Initialize engine version: 2017.2.3p3 (726d0db4eeac) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 with Max-Q Design (ID=0x1c20) Vendor: NVIDIA VRAM: 3072 MB Driver: 25.21.14.1681 Begin MonoManager ReloadAssembly - Completed reload, in 0.894 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 1.076404 ms Fallback handler could not load library D:/SteamLibrary/steamapps/common/TheLongDark/tld_Data/Mono/data-1847F550.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/TheLongDark/tld_Data/Mono/data-18499858.dll Fallback handler could not load library D:/SteamLibrary/steamapps/common/TheLongDark/tld_Data/Mono/data-200B6020.dll Searching for compatible XInput library... Found Xinput1_4.dll. Rewired found 0 joysticks attached. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayerId = 0 is assigned 0 joysticks. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Initialize sound engine ... (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Sound engine initialized. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Received stats and achievements from Steam (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 3.819590 ms Profiler is not supported in this build (Filename: Line: 102) -- SystemInfo -- deviceType: Desktop processorType: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz processorCount: 12 systemMemorySize: 16178 Mb operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceID: 0x1C20 graphicsDeviceName: NVIDIA GeForce GTX 1060 with Max-Q Design graphicsDeviceType: Direct3D11 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 0x10DE graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3072 Mb graphicsShaderLevel: 50 supportsShadows: True (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding Gear category (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) GAME VERSION: 1.39 41205 () Release (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Shader 'Shader Forge/TLD_StandardObjMove': fallback shader 'LegacyIlluminShaderGUI' not found Unloading 26593 unused Assets to reduce memory usage. Loaded Objects now: 82489. Total: 106.989350 ms (FindLiveObjects: 4.173445 ms CreateObjectMapping: 5.157560 ms MarkObjects: 92.849073 ms DeleteObjects: 4.809270 ms) Unloading 6 Unused Serialized files (Serialized files now loaded: 5) UnloadTime: 12.329727 ms Profiler is not supported in this build (Filename: Line: 102) Unloading 588 unused Assets to reduce memory usage. Loaded Objects now: 85595. Total: 104.684888 ms (FindLiveObjects: 3.671185 ms CreateObjectMapping: 2.936113 ms MarkObjects: 96.748895 ms DeleteObjects: 1.327766 ms) StoreStats - success (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Missing localization ID for subtitles: "SUBTITLE_MacDryMouth1" (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 6 Unused Serialized files (Serialized files now loaded: 5) UnloadTime: 1167.267554 ms Unloading 566 unused Assets to reduce memory usage. Loaded Objects now: 89076. Total: 104.989583 ms (FindLiveObjects: 3.398953 ms CreateObjectMapping: 1.751650 ms MarkObjects: 98.819154 ms DeleteObjects: 1.017970 ms) Unloading 50 Unused Serialized files (Serialized files now loaded: 5) UnloadTime: 3.492170 ms Profiler is not supported in this build (Filename: Line: 102) Adding Gear category (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 1386 unused Assets to reduce memory usage. Loaded Objects now: 123803. Total: 113.313749 ms (FindLiveObjects: 5.920458 ms CreateObjectMapping: 4.508285 ms MarkObjects: 102.000137 ms DeleteObjects: 0.884404 ms) [MissionSave] BaseAI conflict with WILDLIFE_Wolf mission id m1_g2_farmWolf. Eliminating dup and restoring saved BaseAI. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [MissionSave] BaseAI conflict with WILDLIFE_Wolf_town mission id Wolf_FromTunnelFeeding1. Eliminating dup and restoring saved BaseAI. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [MissionSave] BaseAI conflict with WILDLIFE_Wolf_town mission id Wolf_FromTunnelPatrol1. Eliminating dup and restoring saved BaseAI. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [MissionSave] BaseAI conflict with WILDLIFE_Wolf_town mission id WolfRabbitChase_2_Wolf. Eliminating dup and restoring saved BaseAI. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [MissionSave] BaseAI conflict with WILDLIFE_Wolf_town mission id WolfFeeding1_Wolf. Eliminating dup and restoring saved BaseAI. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [MissionSave] BaseAI conflict with WILDLIFE_Wolf_town mission id Wolf_PatrolBridge_1. Eliminating dup and restoring saved BaseAI. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) [MissionSave] BaseAI conflict with WILDLIFE_Wolf_town mission id ChurchWolf_Patrol2. Eliminating dup and restoring saved BaseAI. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) SaveStory: OnNewSave (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Frame 18550 Updating mission Tag: g3 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 10.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/NEW_FPHand_Rig/GAME_DATA/Origin/HipJoint/Chest_Joint/Camera_Weapon_Offset/Shoulder_Joint/Shoulder_Joint_Offset/Right_Shoulder_Joint_Offset/RightClavJoint/RightShoulderJoint/RightElbowJoint/RightWristJoint/RightPalm/right_prop_point/FPH_FlareGun(Clone)/FPH_FlareGun(Clone)_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Frame 18794 Updating mission Tag: saveStart (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Frame 18794 Saving story checkpoint (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Frame 18796 Updating mission Tag: wait1 (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 957.000000, 538.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 957.000000, 538.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 957.000000, 538.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 957.000000, 538.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 957.000000, 538.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 957.000000, 538.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 957.000000, 538.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 961.000000, 538.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 961.000000, 538.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 537.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 537.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 537.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 537.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 537.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 537.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 537.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 537.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 537.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 537.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 537.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 537.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 537.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 956.000000, 543.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 956.000000, 561.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 957.000000, 578.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 957.000000, 598.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 957.000000, 617.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 961.000000, 647.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 965.000000, 662.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 966.000000, 663.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 966.000000, 663.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 966.000000, 663.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 961.000000, 658.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 953.000000, 649.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 952.000000, 646.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 951.000000, 641.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 951.000000, 641.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 951.000000, 641.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 951.000000, 641.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 951.000000, 641.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 951.000000, 641.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 951.000000, 641.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 951.000000, 643.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 955.000000, 647.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 956.000000, 649.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 956.000000, 649.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 956.000000, 649.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 956.000000, 649.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 985.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1014.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1019.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1046.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1088.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1103.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1103.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1105.000000, 541.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1105.000000, 543.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1108.000000, 545.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1108.000000, 545.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1108.000000, 545.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1108.000000, 545.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1108.000000, 545.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 959.