The Long Dark Updated to version 1.16 [33814] -- "RUGGED SENTINEL"


Admin

Recommended Posts

Hello community,

We've just updated The Long Dark to version 1.16 on STEAM, introducing our first major update to Survival Mode since we launched WINTERMUTE on August 1st. NOTE: Updates to Xbox One and PS4 versions of The Long Dark will be certified, and along with GOG versions, are expected to release next week. 

Please check out this update video. Full Release Notes available below:

 
RUGGED SENTINEL Release Notes

Version 1.16 [33814]

NOTE: We are still investigating some issues with the Faithful Cartographer achievement; we hope to have it fixed soon and will update shortly.
 

NEW!

* Added the Moose to all Survival Mode regions.
* Added the Broken Ribs Affliction.
* Added the Moose-Hide Cloak gear item.
* Added the Moose-Hide Satchel gear item.
* Milton is now playable in Survival Mode, as "Mountain Town", including a full Loot and Wildlife pass.
* New Save System for WINTERMUTE.
* New Experience Modes for WINTERMUTE: Green Survivor, Capable Survivor, Hardened Survivor
* New Custom Experience Toolbox for Survival Mode.
* New Worn Clothing Weight Modifier.
* Added Aurorified Lighting to all regions; these appear when the Aurora is active at night.
 

ART

* General texture clean-up.
* General art optimizations to improve performance.
* Reduced opacity of nighttime breath effect.
* Additional beautification around Coastal Highway Quonset
* Additional beautification around Pleasant Valley townsite.
* [Wintermute] Added missing texture to chair in cinematic.
* Fixed floating bones in Forlorn Muskeg Bear Den.
* Fixed floating Wood object in Mountain Town.
* Fixed the sun position in all regions to ensure it rises in the East and sets in the West.
* General clean up on "out of bounds" areas.
 

GAMEPLAY

* [Survival] Fixed inaccessible loot in Turbine Room of Carter Hydro Dam.
* [Survival] Fixed inaccessible loot under bed in the Coastal Highway Quonset.
* [Survival] Fixed inaccessible loot in Cave in Mountain Town.
* [Survival] General loot tuning for Broken Railroad region.
* [Survival] Fixed inactive container item in Hunting Lodge basement.
* [Survival] Fixed missing corpses and containers in Broken Railroad region.
* [Wintermute] Fixed progression blocker related to Wood Bin and Flashlight in the Hunting Lodge.
* [Survival] Milton is now accessible from both Forlorn Muskeg and Mystery Lake regions.
* [Wintermute] Fixed missing translated strings for "Lake Gunshots" side mission.
* [Wintermute] Current episode progress (% Completed) is now displayed as part of Save Game information.
* [Survival] Fixed issue where player could get into a half-buried car on Coastal Highway.
* [Survival] UI updates to clarify Encumbered and "buffed" carrying capacity states. 
* [Survival] Loot updates to Pleasant Valley to reflect additional beautifications.
* [Both] Added numbering to Afflictions in the First Aid UI to make it easier to treat when there are multiple instances.
* [Both] Fixed some inconsistencies in UIs that presented "cancel" options where that functionality did not exist.
* [Wintermute] Added some failsafe logic to ensure the Old Bear doesn't get stuck and prevent completion of the Bear Hunt mission.
* [Both] Reduced Deer carcass quartering time to 60 minutes, to improve balance against Bear and Moose quartering times.
* [Wintermute] Modified aurora appearance timings after the player completes the Bear Hunt mission in Episode Two. Aurorae should appear more frequently now.
* [Both] Controller bumpers can now be used to toggle between Harvesting and Quartering interfaces.
* [Both] Fixed issue where lit Lantern would be dropped during a Struggle, and end up back in the player's Backpack without being extinguished, thereby using up all the fuel. Lit Lanterns will now be dropped in a Struggle.
* [Wintermute] Fixed issues where items returned from a Trust interaction might not appear correctly in the player's Backpack.
* [Both] Fixed issue where player camera would be inside the Bear mesh during carcass harvesting.
* [Wintermute] Fixed issue where player would take no damage when standing inside Grey Mother's fire.
* [Survival] Fixed an issue where a few tunables in Interloper were defaulting to Stalker settings. Interloper should be more challenging now, as a result.
* [Both] Fixed some bugs with the Struggle system which could sometimes result in the player losing control.
 

