Volatile Posted August 7, 2017 Share Posted August 7, 2017 Short and concise: Less fetch quests. It almost felt like playing World of Warcraft. More meaningful player choice-based quests (cause and consequence). More than one NPC survivor to interact with. I dread the thought of being presented to yet another episode of "save the NPC in the region" questline. A more dangerous threat: the Old Bear is great, but it's too heavily scripted. Maybe a hostile human survivor? Levels of difficulty: from pilgrim to interloper. This way you get to please the crowds, imho. Less hand-holding in stalker and interloper difficulties (assuming you're at least thinking about it). A better way to predict the occurance of auroras. Maybe tie it to the phases of the moon. Add your own below. Link to comment Share on other sites More sharing options...
JAFO Posted August 8, 2017 Share Posted August 8, 2017 More freedom to deviate from the (so far) incredibly linear plot, without borking the game in the process. Link to comment Share on other sites More sharing options...
CalNieDaGtarGuy Posted August 10, 2017 Share Posted August 10, 2017 All lines of convo are spoken and not just magically and silently said without mouth movements Link to comment Share on other sites More sharing options...
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