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Look rotation viewing vector is zero (Filename: Line: 92) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 960.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 952.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 888.000000, 539.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 787.000000, 535.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 633.000000, 524.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 481.000000, 520.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 338.000000, 511.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 282.000000, 504.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 231.000000, 484.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 197.000000, 468.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 192.000000, 460.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 195.000000, 448.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 208.000000, 435.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 229.000000, 418.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 246.000000, 409.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 248.000000, 409.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 248.000000, 409.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 248.000000, 409.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 248.000000, 409.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 248.000000, 409.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 248.000000, 409.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 248.000000, 409.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 248.000000, 409.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 248.000000, 409.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 248.000000, 409.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 248.000000, 409.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 248.000000, 409.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 249.000000, 411.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 249.000000, 411.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 249.000000, 411.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 249.000000, 411.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 249.000000, 411.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 249.000000, 411.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 249.000000, 411.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 249.000000, 411.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 249.000000, 411.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 249.000000, 411.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 249.000000, 411.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 249.000000, 411.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 253.000000, 413.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 258.000000, 418.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 261.000000, 424.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 266.000000, 429.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 273.000000, 436.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 284.000000, 443.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 295.000000, 449.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 298.000000, 451.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 298.000000, 451.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 298.000000, 451.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 298.000000, 451.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 298.000000, 451.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 298.000000, 451.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 298.000000, 451.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 298.000000, 451.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 298.000000, 451.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 298.000000, 451.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 298.000000, 451.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 301.000000, 457.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 303.000000, 468.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 304.000000, 484.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 305.000000, 503.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 305.000000, 517.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 305.000000, 523.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 305.000000, 528.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 305.000000, 534.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 311.000000, 556.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 316.000000, 574.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 316.000000, 576.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 318.000000, 577.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 318.000000, 577.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 318.000000, 577.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 318.000000, 577.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 318.000000, 577.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 318.000000, 577.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 318.000000, 574.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 320.000000, 570.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 320.000000, 570.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 320.000000, 568.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 320.000000, 566.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 320.000000, 566.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 320.000000, 566.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 320.000000, 566.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 320.000000, 566.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 320.000000, 566.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 320.000000, 566.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 320.000000, 566.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 320.000000, 566.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 320.000000, 566.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 320.000000, 566.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 320.000000, 566.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 320.000000, 566.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 320.000000, 566.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 320.000000, 566.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 320.000000, 566.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 320.000000, 566.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 320.000000, 566.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 318.000000, 564.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 316.000000, 561.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 316.000000, 561.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 316.000000, 561.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 316.000000, 561.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 316.000000, 561.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 315.000000, 561.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 303.000000, 540.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 281.000000, 485.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 261.000000, 435.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 255.000000, 409.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 255.000000, 406.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 255.000000, 406.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 255.000000, 406.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 253.000000, 405.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 253.000000, 405.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 252.000000, 406.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 252.000000, 406.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 252.000000, 406.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 252.000000, 406.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 252.000000, 406.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 252.000000, 406.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 252.000000, 406.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 253.000000, 408.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 253.000000, 408.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 253.000000, 408.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 253.000000, 408.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 253.000000, 408.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 253.000000, 408.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 253.000000, 408.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 253.000000, 408.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 253.000000, 408.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 253.000000, 408.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 253.000000, 408.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 253.000000, 408.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 253.000000, 408.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 253.000000, 408.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 270.000000, 411.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 303.000000, 408.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 373.000000, 386.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 446.000000, 373.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 546.000000, 359.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 654.000000, 343.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 810.000000, 304.