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  2. BareSkins Are Sleepwalking

    Your adventures make for a very good read! Keep them up. I'm sure many others enjoy them also but are shy to post.
  3. Setting up Shop at Camp Office

    It looks so warm and cozy, I love it!
  4. Cairns

    I am afraid I have to disagree. The red cloth makes sense - the point for the cairns is to be somewhat visible. Plus, let's not forget that they are a collectible - they are supposed to stand out a little bit so they are easier to find. But, if there was a setting to make them appear "more withered" as a choice of a player, I guess that would be fine by me. Also, I accepted their existence as a very useful sometimes - if one remembers their locations on the map, they can be useful landmarks during bad weather in certain parts of regions. And, then there is that fact that these people have helped to make the game happen before it even existed. I love this game, I respect the backers for their commitment and I wouldn't turn it off even if I had the choice. And I admit that I am a little bit jealous, too This I can sort of agree with. The fact that there is that sentence about the contribution by a backer of certain number can be immersion breaking - this is especially notable with the notes, which describe some storyline within the game, and under them there is a generic signature of a BackerXXXX. I think this could have been handled a bit better - perhaps when the cairn or the note is activated for the first time in that particular game, a flash would show up somewhere on the top of the screen. But, that is my opinion (another way I could see the cairns handled - instead of the word "backerXXXX" it would have the 4 digit number of the backer in the description of the cairn. That is still a proclamation of a thank you to that respective backer, but it is more mysterious this way, and less immersion breaking) If I were a backer, I don't think I would really care if my backer number was mentioned or not, I still did my part and contributed to making the game happen. But that may just be my own opinion on the matter - not everyone would feel that way. Since I am not a backer (sadly joined the game a few weeks after the alpha rolled out), I am still trying to do my part and help support the game by using my head, searching for ways to improve the content within the game
  5. Today
  6. Cairns

    I understand that Cairns were added as a nod to the backers who had early faith in HL, which made TLD possible. Before I go any further, I just want to personally say, "Thank you" to those folks. However, I find the existence of Cairns rather immersion breaking for a few reasons, as well as aesthetically anathema to the solitude presented a desolate white landscape. So, were I to have my druthers, I'd like a way to turn them off. Or, barring that, a way to remove them one by one by clicking them in one play-through, which removes that Cairn from all future plays-through. I realize its unlikely for HL to support either of those options. So, I have a few other suggestions: 1) Make the cairns a bit more worn. Desaturate the red. Make the cloth ragged, as if it has been there a while. This might help them fit a bit better with the lore. 2) When you click on a Cairn, have the rocks fall over. A fallen cairn would let you visually know that you've already looked at that one. Maybe the red cloth flies away. I suppose reading text that explicitly refers to the process of funding a video game within the actual playable experience is tolerable, though I can't say welcomed (though, maybe if I were an original backer I'd cherish my own cairn). It is easy enough to not click on them. But it really does change the experience of running through the transition cave from PV to the Dam and happening across 20(?) of them in a row. Maybe it's just a holding location until other maps are implemented. I cannot decide whether I'd rather they were all sequestered to caves, just to keep them out of the rest of the game.
  7. Setting up Shop at Camp Office

    This pleases my hoarder heart so much
  8. Thatch, the Timberwolf Sasquatch

    Thatch 4 / Day 15 - The Mathematician I wake up at 9 am, which is actually not a bad thing. I'm in tip-top shape. If I told anyone that I've been living in a hole in the ground in a windy cave on a deserted mountain populated by anorexic rabbits and murderous ninja wolves for the last two weeks.... they wouldn't believe it. Especially not because I'm basically wearing a selection of ruined rags. But here I am running circles around the mountain. I tear up burned out torches and such that are not good enough to use anymore, and also retire my driving gloves. And then I've got nothing to do. I decide to make a sprint - for real this time - down to the Engine Gorge and collect on firewood, maybe even a crate. I can allow to spend some condition. The wolf carcass is gone. It's very likely I'll have to kill him a third time before I can execute my play for the pants. I make quick work, but still pay 20% for 4 reclaimed wood and 12 sticks. I turn home and warm up. While I do I reevaluate the way I weigh clothes and their worth of repair. So far I've pretty much neglected wind proofing. The reason for that is that while you can dodge wind, you cannot dodge the cold. Then again: the times temperatures really matter for me, most of the time, are the times I actually travel. My cave shelter is warm and cozy, at least for now. One metric that mostly eludes me is the actual durability of an item of clothing. Some clothes degrade faster than others. So while short-term the warmth per repair ratio is better on some clothes .... long term things might change significantly. Being worn on the outside my ski jacket only lost 16% over 13 days, while my vest lost twice as much being worn on the inside. Another, maybe more comparable example: being worn inside my underwear lost 46%, my socks lost 31%. I'll spare you the amount of number crunching I did. In the end I didn't find an easily deductible metric how clothes exactly calculate their durability. All I know is that my ski jacket probably deserves a repair more than I thought - and my underwear less than I thought. I have suspicions that this might indirectly relate to the amount of time you need to repair an item, but not enough data to confirm. Long Story short: My Ski Jacket gets a repair. The plaid shirt goes, and so does the vest, prematurely. The reasoning here is mostly that if I count the 0.3°C per cloth twice because of the wind bonus, the ski jacket is a winner. If I now take into consideration that it has lost roughly half as much durability as all the other outer layers I wear, the value doubles again. On the other hand my underwear seems to just die all on it's own, so the 0.4 °C per cloth aren't for long. In any case: if anyone has reliable information on this..... I'm very much interested in this topic. I never spent this much time thinking about this. At some point you always get all the cloth you need, albeit in PV, CH, ML or MT. Here you don't. I actually spend ages just looking and crunching numbers. When I'm done repairing my ski jacket ... it's past 5 pm already. I make a trip to the rabbit run to maybe cash in on some free food. I actually meet a rabbit, but he dodges my rocks with ninja reflexes 3 times. Hilarious! The forth rock gets him. I run home, harvest the little fella, and gain Carcass Harvesting III. Then it's my 22% granola bar and some venison for dinner. 8 hours of sleep entail.
  9. Add fox ?