AUDIO

* Several UI audio elements fixed.
* [Wintermute] Fixed bug where lit Flare audio could carry into cinematics.
* Moved triggers for "night is coming" gameplay VO to ensure they happen before it gets dark at dusk.
* Modified frequency of exploration music in Timberwolf Mountain region.
* General audio fixes for Grey Mother's House (Milton). Post Office (Milton), and the Hunting Lodge (Broken Railroad Region)
 

GENERAL FIXES

* [Both] General navmesh updates.
* [Both] The game will now automatically detect Polish and Italian text based on system language settings.
* [Survival] Added more backer info to Cairns.

NOTE FOR LINUX USERS: Some Linux users may need to manually install SDL2. This can be done by running 'sudo apt-get install libsdl2-2.0-0' in your terminal

### End of Release Notes ###

WMCoat.thumb.jpg.4461d36017fb269efbe586f311575613.jpg

 

Link to comment
Share on other sites

  • Replies 108
  • Created
  • Last Reply

CUSTOM DIFFICULTY

YYYYYYYEEEEEEEESSSSS

bro you have no idea. I was  NOT expecting that. I have wanted it so bad since I started playing this game! and when I watched the video I literally teared up. it made me so happy xD

INVENTORY UPGRADES

we need more of these, I swear. definitely gonna hunt the moose ASAP.

So, will our save games be effected? I think I'll be starting over my current sandbox and story mode anyway, given the new experience modes. 

Kind of sucks though that I'll be starting wintermute over yet again. I still haven't had the chance to beat episode 2, I've had to start story mode over so many times due to bugs, screwed up saves or added features. still, I'm SO excited to check out the wintermute experience modes! :D

Link to comment
Share on other sites

The custom experience settings for Survivor Mode look intriguing! I expect I'll be tinkering with that for a good while.

Also: Clothes you are wearing weigh less than the ones in your pack = great improvement, one that I've been hoping for ever since... ever.

But the highlight must be the variable difficulty modes for Wintermute. This and this alone goes so far towards reinvigorating my interest in the game that I can't possibly overstate it. It's just the exact thing the game needed for me. Looking forward to giving Old Mother Grump another, long overdue, visit!

Link to comment
Share on other sites

What were the tuning values that were defaulting to Stalker values on Interloper? I first assumed you meant stuff like some pre placed loot always being the same as Stalker, but that hasn't changed at first glance. Firewood spawning maybe?

Also, there is a glitch where my windows mouse cursor appears every time I am interacting (looting, opening) ect with an object. Might be something on my end, but I have never had it happen before in TLD).

There are also some serious issues with the new custom difficulty (at least at first glance), but I will talk about that in another thread.

Link to comment
Share on other sites

4 things from this update made me happy, and i remember asking for the first 2 in my list!

1. Worn clothing weighs less than that in your pack.

2. Custom survival mode!

3. Moose.

4. Updated aurora's effects on survival mode maps.

Thank you Hinterland for putting the community's input into consideration. This update seems to be centric on that and although i strongly agree that the devs vision of the game must be maintained, this update will do wonders on addressing issues the community had. Thank you for this wonderful christmas present of an update haha.

Link to comment
Share on other sites

Custom survival games will not prevent us from earning achievements right? I just started playing recently, and I've been wanting to adjust the wildlife/weather ratio and I'd hate to finally have that option and not be able to use it just so I could get my achievements. I can't wait for next week.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.