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 989.000000, 254.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1096.000000, 224.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1171.000000, 193.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1204.000000, 178.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1218.000000, 166.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1236.000000, 153.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1249.000000, 135.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1253.000000, 129.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1253.000000, 124.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1253.000000, 118.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1241.000000, 105.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1215.000000, 94.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1203.000000, 90.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1202.000000, 90.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1202.000000, 90.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1202.000000, 90.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1201.000000, 88.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1204.000000, 85.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1228.000000, 85.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1259.000000, 85.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1288.000000, 87.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1316.000000, 88.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1319.000000, 88.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1319.000000, 88.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1319.000000, 88.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1319.000000, 88.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1319.000000, 88.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1319.000000, 88.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1320.000000, 91.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1321.000000, 94.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1324.000000, 103.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1328.000000, 112.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1341.000000, 121.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1366.000000, 138.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1371.000000, 152.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1371.000000, 152.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1371.000000, 152.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1371.000000, 152.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1371.000000, 152.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1371.000000, 152.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1371.000000, 152.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1371.000000, 152.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1371.000000, 152.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1371.000000, 151.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1373.000000, 131.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1371.000000, 119.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1371.000000, 115.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1373.000000, 110.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1390.000000, 104.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1403.000000, 101.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1428.000000, 89.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1471.000000, 70.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1498.000000, 59.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1503.000000, 58.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1503.000000, 58.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1505.000000, 58.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1505.000000, 58.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1460.000000, 71.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1342.000000, 99.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 1131.000000, 156.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 883.000000, 224.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 686.000000, 281.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 575.000000, 312.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 466.000000, 342.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 371.000000, 368.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 296.000000, 383.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 235.000000, 392.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 221.000000, 394.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 213.000000, 396.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 195.000000, 396.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 187.000000, 395.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 186.000000, 394.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 186.000000, 394.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 190.000000, 403.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 213.000000, 433.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 260.000000, 477.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 301.000000, 519.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 329.000000, 566.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 336.000000, 581.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 336.000000, 581.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 336.000000, 581.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 338.000000, 583.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 339.000000, 584.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 339.000000, 584.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 339.000000, 584.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 339.000000, 584.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 339.000000, 584.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 339.000000, 584.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 339.000000, 584.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 338.000000, 578.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 337.000000, 574.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 337.000000, 574.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 337.000000, 574.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 337.000000, 574.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 337.000000, 574.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 337.000000, 574.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 337.000000, 574.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 337.000000, 574.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 337.000000, 574.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 337.000000, 574.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 337.000000, 574.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 337.000000, 574.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 337.000000, 574.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 337.000000, 574.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 337.000000, 574.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 337.000000, 574.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 337.000000, 574.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 337.000000, 574.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 337.000000, 574.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 337.000000, 574.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 337.000000, 576.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 348.000000, 593.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 360.000000, 612.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 361.000000, 614.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 361.000000, 614.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 361.000000, 614.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 361.000000, 614.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 361.000000, 614.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 361.000000, 614.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 361.000000, 614.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 364.000000, 613.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 364.000000, 605.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 364.000000, 605.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 364.000000, 605.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 364.000000, 605.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 365.000000, 604.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 580.000000, 18.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2926) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/FPSCamera/FPSCamera_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/TriggerCollideCapsule" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/WorldView_SoundEmitter" (Filename: Line: 211) Infinity or NaN floating point numbers appear when calculating the transform matrix for a Collider. Scene hierarchy path "CHARACTER_FPSPlayer/WorldView/GEAR_KeroseneLampB/GEAR_KeroseneLampB_SoundEmitter" (Filename: Line: 211) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1920.000000, 0.000000, 15000.000000) (Camera rect 0 0 1920 1080) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 15000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 0.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975) Screen position out of view frustum (screen pos 1976.000000, 0.000000, 1000.000000) (Camera rect 0 0 1976 1112) (Filename: Line: 2975)