    It is well known that the weight values to the meat, available on the animal carcasses is nowhere near the actual weight you would expect to find on a real animal. Furthermore, the amounts of calories you get from the meat compared to its weight is entirely fictional as well (500 calories per 1kg of rabbit meat is nonsense. The weight values are fictional on purpose - it is to force the player to hunt more in the game, rather than having to down one deer every month to stay well fed. So, argumenting with real-life weight values of animals is pointless. In this aspect, the game balance takes the main role. Basically @gnomegnine argumented, that if the real-life deer has 70 kg of meat, but in TLD, only has 9, then a fox in the game cant weight 4,5 kg, but rather 1-2 kg. I think that argument is flawed because the values of meat on animal carcasses are not corresponding to real life animals. How could a fox weight 1 kg, if in-game rabbits weight 1 Kg? Foxes hunt rabbits... they are still bigger than rabbits, too. That is why I originally suggested 1,3 to 1,8. But really, since some rabbits can get to 1,4 kg, a fox should be somewhere from 1,6 to 2 kg to make it realistic. Also, the caloric value of their meat would be slightly better than that of rabbits. It could not be 3,5 kg true, but not because of some real-life argument... but because in the game, that is basically the meat value of a wolf, which is a significantly bigger animal then a fox would be.
  10. Great Streamer-Shardul Gaming

    I'd check him out but I prefer excessive profanity.
  11. Add fox ?

    I don't understand you say
  12. Add fox ?

    wait.. what? considering deer weigh about 70 kilograms, and you get about 9, it would be more like 1-2. heck, moose give you 40 kg, they weigh like a metric ton.
  13. Vegan challenge

    you forgot the gloves (gauntlets, driving gloves...) !
  14. Vegan challenge

    Good idea
  15. Yeah just look her for comparison
  16. Vegan challenge

    This is a message to all the TLD community : I challenge you to play the Vegan/vegetarian mode Rules: Level 1:Vegetarian mode No: Dog food,Porc and beans,any type animal meat ,Beef jerky,any type of fish,sardines. Level 2: Vegan mode Same as vegetarian mode+MRE,Condensed Milk,Any type of clothing made of animal skin(Bear skin sleeping bag,dear skin pants ...),Leather shoes(trail boots,work boots ,leather shoes,combat shoes,dear skin boots). Ps:No offense to be taken from vegans and vegetarians. Ps:This topic has already been brought up some where on these forums.
  17. Newbie Survivor Log

