Shimmering Mountains Video Bug


Krazy

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Snowy rocks and distant snowy mountains constantly shimmer/fluctuate when I move or rotate the camera. Video above should give an indication of what I mean. Attached are game settings. Biggest problem areas are coastal highway by the waterfront and the valley in Timberwolf Mountain. 

Computer video specs:

 

Radeon Software Version - 17.1.1
Radeon Software Edition - Crimson ReLive
Graphics Chipset - AMD Radeon (TM) R9 380 Series
Memory Size - 4096 MB
Memory Type - GDDR5
Core Clock - 980 MHz
Windows Version - Windows 10 (64 bit)
System Memory - 8 GB
CPU Type - Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz
 

 

 

screen_66548931-f4e1-4e20-9b38-1f069965ba29_hi.png

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 Play with your draw distance settings and the terrain LOD; it seems that the 'shimmering' things are on the edge of being/not being rendered. I think this represents texture pop-in (and out) more than a shimmer.

 Your drivers aren't the latest either, so maybe update them as well.

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I've tried adjusting the LOD from max to min for each different option in the Quality, and nothing makes a difference for the issue, which is generally snowy rocks, snowy mountains, snowy cliffs, etc. No matter whether min or max, it goes nuts whenever I move the camera. Not a big problem in isolation, but there's a lot of snowy rocks in this game!

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 Maybe try a clean driver install? Uninstall the old ones, use driver sweeper to get rid of leftovers and install the latest. One more thing; I found the game looks better when you force ansiotropic filtering through the control panel; it draws distant objects more clearly with more definition. Maybe try that...? It has a small performance penalty, but give it a go.

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