my "The Long Dark" app. 

Today I got another update on my UWP App, now I have Version  1.30.35435.2 for my "The Long Dark" app.

 

Hinterland-UWP App - Copy.jpg

Link to comment
Share on other sites

On 4/10/2018 at 4:28 PM, Patrick Carlson said:

Thanks for the report. We expect the Faithful Cartographer achievement to now be working on all platforms, if the requirements have been met. We've seen numerous reports to confirm this so far, which is good news. 

Are you certain you've mapped all the required locations?

To confirm, all of the locations must be mapped and not simply visited?  I'm sure I saw somewhere that it was the opposite (although I've been operating as if they must be mapped as I've gone back through).

Also to confirm what you just said, there are actually people on Xbox who have popped this?

Link to comment
Share on other sites

I can confirm that mapping all required locations on Xbox does NOT pop the achievement.

At first I tried my old save, did one mapping action - nothing. Did one mapping action in each area - nothing.
Finally I started a brand new survival mode game on version 1.30 35398 and mapped all locations. Nothing.

So it's still broken. I have had no issues with the Stone Church, but that didn't help.
It surprises me though that it's working on PS4...

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.