    Night 1 Newbie Survivor Log - It is pitch dark when I wake up. The thirst is intense. Forever, I stagger around in complete darkness bumping into things, getting stuck at every piece of the invisible furniture, eventually feeling my way up to the stove. Perhaps that pot I have can be used to make water? There is a tiny circle of the red light as the fire hisses and fails. I try again only to realise there is no paper for another attempt. - This darkness is daunting. The frustration is growing. My staggering around is extremely slow and useless. There is a metal safe that cannot be pried open. I bump into crates and break them apart, finding no useful materials. I can't get much done in this siphoning dark. The night stretches long, so very long. - Desperately searching the inventory, I come upon a stick, harvest and triumph. The bark turns into the resource I need. More shuffling in this pitch darkness and two more attempts to light the stove. - They fail. I'm kicking myself for using a few other branches earlier as another type of resource for fire. I should have used crates. The night is endless. It's impossible to do anything in this sapping dark. Bumping into the bed, I fall asleep for another hour. - The thirst is vicious when I wake up. At least the tip of the sun rays emerge, making faint furniture silhouettes visible. The blizzard no longer howls. Perhaps, I can find a stick nearby, boil water and then make a far trip at first light to search for resources before hunger comes. It's right there at the border of nagging as well, but not as urgent as thirst. - My morale drops upon sticking my nose outside. There is no fair morning I had hoped for. A green, viscous fog is everywhere. The visibility may have been better in the blizzard. - It is scary, extremely scary stumbling across an unknown terrain brimming with dangerous wildlife that I'll never see coming. I hope I don't lose the front door after taking two steps away from it. - I risk venturing out regardless because this thirst will soon kill me. Check the empty snare and proceed uphill where the trees are. - Where are all the blasted sticks? Wouldn't the storm have torn them off? The rifle feels more like encumbrance than protection and the creepy feeling is right up my spine. If anything jumps out of the fog, I'd see it from less than a step away and won't be able to fire. It's a crude club at best. - I come upon a backpack and hold breath in anticipation. It could have a can of pop or a snack or maybe a newspaper! It's empty and I keep climbing knee deep in the snow. - There is a fallen tree all the way at the top of the hill where the mountain begins. I pick up two of the four sticks when a piercing howl nearby frightens the heck out of me. I cannot tell the exact direction, only that it comes a breath close. - Forgetting two other sticks, I practically roll downhill, only closer to the bottom determining that I've lost direction. It feels like there is a wolf snapping at my heels with every taken step. I expect to get eaten any second. - The hut is surrounded by boulders with one narrow entrance. Even up close, it's invisible in this dreary fog. I keep poking into this wall of stones, sensing a hut on the other side, but unable to find a way into it. - Mercifully, I soon run into my own footprints to backtrack to the cabin, wandering if it's possible to die of fright too. - The stove is cooperative when I light it in one go. The water melts while I drop another piece of the crate into the fire. It's possible to take a torch. I do so, wandering if I could carry it as protection from wolves, but it's impossible to put it out and it burns away wastefully. - Hovering near the stove suddenly sets in realisation that the precious water is now boiling out while the stove still has a few minutes to go. How do I get it to stop?! Finally grabbed the boiling pot and dropped it atop of the workbench. - The pot is empty! Nooooo! Has it all boiled out? The thirst is downright evil when I open the inventory wandering if I have enough resources for another try and see a white can filled with the crisp liquid. I gulp it down. Saved! - I have survived my first Long Dark night and leaned how to boil water nearly dodging thirst death.
  18. Dev Diary - November 2018

    Why? Apparently current owners will still get updates on gog? I don't understand.
  19. Hello

    Welcome to the forums, @Gram57 ! Hope you will enjoy your stay around here I am not going to lie to you either. Since you are still new to the game, you will probably make mistakes, and those mistakes may end up with you, dying. It is important not to dwell on it - it happens in games, right? The thing is - it is okay to make those mistakes if you learn from them and don't repeat them next time. That is how we learn. It all comes down to how careful you are. If you don't panic, take things slow and easy, and are careful (looking around, keeping in mind your needs, don't take risks) - then you probably don't have much to be worried about. If you are playing on Pilgrim difficulty, the animals are passive, and the weather is rather calm most of the times. It is a good mode to start with - for exploration. You can still die, but it is unlikely. If you chose the Voyager, that is a bit harder already. The wolves, bears and moose can become hostile to you - and if you are not mindful of your condition (HP), you can die to them. But once again, if you take things slowly and carefully, you should be fine. The problem here is that once you start doing all the tasks mechanically, just "get food, get firewood, get water, craft things, repeat" - then the game soon becomes a routine, even boring. This is the point where most newbies die the most - they get bored, and start taking risks. I usually recommend people to not take the game so seriously. It is just a game - so instead of worrying about dying, just enjoy it. Don't focus just on surviving - gathering food, water, items - but explore the game! Go for pointless walks, and just observe the "ingame nature" - the beautiful sunrises and sunsets, the amazing artwork this game has... Other than that, I hope you will keep enjoying the game like I do, many years later and I still haven't lost my passion for it.
  20. Does cairn 117 exist?

    Thanks for your post, DaveO! Cairn 117 *should* be present in Coastal Highway, but if it's not been located by players it's likely it has been affected by the duplicated cairn issue. This is something we're looking into!
  21. To be able to sit in chairs

    She has a special skill, and that greedy witch didn't teach it to Will. It is a very long and sad childhood story, but the thing is, Will never learned how to sit in the chairs in his youth. And neither did Astrid.
  22. A Few Dead Men

    Thanks @Drifter Man and apologies for the hijack
  23. True Outerloper?

    Interestingly, wind chill may actually be slightly OP - given that most of the time windchill is roughly equal to the air temperature that implies that the winds are consistently in the 65 km/h + range - which is quite fast!
  24. ''Creativity''

    I read Your private message... Thank... You, in turn, are an attentive spectator.
  25. ''Creativity''

    you can see your account and see your message please?
  26. ''Creativity''

  27. ''Creativity''

    Please, please, refrain from brief, single messages and emotions. I give you my work for a serious discussion. Maybe one day there will be someone who does things like me...
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