Initialize engine version: 2017.2.2p3 (7706f9f606ca) Forcing GfxDevice: Direct3D 9 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nv4_disp.dll 6.14.13.4052] Renderer: NVIDIA GeForce GT 640 Vendor: NVIDIA VRAM: 2048 MB (via registry) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1 Begin MonoManager ReloadAssembly - Completed reload, in 0.068 seconds WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - Pass 'DEFERRED' has no vertex shader WARNING: Shader Unsupported: 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' - All passes removed Initializing input. Input initialized. WARNING: BC6H/BC7 texture format is not supported, decompressing texture Setting up 3 worker threads for Enlighten. Thread -> id: e90 -> priority: 1 Thread -> id: ea8 -> priority: 1 Thread -> id: eac -> priority: 1 UnloadTime: 1.340393 ms Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TheLongDark/tld_Data/Mono/data-0B154000.dll Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TheLongDark/tld_Data/Mono/data-0B17F848.dll Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TheLongDark/tld_Data/Mono/data-15210020.dll Searching for compatible XInput library... Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TheLongDark/tld_Data/Mono/xinput1_4.dll Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TheLongDark/tld_Data/Mono/.\xinput1_4.dll Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TheLongDark/tld_Data/Mono/xinput1_4.dll Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TheLongDark/tld_Data/Mono/xinput1_4 Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TheLongDark/tld_Data/Mono/.\xinput1_4 Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TheLongDark/tld_Data/Mono/xinput1_4 Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TheLongDark/tld_Data/Mono/libxinput1_4.dll Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TheLongDark/tld_Data/Mono/.\libxinput1_4.dll Fallback handler could not load library D:/Spiele/Steam/steamapps/common/TheLongDark/tld_Data/Mono/libxinput1_4.dll Found Xinput1_3.dll. Rewired found 0 joysticks attached. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) PlayerId = 0 is assigned 0 joysticks. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Initialize sound engine ... (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WwiseUnity: Sound engine initialized. (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Received stats and achievements from Steam (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 6.470096 ms Profiler is not supported in this build (Filename: Line: 102) -- SystemInfo -- deviceType: Desktop processorType: AMD FX(tm)-6300 Six-Core Processor processorCount: 6 systemMemorySize: 3035 Mb operatingSystem: Windows XP Service Pack 3 (5.1.2600) graphicsDeviceID: 0xFC1 graphicsDeviceName: NVIDIA GeForce GT 640 graphicsDeviceType: Direct3D9 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 0x10DE graphicsDeviceVersion: Direct3D 9.0c [nv4_disp.dll 6.14.13.4052] graphicsMemorySize: 2048 Mb graphicsShaderLevel: 30 supportsShadows: True (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Adding Gear category (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) WARNING: BC6H/BC7 texture format is not supported, decompressing texture GAME VERSION: 1.33 37608 () Release (Filename: C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) Could not open file archive:/CAB-da9bcd10b8fa371f9450c7fe89f312aa/CAB-da9bcd10b8fa371f9450c7fe89f312aa.resS for read (Filename: Line: 56) async texture load: failed to load heightmap_rivervalley from archive:/CAB-da9bcd10b8fa371f9450c7fe89f312aa/CAB-da9bcd10b8fa371f9450c7fe89f312aa.resS