Wolf repellant


Athoen

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I would like some kind of repellant to make some areas safer (no more or less wolf spawning).

It is quite frustrating that some areas can't be enjoyed because there are many wolves (and respawning is just a few days).

I just read something about predator urine being used as such : https://www.predatorpeestore.com/coyote-problems-wolf-urine.html?_ga=1.174092577.2012738355.1417876306

So there could be several ways to gain them :

- bottles in buildings/containers (not too common, best quality and durability) : commercial stuff like what can be bought as now IRL

- ice (moss) tainted by wolves with urine : purification/preparation needed ? low quality/durability

- removing the bladder from a dead wolf (average quality/durability) Same thing with a dead bear but more efficient (and more quantity)

 

How to use them : they could be used on a piece of cloth that would be dropped on the ground.

Each cloth would be efficient for a perimeter around.

A circle sould be made around an area to prevent wolves spawning/going inside (any wolf going close by would just turn around)

This would not reppel a charging animal

The cloth with urine would be efficient for a certain time (more than the time for a wolf to respawn) but that time would decrease faster with very bad weather (blizzard, snow, strong wind)

Probaly less than one month as seen on the today commercial products.

A tainted cloth could be reused/recycled when urine has gone (recycling suche a cloth to a normal cloth would require to clean it with fire and boiling water)

A moderate area could be portected this way with some time dedicated to it (like around Quonset Garage, let's say so a player exiting it can't be seen by a wolf because it is too far) but protecting a very big area should not be possible/efficient (not enough urine to do it), for example, the player could not protect the whole Coastal Townsite, juste a portion of it 

A player running from a wolf (non charging animal) crossing  such a line woudl be protected unless is is carrying a lot of raw meat (there could be a check a player scent vs urine strength to know if the wolf will cross or not). A wolf crossing the line would become more aggressive because of the stress (it is "invading").

What do you guys think about it ?

 

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Your suggestion is well explained and backed-up, but... In TLD, wolves DO NOT have a normal behaviour. The simple fact that a wolf may attack a human (and a lone wolf at that ! not even a pack of wolves !) instead of fleeing, that itself is not normal. Usually, only really hungry wolves (old ones unable to hunt their usual preys, starving and crossing the path of a weak-looking human) may attack you. So if their behaviour is so much disturbed, would they really care about a little of urine smell ?  ;)

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17 hours ago, StrayCat said:

In TLD, wolves DO NOT have a normal behaviour.

True :)

But wolves do not attack other wolves and are still afraid of bears.

Maybe it would make more sense to use only bear scent to reppel wolves.

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That would make more sens, you're right, and that would be more difficult to get. And the effect, instead of a "circle of protection", could be : "wolves who still haven't seen you would avoid getting closer", because of the bear smell. But well, the downside could that it... attracts other bears.  :D:D

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